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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 113 114 [115] 116 117 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1179920 times)

FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1710 on: May 21, 2015, 06:51:13 am »

((Good luck with casting a spell on me whence I am not in your sight. One of those choices is further away than the others.))

Edit: ((Null's affinity is magic nullification. None's affinity is different.))
« Last Edit: May 21, 2015, 02:39:47 pm by FallacyofUrist »
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DreamerGhost

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1711 on: May 21, 2015, 02:49:32 pm »

"Hmm. I daresay that's enough essences! 'Ere it goes!"
The Gambler enchants his garments to improve the wearer's luck. All non-chaotic essences.

((The phrase I was fishing for was "Improves his luck of finding lucky rings". Your way works too.))
« Last Edit: May 21, 2015, 03:09:38 pm by DreamerGhost »
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1712 on: May 21, 2015, 02:52:04 pm »

((I just now realized that my affinity can [REDACTED]. Maybe I should stop discussing my affinity, lest the Triad smite me more than they already are.))
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fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1713 on: May 21, 2015, 06:57:42 pm »

((I want to join this. But at the same time I don't. What do you guys think I should do?))
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NAV

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1714 on: May 21, 2015, 07:02:05 pm »

Join us! Got any cool ideas for an affinity?
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1715 on: May 21, 2015, 07:08:39 pm »

((Traps))

((Also I haven't read all 115 pages so if someone has already used this affinity, I still like it.))
« Last Edit: May 21, 2015, 07:15:58 pm by fillipk »
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FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1716 on: May 21, 2015, 07:20:26 pm »

((I had that idea first! But if you really need a good affinity idea... I could PM you a few Bay 12 worthy affinities.))
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fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1717 on: May 21, 2015, 07:25:24 pm »

((If you wish, I have some other ideas too that might be useable.))
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Crimson

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1718 on: May 21, 2015, 07:27:14 pm »

((I'll leave the ideas to you guys.))

"In that case, let me prepare a bit."

Do stuff.
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fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1719 on: May 21, 2015, 07:40:06 pm »

((Wait is this still the same game or what, if it is when do you think it will be over?))
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Crimson

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1720 on: May 21, 2015, 07:44:09 pm »

((That's probably until all of us dies from a world ending event. After all, I doubt anyone would last long enough to get 100 shards. :P))
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fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1721 on: May 21, 2015, 08:02:05 pm »

((So do you recommend I create and join now? (And then join a faction and not die) or just wait it out?))
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FallacyofUrist

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1722 on: May 21, 2015, 08:19:51 pm »

((So long as you don't anger one of the two great forces (the Triad and the Frost Dragon) it should be fine. World destruction- if I get enough essences, I could do that- or make that impossible.))
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NAV

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1723 on: May 21, 2015, 08:42:05 pm »

James shouts through his leafy megaphone, even though he knows None won't listen.
"Leave the castle now, surrender, don't try anything stupid."

I'm waiting, I'm waiting. Waiting, for NAV to teleport me.
((Sorry man, teleporting people is very expensive. We'll bring him to you.

@Fillipk
Choose alcohol as an affinity. Be a true !!Dorf!!))
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

fillipk

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Re: Roll to Magic: Turn 84 Hunters and traps
« Reply #1724 on: May 21, 2015, 09:01:59 pm »

((okay you convinced me.))

Spoiler (click to show/hide)

((On a completely unrelated note is the shop still open, and accepting applications?))
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