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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 134 135 [136] 137 138 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1182324 times)

magmaholic

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2025 on: June 11, 2015, 10:28:41 am »

((Dreamerghostie,you almost freaked my butt off.))
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I am a Goober.

DreamerGhost

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2026 on: June 11, 2015, 12:38:58 pm »

((Dreamerghostie,you almost freaked my butt off.))

((Wait what? How?))
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

XXXXYYYY

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2027 on: June 11, 2015, 06:33:12 pm »

"Yeah! 'Xactly like that. I'm more of tha former, ta be honest. Killin someone without even lookin' 'em in tha eye doesn't sit all tha well with me. 'Nless, o'course, they're posin a huge problem n' I'm liable to get killed. Tha' dragon over there, for example? 'E strikes me as a bit too dangerous to live and let live. I think 'e's gonna try and kill us all, and 'e's succeedin so far.

Ya old cap'in sounds like a good one. Smart, wise, 'n clever. Ya new one's complainin' 'bout havin' to dig up the helm, of all things? I could get maybe once or twice, but constantly? 'Aybe I'm a bit too 'onorable, but 'at seems in bad taste. 'T's bad luck to insult the dead, e'en indirectly."

Make 2 more essences. Chatin' with the goblin.
((And inspiration strikes. Just need a few more essences.))
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Oooooooo. I know. ClF3. That should be a fun surprise.

ATHATH

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2028 on: June 11, 2015, 07:38:49 pm »

Spectate the fight between NAV and the dragon. Make popcorn two essences.
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

magmaholic

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2029 on: June 11, 2015, 10:57:14 pm »

((Wait what? How?))
((FIELD OF COCAIN AHAAAHAAHUEHUE))
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I am a Goober.

fillipk

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2030 on: June 12, 2015, 12:26:28 am »

((Actually it's powdered glass and salt.))
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Giving waitlisted people the ability to murder non-responsive players was a great idea. Need to do that more often.

magmaholic

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2031 on: June 12, 2015, 08:38:45 am »

((Actually it's powdered glass and salt.))
((Eh,same thing.))
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I am a Goober.

FallacyofUrist

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  • Blatant furry. Also a hypnotist.
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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2032 on: June 12, 2015, 03:42:03 pm »

((affinity idea get: Salt Affinity!

Spell ideas:
Control the salt in that area, slam foes.
Flay people alive, dehydrating them in the process.
High-velocity salt pellets: now bullets.

))
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

endlessblaze

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2033 on: June 12, 2015, 03:44:49 pm »

((affinity idea get: Salt Affinity!

Spell ideas:
Control the salt in that area, slam foes.
Flay people alive, dehydrating them in the process.
High-velocity salt pellets: now bullets.

))

((you are good at coming up with affinities))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

AoshimaMichio

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2034 on: June 12, 2015, 04:00:57 pm »

((I almost want to jump back in with alchemy affinity.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

endlessblaze

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2035 on: June 12, 2015, 04:07:13 pm »

((what style of alchemy? I ask because I was just now watching fullmetal alchemist.))
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Kids make great meat shields.
I nominate endlessblaze as our chief military executive!

FallacyofUrist

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2036 on: June 12, 2015, 04:13:18 pm »

((I almost want to jump back in with alchemy affinity.))
((There are two types of alchemy, from what I know(unless you count feruchemy, which I don't think counts). The first is transmutation and whatnot, philosopher's stone, acids, gases, crazy. The other is Potions and Elixers, like the elixir of life, fire resist potion, health tonic... etc.))
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

AoshimaMichio

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2037 on: June 12, 2015, 04:38:51 pm »

((what style of alchemy? I ask because I was just now watching fullmetal alchemist.))

((The kind that produces poisons, bombs, potions and elixirs of various effects.))
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

Crimson

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2038 on: June 12, 2015, 06:14:50 pm »

Now, try to create a replacement right arm. Start with just the base. Use spear to create the necessary force.
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poketwo

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Re: Roll to Magic: Turn 90 Meanwhile, at 4 in the morning
« Reply #2039 on: June 12, 2015, 06:18:36 pm »

STILL SIT THE MUCK AROUND AND MAKE ESSENCES WHILE WATCHING THE CHAOS!!!
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