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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 87 88 [89] 90 91 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1181666 times)

Sarrak

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1320 on: April 11, 2015, 01:19:15 pm »

((I feel deeply sorry for anyone to loot a corpse of shadow wizard. Really, which mage would pass that awesome weapon he has? Normally, no one without proper knowledge. All in all, a potent deathtrap.

By the way, what happened to the castle on the map? I think no one goes there because there are no objects of interest. If you would re-add it - some players would go and explore. Maybe myself included.))
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

endlessblaze

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1321 on: April 11, 2015, 01:21:12 pm »

yha.....and whatever happened to that throne?
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1322 on: April 11, 2015, 01:27:08 pm »

I think that vector mage might have destroyed, or at least devastated, the castle. Poof goes the throne.
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DreamerGhost

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1323 on: April 11, 2015, 01:31:39 pm »

By the way, what happened to the castle on the map?

Spoiler (click to show/hide)

I never notticed it dissapeared. It will be back next tick.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1324 on: April 11, 2015, 01:32:51 pm »

((Avatar of a god? Now I really wish I had been around to tame that worm. A dragon is a decent consolation prize though.))

Mind if I sig this? I need something or other to go in my sig-slot.
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endlessblaze

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1325 on: April 11, 2015, 01:44:54 pm »

By the way, what happened to the castle on the map?

Spoiler (click to show/hide)

I never notticed it dissapeared. It will be back next tick.


lol, this is not the first time we have told you it vanished you know.....its been gone since like.....a few turns after the secret portal changed the world around us.

at first we assumed the changes had removed it.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

DreamerGhost

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1326 on: April 11, 2015, 01:58:36 pm »

I haven't noticed that it was missing because nothing happened there. It turns out nothing happened there because i didin't notice it was missing.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Beirus

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1327 on: April 11, 2015, 02:19:11 pm »

((Avatar of a god? Now I really wish I had been around to tame that worm. A dragon is a decent consolation prize though.))

Mind if I sig this? I need something or other to go in my sig-slot.
It's fine with me.
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Because everything is Megaman when you have an arm cannon.

FallacyofUrist

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1328 on: April 11, 2015, 02:35:52 pm »

By the way, is there something which means you can't see your own sig? Because I can't see mine.
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BlitzDungeoneer

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1329 on: April 11, 2015, 02:36:55 pm »

Perhaps you didn't save your profile?
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Swordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordswordsword

FallacyofUrist

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1330 on: April 11, 2015, 02:46:02 pm »

Saved it... now I have a semi-sig. Blast it.
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NAV

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1331 on: April 11, 2015, 02:54:48 pm »

Blitz! Have you returned?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

DreamerGhost

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1332 on: April 11, 2015, 02:55:24 pm »

Amazingly enough, your character Alexander is still alive.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

endlessblaze

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  • likes dragons for their fiery breath
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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1333 on: April 11, 2015, 03:00:57 pm »

Saved it... now I have a semi-sig. Blast it.

quote it in a post then copy what shows up, paste that to your profile.
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: Roll to Magic: Turn 73 Equal divine hate
« Reply #1334 on: April 11, 2015, 03:09:09 pm »

Ah. Thank you. Your death will be humane as a result.
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