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Poll

Should freshly entering mages be given +10/+10 worth of random essences?

Yes
- 19 (46.3%)
No
- 9 (22%)
It should be more than that
- 6 (14.6%)
It should be less than that
- 7 (17.1%)

Total Members Voted: 41


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Author Topic: Roll to Magic: Turn 268 The finish line  (Read 1176859 times)

Elephant Parade

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6135 on: September 21, 2016, 08:51:17 am »

((Actually, I was completely active during those events. In fact, I was one of the reasons that Bigholder is dead in the first place. I need to know what's happened since then.))
((Murder has happened.))
Specifically, Kahel is fighting Xom (they're fairly even in power), Jackson just got his head ripped off by an ally (accidentally), Damon (d) blew himself and Shias's staff up (ONE PUNCH), Shias is now a ghost with a massive chest wound (YEP), Wasp-Guy is in a wasp-suit (gives him automatic dexterity success once per turn. That is horrible.), and there is now a planar breach to the elemental plane of fire that is surrounded by a sphere of wood (a tree, I'm fairly sure) (with some vents in it) near the place where Jackson and Damon (d) died.
((Added commentary.))
((Fixed brackets.))
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thegamemaster1234

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6136 on: September 21, 2016, 08:59:30 am »

((Well then. Thank you.))

As Jiksap returns to this plane of reality... wait, he left? Huh. He must've been sleeping or something. That was one strange dream. Almost seemed real. Plenty of death and chaos and wasps. Wait, wasps?

*yawn* ...Huh? Oh, I suppose I dozed off for a while. Quite counterproductive, sleep is... stops you from doing all those things that you could be doing with your time... speaking of which...

Summon a box of mechanical parts. Begin recalling information about James's curious morphing glass device from so many minutes ago, back in a destroyed plane.
((By this I am referring to the event where I repaired it from a heap of broken glass))
« Last Edit: September 21, 2016, 10:21:05 am by thegamemaster1234 »
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ironsnake345

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6137 on: September 21, 2016, 12:31:28 pm »

((Also Seva's a phoenix now.))
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
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ATHATH

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6138 on: September 21, 2016, 04:41:47 pm »

Say, Beirus hasn't posted in this thread for a while, yet he was active as recently as today... Is he using pms to set up a doom-ritual and/or superweapon?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
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*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

ATHATH

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6139 on: September 21, 2016, 04:44:06 pm »

@People who are voting for POT over STR: Why are you voting to add a new ability to a stat that almost everyone seems to consider to be the most powerful/important? Are you so greedy that you value an extra +1 or +2 (since almost everyone's POT is higher than their STR) to your defense rolls against an uncommonly used method of attack over the integrity of the game's balance?
« Last Edit: September 21, 2016, 04:50:46 pm by ATHATH »
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

DreamerGhost

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6140 on: September 21, 2016, 04:44:30 pm »

Beirus is using PM's. As for what he is planning that is for him to reveal at an appropriately dramatic moment.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

ATHATH

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6141 on: September 21, 2016, 04:51:39 pm »

Beirus is using PM's. As for what he is planning that is for him to reveal at an appropriately dramatic moment.
Hm... Can/will you check up on him remotely, Whisperling?
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Seriously, ATHATH, we need to have an intervention about your death mug problem.
Quote
*slow clap* Well ATHATH congratulations. You managed to give the MC a mental breakdown before we even finished the first arc.
I didn't even read it first, I just saw it was ATHATH and noped it. Now that I read it x3 to noping

Sarrak

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6142 on: September 21, 2016, 05:06:16 pm »

@People who are voting for POT over STR: Why are you voting to add a new ability to a stat that almost everyone seems to consider to be the most powerful/important? Are you so greedy that you value an extra +1 or +2 (since almost everyone's POT is higher than their STR) to your defense rolls against an uncommonly used method of attack over the integrity of the game's balance?
POT is overvalued. Its not that good and most mages would get most from it at 3 points, just to get a nifty +1 bonus power. Even +2 power is quite dangerous in case of CMP fuckup/essence roulette. So, if it becomes main mental defence stat, each mage must decide the risks he'll take - either be too powerful for his own good (and weak in body), or invent something to counter influence.

Now, STR. Its very good to any mage not overwhelmingly prepared for battles (and can give you END bonus). As example, Whaz axed mages to death much more reliably than by using magic. Bad STR rolls are also much more survivable than POT ones.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

DreamerGhost

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6143 on: September 21, 2016, 05:26:40 pm »

Really, STR is also possibly weaker than other stats because you are wizards. For me, being a wizard is like being a rogue with two crates of high explosives instead of daggers. Physical stats are something you fall back on if the spell fails.
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.

Sarrak

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6144 on: September 21, 2016, 05:37:48 pm »

Really, STR is also possibly weaker than other stats because you are wizards. For me, being a wizard is like being a rogue with two crates of high explosives instead of daggers. Physical stats are something you fall back on if the spell fails.

I presume that spells fail from the very start judging by experience. Staff on reroll was the only thing that allowed me to forget about physicals and enjoy pure casting while it lasted.
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Science is always important. But it needs more flaming cats. Can't we build bridge-based catapults and fling flaming cats at the dust and goo?

It's time for the ATHATH Death Counter to increase once more in celebration for the end of the world.

thegamemaster1234

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6145 on: September 21, 2016, 07:16:34 pm »

@People who are voting for POT over STR: Why are you voting to add a new ability to a stat that almost everyone seems to consider to be the most powerful/important? Are you so greedy that you value an extra +1 or +2 (since almost everyone's POT is higher than their STR) to your defense rolls against an uncommonly used method of attack over the integrity of the game's balance?
((I'm going to vote POT because a new WILL stat just for this sort of thing seems a bit bad, and STR is supposed to be a physical attribute, not a mental one. POT, on the other hand, relates to your skill with magic, and since the preparation of magic is primarily a mental task, this makes sense to me. Of course, in comes the issues where just about every mage has some level of mind armor - but then again, what sort of mage wouldn't?))
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ironsnake345

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6146 on: September 21, 2016, 07:38:44 pm »

((Maybe the deal with mental attacks should just be that they're hard to set up and take some effort to use, but there's really no way to prepare for them stat-wise. That seems balanced.))


((In other words, not everyone is capable of actually executing a mental attack, and in most cases it would involve some complicated work-around, and even then it's just by nature less likely to succeed on an unprotected opponent than a physical attack of equal effort, but no stat increases rolls against mental assaults))
« Last Edit: September 21, 2016, 07:40:31 pm by ironsnake345 »
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I think I just retroactively murdered a less lucky version of myself from a parallel universe. Also do I still have a baguette?
Are my memes dank enough for you?
Thanks to the internet-cromancer, my internet has been revived. I'm back, baby!

Prismatic

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6147 on: September 22, 2016, 05:17:49 am »

((I'm going to vote POT because a new WILL stat just for this sort of thing seems a bit bad, and STR is supposed to be a physical attribute, not a mental one. POT, on the other hand, relates to your skill with magic, and since the preparation of magic is primarily a mental task, this makes sense to me. Of course, in comes the issues where just about every mage has some level of mind armor - but then again, what sort of mage wouldn't?))

((This sums up my own reasoning quite well. A stat used to denote muscular strength would be entirely out of place governing mental resistance too. Thematically speaking, if you were to consider the classic (read: cliché) character class model, you'd expect a powerful wizard to be have much better control over his mental faculties than a buff melee guy would. Besides, STR already has a wider variety of applications than POT does, since it's used in every physical roll requiring brute force (melee combat, dragging people around, smashing stuff, etc) whereas the latter's sole purpose is to boost spell power rolls. I'm unsure about the introduction of a WILL stat. Having a specialised new stat sounds nice (and would probably help sort out the balance issues), but introducing it this late in the game would mess things up and give current characters a disadvantage.))
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Whisperling

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6148 on: September 22, 2016, 04:49:32 pm »

Make four binding essences on the off chance the turn comes out before I have time to write up a proper turn.

((Chaotic skies, would you mind waiting a turn? I got Jase on board with this, but he's kinda busy right this second.))
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DreamerGhost

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Re: Roll to Magic: Turn 188 Greatest of mistakes
« Reply #6149 on: September 22, 2016, 05:02:09 pm »

Turn 189

Summon sword of summoning nearby objects.
Use:
1 Blade essences +1CMP
1 Blade essences +1POT
4 Blade essences +1/+1

Use the sword to summon the shards to me.

Spoiler (click to show/hide)

Skeliborn gripped the air tightly in his fist and pulled. With a tearing sound, a blade appeared within his grip. It was a sword with a gap where its core would be, and within that gap swirled wisps of various colors. Skeliborn carefully aimed and slashed the air before him. A gap appeared in the air, and from that gap fell some burned dirt followed by a gust of flame. He slashed again, this time getting a burned bone and a gust of flame. No matter how he slashed, his prize escaped him. Only later did he realise that if shards could be summoned this game would have ended by now.

Reinforce the enchantment that increases LUCK while casting, making it more effective. Use a +1/+2, +2/+1, and 2 +1/+1 essences. Then make an essence.
Spoiler (click to show/hide)

Gambler focused on his active luck enchantment. It was akin to a web, attaching itself to strands of fate and pulling them in places to chose a future more favorable. Gambler cast out additional webs, attaching to strands further away and binding it all into a single structure. Each spell would travel through it, pulling the whole together and securing the best of chances.

Summon a healing cube. Take a look at that leader's robes, and consider replacing or supplementing my own.
Spoiler (click to show/hide)

Cuberac borrowed robes of the Cultist leader and looked them over. The robes were not particularly decorated but they seemed to be made of rather sturdy cloth. They were serviceable, holes aside, but had no special features. Putting the robes aside Cuberac conjured himself a healing cube, though something was off about this one. It reminded Cuberac of the ones he had conjured for Blake.

"Yet another mage without understanding balance has caused birth of abomination. Will they ever learn?"

In the end a tree is still a tree, even if it has no place in this world. Shias approaches location of his body to check out if it survived or not. Then he walks/floats next to the firetree, touches it and asks (magic if necessary): "Who are you?"

Spoiler (click to show/hide)

Ghostly Shias approached the blazing tree and looked over where his body was. To his immense relief, it was still there, untouched by neither by flames nor exploding shards of wood. His ectoplasm was still a bit too offset to return to his body, but he had other stuff to do. Shias floated over to the fiery tree and touched one of non-fiery parts. He connected to the tree with his thoughts, but all he could hear were flames. The tree was alive, it held great power, but at the same time, it was just a sapling, too small to have formed thought yet.

woops, press the air button.

Clownman pressed the button marked with Wind. It sunk into the plate and then the plate sunk into the rock. Rumbling could be heard as if some massive mechanisms were moving. Large chunk of rock slid open, revealing a coridoor of carved stone.

Hide from pyramid beams behind the Xom (since he can't really move now). Freeze & hack him some more. If there is still some 'free' blood - send it to grind at the pyramid.
Make the most out of Kahel's prone status by binding him to the ground with coalesced chaos dust whilst instructing the pyramid to fire, trusting in its superior aim to get the job done. If he approaches, use the Lotus to bash his head in. If not, try the dust kicking manoeuvre again.
Spoiler (click to show/hide)

Kahel got off the ground while Xom was still getting over having a frozen leg and sprung into action. With blade in one hand and spell in another he attacked, his magic freezing Xom's torso. Blade rung as it bounced off the frozen flesh, it was an unfortunately familiar feeling. Worse still, what little cut it did make revealed that the frost did not continue deeper inside. But by then Xom had recovered enough and returned with magic and weapon of his own. Dust suddenly turned into gripping arms that captured Kahel. It took a few kick to break the arms, but that was not quite fast enough to avoid pyramid beam that took advantage of immobilization. The beam went straight through Kahel's head, entirely without damage as his enchantments activated. Kahel  sighed in relief of getting out from such a close call and had his nose broken with a strangely shaped metal thingy that Xom was swinging around.

2 essences...
Spoiler (click to show/hide)

Surg carefully tested his leg, standing on it, turning it about. it seemed to be well, and Surg confirmed it to be true by walking about a bit. He was ready to go and adventure again.

Collect any shards left in the area, then fly after Easter, try to bring him back to the fire tree. With force, eagles attack first
Also if I am able to, sting anything that attacks me with my stinger (in addition to my PM).

Spoiler (click to show/hide)

At first it seemed that the battle was over. Seva flew in the flame exhaust tunnel that burned up Damond, the deadly flames no more harmful to him than a strong wind. He grabbed ten shards with his claw and flew out. Some distance above, Easter tore out heart out of Jackson's headless body and crushed it in his hand. Blood scattered in the air, flew together in a shape of a beast's head and then splattered against Easter's insectoid armor. Blood god accepted his sacrifice. Then a pair of giant eagles attacked him, though between his advanced wings and instant reflexes he managed to dodge one and impale another with his tail. This attack was followed by Seva himself, but this was also dodged. or so it seemed. Easter managed to dodge Seva's burning beak, but Seva's claws captured Easter's leg with tightness of a vice. Seva plunged downwards and Easter was dragged down with him.

...Skelliborn? Where the devil did he go?

Three essences, contemplate possible sacrifices for upcoming bladewater ritual.
Spoiler (click to show/hide)

Chorkinaan looked around but Skeliborn was still nowhere to be seen. It would seem he sneaked away while they weren't looking, possibly towards the huge fire spewing tree and the combat that was over there. Oh well, he'd be back and then they'd have magic to do. Chorkinaan would probably have to supply the liquid while Skeliborn would work on adding edges to the liquid. Which would mean that all liquid and metal objects would work.


As Jiksap returns to this plane of reality... wait, he left? Huh. He must've been sleeping or something. That was one strange dream. Almost seemed real. Plenty of death and chaos and wasps. Wait, wasps?

*yawn* ...Huh? Oh, I suppose I dozed off for a while. Quite counterproductive, sleep is... stops you from doing all those things that you could be doing with your time... speaking of which...

Summon a box of mechanical parts. Begin recalling information about James's curious morphing glass device from so many minutes ago, back in a destroyed plane.
Spoiler (click to show/hide)

Jiksap came back from his thinking place and returned his attention to the world around him. He conjured a box of mechanical parts and unusually for him, began thinking about something specific. Specific like Jame's glass omnicube. It was a very precise work, very well made. recreating it would be entirely too much work for a battlefield, but he could use the general principle to combine several tools into one.



Mist of blood materialized around walls of the Tower and splatered against the walls. they moved around the walls, searching and prodding, but found no purchace and dissapeared again.



((Oops. Never even got to try out YOUTH GUY's tiger bomb punch. Oh well. Assuming Damond's dead:))

Spoiler: Charsheet (click to show/hide)

First action: Doktor Diabolical heads in a random direction, playing Robots essence roulette as he goes.
Spoiler (click to show/hide)

Portal flared to life once more, and from it entered Doktor Diabolical, a wizard speccialising in golems of most unusal craftsmanship. He was known for making golems that were smarter, more agile, tougher and most importantly, more numerous than anyone else. Immediatelly upon appearing he laughed with voice that sent crows flying from the trees in the forest even from such a distance. Then, he pulled out a notepad and ticked off the points "Introduce myself" and "Make demands". He looked around and to his dismay, his robot army failed to get over with him. The next step, "Conquest" would have to wait a bit. He spun on his heels and walked straight forward towards the gravel fields. Rocks around him folded into tiny cubes with six graplers ass his magic leaked out into the wild.

Spoiler: map (click to show/hide)
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The point of keeping the golems on fire isn't for the value of fire as a weapon. It's more to keep the golems functioning at a reasonable speed.
It was never a promise. It was a dirty lie, and you all knew that. You should all know by now that you can't trust a word I say.
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