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Poll

Goals for the fortress:

Embrace the name, full power to the cheese industry, maybe we can hire Misty from the littlest cheese maker.
- 4 (80%)
Other: post comment of other ideas.
- 1 (20%)

Total Members Voted: 5


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Author Topic: DF - by committee: Welcome to Stenchhammer[Y3] - Fort goals  (Read 6749 times)

Zephyrous

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    Welcome to Dwarf fortress - by committee.

    This bloodline style game will have/has many of its main features and initial set up options voted on and by the community here on the forums.  The current rules are as follows:

    • Turn Duration: 72 Hours and 1 Game year.  This period is to be used for write ups, logs and journals. as the current player desires.
    • On Fort lost: Depends on Fort condition on fall.
    • Banned "Exploits": (more will be voted on)
      • "Dwarven Atom Smashers" - A drawbridge used to obliterate enemies.  May still be used for garbage disposal as no one wants X(Urists' Smelly 10 year old pig tail fiber sock)X laying about the fortress.'
      • Infinite Metals:  Basically using the melt system to infinitely generate metals.  Granted that most metals are recyclable, and for the purposes of training smiths and smelter operators, the practice of melting down metals is not entirely forbidding, just restricted to an average rate of return of 100%  This does not prevent you from buying items that yeild >100% from a caravan and melting it in the same way, not does it restrict the melting of goblinite (fallen goblin warrior equipment)
    • Fort Sabotage:  Directly and purposefully conducting any action that would otherwise cripple the fort, rendering it either unplayable or unrecoverable will result in simply rolling back the the most previous save, and replaying that year.  Multiple offenders (read 2), will be banned from taking further turns.
    • Version: 40.04, using the new "starter pack" found here: http://dffd.wimbli.com/file.php?id=7622
    • Current save is here :http://dffd.wimbli.com/file.php?id=9146


    We still have room for turn sign ups!  However, given the results of our votes in the past, getting much past even the first year may prove to be a challenge.


    Current Vote: #16
    -Fortress Goals and benchmarks, Leave your comments in the post!?-

    As we were evenly split on this aspect, We will conduct a vote and make a dissension based on the fort that has fallen.

    The world as we know it:
    Spoiler (click to show/hide)

    Our Mountainhome: The Molten Sac
    Spoiler (click to show/hide)

    Our Site: Stenchhammer The Fragrant Fortress of Cheese
    Spoiler (click to show/hide)

    Quote
    Turn Sequence:  The following people have signed up for these available turns
    • Hyphont
    • Than402
    • Skullspoder
    • BlitzDungeoneer
    • evictedSaint
    • snackfox
    • Alev
    • Dwarfy
    • Available
    [/list][/list][/list][/td][/tr][/table][/td][/tr][/table][/td][/tr][/table][/td][/tr][/table]
    « Last Edit: September 10, 2014, 11:40:04 am by Zephyrous »
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    Zephyrous

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    WELCOME TO STENCHHAMMER!
    « Reply #1 on: June 26, 2014, 12:33:46 pm »

    WELCOME TO STENCHHAMMER!

    Come my friends i hope your well,
    I bid thee join me for a spell,
    sit on down and be still your yammer
    as i introduce you to the story of Stenchhammer.

    Our Mountainhome is a small yet valiant one, beset upon by vicious elfs from the dawn of time.  While many kingdoms such as are may have many rules fall to various beasts and goblins, our frequently die at the hands of the forest dwelling bastards.  Of our 39 kings, 30 great nation's fine rulers have fallen to elfs, wrose yet, of them 28 had been consumed in the barbaric ritual the elfs have after a victory.

    My name is Hyphont, i'm an administrator of sorts, trying hard to earn my place among the nobility.  To this end i have volunteered to lead an expedition to settle a new fortress on the opposite side of the continent that we dwell.

    Hyphont
    Spoiler (click to show/hide)

    To rid the world of the elven menace.  With the help of the duke and king  I requisitioned some supplies from the stores we have here.
    Supplies
    Spoiler (click to show/hide)
    However the place i trek is not a safe one, and i had quite a lot of difficulty obtaining fellow travelers for the start of this journey.  With some aid of the military and the city guard i acquired the following miscreants helpers:
    • Dr. Von Katz
      Spoiler (click to show/hide)
    • Crazyduck
      Spoiler (click to show/hide)
    • Blitz
      Spoiler (click to show/hide)
    • Alev Stoneslayer
      Spoiler (click to show/hide)
    • Xmpel
      Spoiler (click to show/hide)
    • Snackfox
      Spoiler (click to show/hide)
    May the gods watch over us and our journey and bless our fortress and curse the canibal elfs!
    « Last Edit: July 23, 2014, 03:35:53 pm by Zephyrous »
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    BlitzDungeoneer

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    • heh
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    Re: Dwarf Fortress, by committee, Vote 3
    « Reply #2 on: June 26, 2014, 12:40:55 pm »

    The poll appears to be closed.
    Logged
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 3
    « Reply #3 on: June 26, 2014, 12:50:30 pm »

    I am a moron, its open again, thank you for the heads up.
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 4
    « Reply #4 on: June 27, 2014, 12:07:36 pm »

    Another Bump, a new vote (poll open for realz this time)
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 5
    « Reply #5 on: June 29, 2014, 11:06:24 am »

    Bump agian, vote #5
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 6 - Turn Rules
    « Reply #6 on: June 30, 2014, 12:31:18 pm »

    Bump for vote 6
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    Skullsploder

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    Re: Dwarf Fortress, by committee, Vote 6 - Turn Rules
    « Reply #7 on: June 30, 2014, 05:00:05 pm »

    I would say 1 game year and 72 hours would be best :/
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    "is it harmful for my dwarves ? I bet it is"
    Always a safe default assumption in this game 

    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 6 - Turn Rules
    « Reply #8 on: July 01, 2014, 07:41:07 am »

    Thanks for the input Skullspolder :)
    the vote is reaching a deadlock now between the time period and play period, i can always incorporate your suggestion and relaunch the poll if this poll results end up deadlocked or too close for committee agreement.
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 7 - WORLD SELECTION!!!
    « Reply #9 on: July 01, 2014, 12:33:18 pm »

    Bump, new poll, world selection!
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 8, Turn duration revisited~
    « Reply #10 on: July 02, 2014, 12:31:55 pm »

    Bump for a re-evaluation of turn duration from Skullsploder's feed back.
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 9, Land selection - embark size!
    « Reply #11 on: July 03, 2014, 12:09:11 pm »

    Bump, new poll
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 10 (version) & DWARF SELECTION!!
    « Reply #12 on: July 09, 2014, 12:42:01 pm »

    Bump again, new poll and dwarfs up for grabs!
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    than402

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    Re: Dwarf Fortress, by committee, Vote 10 (version) & DWARF SELECTION!!
    « Reply #13 on: July 09, 2014, 01:57:42 pm »

    i'm gonna take the doctor
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    Zephyrous

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    Re: Dwarf Fortress, by committee, Vote 10 (version) & DWARF SELECTION!!
    « Reply #14 on: July 09, 2014, 04:54:06 pm »

    Sorry Than402, Skullsploder sent me a PM 50 minutes ahead of you requesting the doctor.
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