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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 212 213 [214] 215 216 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1163665 times)

_Shinju_

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  • I drink and I forget things
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Re: Roll to Magic: Turn 121 Gathering and explorations
« Reply #3195 on: October 15, 2015, 11:52:37 pm »

I put the hat on and meditate "Thank you Isis i shall do anything you ask"
Uh you forgot me too
Logged

Sarrak

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3196 on: October 16, 2015, 01:45:26 am »

((Damn. Best plans always go awry by small things... Four liquid essences on the last turn. Sorry for past-edits.))

Four liquid essences more!

"Tsk, how careless of me... I nearly got my spell subpar by forgoing preparations..."
Logged
Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

DreamerGhost

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Re: Roll to Magic: Turn 121 Gathering and explorations
« Reply #3197 on: October 16, 2015, 02:03:52 am »

I put the hat on and meditate "Thank you Isis i shall do anything you ask"
Uh you forgot me too

Did I somehow miss an entire page of posts? Went to 211 from 209? I don't think I did, but results speak otherwise.
Marcus smirked.

"I'm back, baby!"

Float through the walls of the fortress and into the council chamber. Make four essences once I am inside of the fortress.

Ah, the perks of being a banshee.

Walk up to Jikzap, and ask him a pm'd thing.

I'm fairly certain I had said that you enter the arena as a Fleshy mage. Because you do.
Why do my plans get thwarted at every turn!?

How much pot and comp are required to make myself a banshee?
At least 20/20. On the bright side, you'll get your necromantic chainmail back.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

H4zardZ1

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3198 on: October 16, 2015, 02:13:43 am »

"Here i go! It's not a chair through."

Make a golden rod with a electric diamond-shaped crystal at the top which is held in place with gold. All non-chaotic essences.

"Tobacco? What is tobacco doing growing with reeds? Aha! Mages would want to keep their loot hidden, thus out-of-place bushes are a good place to hide things! Thus, it must be a magic chest in disguise!"
((Hint: The key of the magic chest is your mouth))
« Last Edit: October 16, 2015, 09:20:43 pm by H4zardZ1 »
Logged
Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things
Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3199 on: October 16, 2015, 04:45:01 am »

Name: Forric, The logical positivist
Affinity: Heat
Description(optional):N/A expect for the fact he hates unverifiable claims.
STR= 0
DEX= 1
SPD= 3
END= 1
POT= 3

« Last Edit: October 18, 2015, 01:51:04 am by Roc CURIOUSBEAST_EATER »
Logged

XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3200 on: October 16, 2015, 05:31:53 am »

((Where am I at the moment?))
Logged
Oooooooo. I know. ClF3. That should be a fun surprise.

ATHATH

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Re: Roll to Magic: Turn 121 Gathering and explorations
« Reply #3201 on: October 16, 2015, 07:39:16 am »

I put the hat on and meditate "Thank you Isis i shall do anything you ask"
Uh you forgot me too

Did I somehow miss an entire page of posts? Went to 211 from 209? I don't think I did, but results speak otherwise.
Marcus smirked.

"I'm back, baby!"

Float through the walls of the fortress and into the council chamber. Make four essences once I am inside of the fortress.

Ah, the perks of being a banshee.

Walk up to Jikzap, and ask him a pm'd thing.

I'm fairly certain I had said that you enter the arena as a Fleshy mage. Because you do.
Why do my plans get thwarted at every turn!?

How much pot and comp are required to make myself a banshee?
At least 20/20. On the bright side, you'll get your necromantic chainmail back.
How about becoming a bog-standard zombie? What would be my maluses and bonuses in zombie form?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3202 on: October 16, 2015, 12:45:48 pm »

((Where am I at the moment?))
(Either in some random coridoor, wondering wether or not taking the chair is worth it, or within the council chambers siting on said chair. Your pick))

How about becoming a bog-standard zombie? What would be my maluses and bonuses in zombie form?
10/10, as usual, more will give you a better deal. You'd lose SPD and POT, gaining STR and END.
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

_Shinju_

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  • I drink and I forget things
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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3203 on: October 16, 2015, 01:30:32 pm »

I get up to create 3 essences as head into the castle
Logged

star2wars3

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3204 on: October 16, 2015, 01:54:51 pm »

Skelliborn
Attempt to Create 10 blade essences because why not?
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))

XXXXYYYY

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3205 on: October 16, 2015, 02:06:58 pm »

Wait for the council to start, make 5 essences.
Logged
Oooooooo. I know. ClF3. That should be a fun surprise.

ATHATH

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3206 on: October 16, 2015, 02:08:33 pm »

((Where am I at the moment?))
(Either in some random coridoor, wondering wether or not taking the chair is worth it, or within the council chambers siting on said chair. Your pick))

How about becoming a bog-standard zombie? What would be my maluses and bonuses in zombie form?
10/10, as usual, more will give you a better deal. You'd lose SPD and POT, gaining STR and END.
What is the least expensive undead type for me to turn into that doesn't take a hit to pot?

Are there any that give a bonus to comp or pot? How costly is it to turn myself into them?

Does being a lich count as being undead?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3207 on: October 16, 2015, 03:53:07 pm »

Skelliborn
Attempt to Create 10 blade essences because why not?

((Because I will continue rolling after your first fumble and continue even after you get 100% chance to fumble.))

What is the least expensive undead type for me to turn into that doesn't take a hit to pot?

Are there any that give a bonus to comp or pot? How costly is it to turn myself into them?

Does being a lich count as being undead?

((Skeleton.
Vampire or Lich might, if you invest enough poweer.
Yes.))
Logged
The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

ATHATH

  • Bay Watcher
    • View Profile
Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3208 on: October 16, 2015, 04:21:21 pm »

Skelliborn
Attempt to Create 10 blade essences because why not?

((Because I will continue rolling after your first fumble and continue even after you get 100% chance to fumble.))

What is the least expensive undead type for me to turn into that doesn't take a hit to pot?

Are there any that give a bonus to comp or pot? How costly is it to turn myself into them?

Does being a lich count as being undead?

((Skeleton.
Vampire or Lich might, if you invest enough poweer.
Yes.))
What are the bonuses and penalties for being a skeleton? What is the required comp and pot to become one?
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

star2wars3

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  • Join The Dark Side!
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Re: Roll to Magic: Turn 122 Strange tomes and Old enemies
« Reply #3209 on: October 16, 2015, 09:21:45 pm »

Skelliborn
Attempt to Create 10 blade essences because why not?

((Because I will continue rolling after your first fumble and continue even after you get 100% chance to fumble.))

What is the least expensive undead type for me to turn into that doesn't take a hit to pot?

Are there any that give a bonus to comp or pot? How costly is it to turn myself into them?

Does being a lich count as being undead?

((Skeleton.
Vampire or Lich might, if you invest enough poweer.
Yes.))

Given that I turned a bone into a powerful weapon with a 2 on a luck role, yes. (The reason European sword s are good weapons is because there weight causes internal bleeding through armor. As a result, the bone blade was a complete success. I did my research when creating this aspect.)
Logged
((Batshit evil, pessimistic neutral and clumsy good cover nearly entire spectrum. Sadly, but optimists are a rare breed, that is currently running into extinction.))
((That tends to happen when you're optimistic enough to wait out the apocalypse. I wish them plenty of luck, but chances are they'll need it.))
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