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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


Pages: 1 ... 384 385 [386] 387 388 ... 506

Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1163745 times)

Whisperling

  • Bay Watcher
  • Indefinite.
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5775 on: August 11, 2016, 11:14:55 pm »

Posting to watch! And maybe join, once I've read all the rules and determined whether theres still room.

((There's no player limit, so room definitely won't be an issue. And we can help you with the rules if you have any questions. Not to pressure or anything, of course, join if and when you like.))
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Zormod

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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5776 on: August 11, 2016, 11:43:53 pm »

Summon another heating cube.
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Sarrak

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  • Venit leger cerebrum amissa
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5777 on: August 12, 2016, 12:47:36 am »

((I assume you meant that I leave part of my body on the other side, since I have Ghost, not Liquid form, which is ethereal? My luck is hilarious...

Also, I think I'll follow Artistic curse rule for a while. It seems quite fun.))
« Last Edit: August 12, 2016, 01:55:44 pm by Sarrak »
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

ATHATH

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Re: Roll to Magic: Turn 178 Misscasts and Plots
« Reply #5778 on: August 12, 2016, 12:52:59 am »

Grammmar Nazi alert.  ;)
Heil comma!

I should probably stop leaving cursed items in random rooms.
Sigged.

Demoralize the troll with some really sad GBM-boosted music that only it can hear. Make a GBM-boosted essence.
Logged
Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

H4zardZ1

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  • Mostly Harmless
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5779 on: August 12, 2016, 03:01:46 am »

((Ooh thank you intuition.))

(This spell: Success, but it was dodged. Next.)
"You know what they say.

But what do they actually do? Oh, i'm confused what to do, so much options...."


PM'd spell.
« Last Edit: August 12, 2016, 03:07:54 am by H4zardZ1 »
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

AoshimaMichio

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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5780 on: August 12, 2016, 04:48:06 am »

((Every time I try essence roulette it fails after two or three successes...))

North west, where there appears to be two mages loitering around. Continue essence roulette.
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I told you to test with colors! But nooo, you just had to go clone mega-Satan or whatever.
Old sigs.
Games.

DAPARROT

  • Bay Watcher
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5781 on: August 12, 2016, 08:06:57 am »

4 more essences, keep looking around the tower
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I should probably introduce the actual plot soon
7/11 guy, bringer of the apocabeepse. Uplifter of threads. Herald of the hive.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5782 on: August 12, 2016, 09:02:28 am »

((By the way, is Mista J.'s clone getting up to anything?))

Damond, He Who Is Consistently Not Doing Sufficient Damage To His Foe:

"Accurse it! Why do you no die?"

Damond sends a punch at the troll, but uses the cluster modifier at -2 and GBM to turn it into a flurry of punches.
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Generic Arms Race.

Would you like to play a game of Mafia? The subforum is always open to new players.

Elephant Parade

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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5783 on: August 12, 2016, 10:11:51 am »

I should probably stop leaving cursed items in random rooms.
Sigged.
Huh, I don't think I've ever been sigged before. Maybe I shouldn't stop leaving cursed items in random rooms.
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H4zardZ1

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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5784 on: August 12, 2016, 06:08:36 pm »

I should probably stop leaving cursed items in random rooms.
Sigged.
Huh, I don't think I've ever been sigged before. Maybe I shouldn't stop leaving cursed items in random rooms.
I'd want to sig both of those(yeah, that was one of a quick mind changing). I am however though, too lazy.
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Quote from: Rock
Quote from: Comrade Qwasich
Stop bullying children
I can't
I have to bully children
Sigtext and other things

XXXXYYYY

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  • Been a long time.
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5785 on: August 12, 2016, 06:15:21 pm »

Continue to the south, making a pair more essences.
Edit:
Oh, and put on the amulet, if it's not already on.
« Last Edit: August 12, 2016, 06:16:54 pm by XXXXYYYY »
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Oooooooo. I know. ClF3. That should be a fun surprise.

Gonchon

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Re: Roll to Magic: Turn 176 Ilium Returns
« Reply #5786 on: August 12, 2016, 06:43:37 pm »

four essences, float on over to that island to my left/west.
forgot to do mine.
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BlackHeartKabal

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  • You are doomed, doomed, I tell you!
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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5787 on: August 12, 2016, 07:31:43 pm »

Exploit the heart to siphon the flames from the two burning skeletons and create a pulse of fire for breathing room.
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Atomic Chicken

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Re: Roll to Magic: Turn 178 Miscasts and Plots
« Reply #5788 on: August 13, 2016, 05:48:25 am »

"Thank you, Viznor. This concludes our business for now."

Having finished his dealings with the seer, Ilium turns his attention to the other mage in the courtyard.

"You are James, yes? The professional healer and summoner? I believe we met in the first gathering of mages here at this tower."
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As mentioned in the previous turn, the most exciting field of battle this year will be in the Arstotzkan capitol, with plenty of close-quarter fighting and siege warfare.  Arstotzka, accordingly, spent their design phase developing a high-altitude tactical bomber. 

DreamerGhost

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Re: Roll to Magic: Turn 176 Ilium Returns
« Reply #5789 on: August 13, 2016, 04:41:22 pm »

four essences, float on over to that island to my left/west.
forgot to do mine.

That was for turn 177, and was done.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.
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