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Author Topic: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")  (Read 512308 times)

Telgin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11775 on: September 02, 2019, 12:12:44 am »

I was just standing and shooting too, so I'm honestly surprised I've won half of the games I've played against him.  Especially considering I had points tied up in terminators that weren't making use of their power fists.  I really should have teleported them behind his riptide and punched its feet off, but always chicken out at the idea of losing a turn of shooting from them by keeping them in deep strike.  For all the good a turn of shooting does from them, it's almost certainly worth it to instead charge a vehicle from an advantageous starting point.

I'm sure he'd win more games if we were playing actual missions instead of just playing to annihilation.  He actually has some troops choices in his army and a few of his models have excellent movement.
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Tack

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11776 on: September 02, 2019, 02:11:40 pm »

If you're worried about not capitalising on shooting effectively, you could always give them thunder hammers and storm shields. Then they'd really make vehicles cry- if they reach.
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Telgin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11777 on: September 02, 2019, 02:28:28 pm »

I've always built shooting armies, since I like to pretend I have an ideological opposition to the idea of punching enemies when my soldiers carry .75 RPG assault rifles, but I do recognize that marines really are better suited to a mix of shooting and melee than pure shooting.  Accordingly, assault terminators would usually be a better choice, so you're not wrong.  I've seen what thunder hammer captains can do...
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LordPorkins

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11778 on: September 02, 2019, 04:51:24 pm »

I've always built shooting armies, since I like to pretend I have an ideological opposition to the idea of punching enemies when my soldiers carry .75 RPG assault rifles, but I do recognize that marines really are better suited to a mix of shooting and melee than pure shooting.  Accordingly, assault terminators would usually be a better choice, so you're not wrong.  I've seen what thunder hammer captains can do...

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11779 on: September 02, 2019, 05:02:02 pm »

THIIINGS SHAAAL GET LOUUUD NOOOOW
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pisskop

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11780 on: September 02, 2019, 07:30:01 pm »

hunh, incorrect thread.
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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11781 on: September 02, 2019, 11:38:07 pm »

The main issue I have with SB/PF terminators is that they provide mass anti-infantry fire. Which is kind of what all of your troops slots should be doing anyway. That's not to say that there isn't always something on the board where you'd go 'If only I had twenty more boltgun shots' but more that by the time you're up to shooting with the Terminators most things should have fulfilled their role adequately already.
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Telgin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11782 on: September 02, 2019, 11:52:49 pm »

That's been my experience so far, more or less.  Even tossing in an assault cannon doesn't seem to be as effective as you'd think, and for the points you can generally field another devastator squad with longer ranged and stronger weapons.  Even their survivability is suspect in this edition.  Teleportation is really their major advantage, but for a few points you can deep strike most other troops, so even that is suspect.

For the points I should probably just field another devastator squad or predator.

Or another dreadnought.  I'm not super sure I was playing by the rules, since I had to rely on Battlescribe to inform me of the point values for the autocannon arms, which also claimed that venerable dreadnoughts could take the option, but a venerable dreadnought with two twin autocannon arms plus a techmarine was a real MVP in my last game.
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Grim Portent

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11783 on: September 05, 2019, 03:08:55 pm »

I'm hopefully going to be running my D&D group through a one shot set on Furia* from Black Crusade soon.

Core idea is they'll be one of the family units native to the world struggling to survive on one of the floating scrap towns when a dying man in diving gear crawls out of the ocean near their shack dragging a chest containing armour and weapons (their starting gear, since Furia is normally a place where a rusty autogun is a great prize) and a device that promises a way off the hellish ocean world.

Unsurprisingly the promise of getting away from Furia is enough temptation for the locals that lots of them will be willing to fight to the death for such a potential prize, and the malevolent leviathans that rule the oceans are unlikely to let anyone leave without some intervention.

So the idea for immediate problems is other locals in the scrap town, rivals for space and resources trying to steal the gear and possibly the ruler of the scrap town itself, who may decide he'd prefer not to share the device. Implied future problems that likely won't come up are pirates and the leviathans themselves.


*Furia is a planet in the Screaming Vortex that is implied to have no land anywhere on or in it. It's water all the way down and beyond, the deepest reaches of the ocean being some kind of warp distorted space. The locals live on shanty towns built from the floating wrecks of starships that drift up from the depths of the ocean, having been sucked in to the warp and deposited into Furia's oceans. The humans survive only by the grace of the leviathans, huge warp tainted monsters who rule the water and can drag entire towns into the ocean. They are sapient and much smarter than humans but don't directly interact with people except to kill them.
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Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11784 on: September 05, 2019, 03:54:27 pm »

Core idea is they'll be one of the family units native to the world struggling to survive on one of the floating scrap towns when a dying man in diving gear crawls out of the ocean near their shack dragging a chest containing armour and weapons (their starting gear, since Furia is normally a place where a rusty autogun is a great prize) and a device that promises a way off the hellish ocean world.
Is he Billy Bones? Sci-Fi Billy Bones perhaps?
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Grim Portent

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11785 on: September 05, 2019, 04:08:43 pm »

Core idea is they'll be one of the family units native to the world struggling to survive on one of the floating scrap towns when a dying man in diving gear crawls out of the ocean near their shack dragging a chest containing armour and weapons (their starting gear, since Furia is normally a place where a rusty autogun is a great prize) and a device that promises a way off the hellish ocean world.
Is he Billy Bones? Sci-Fi Billy Bones perhaps?

*GASP* How did you see through me carefully stealing from treasure island? I hid it so well!

But yeah, it just seemed like a simple way to get them started without needing to explain why they aren't using rusty knives like everyone else on Furia.
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There once was a dwarf in a cave,
who many would consider brave.
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he went out for a sock,
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nenjin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11786 on: September 05, 2019, 05:00:01 pm »

"Thems that become servitors will be the lucky ones!!!"
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Grim Portent

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11787 on: September 08, 2019, 05:00:55 pm »

So one of my RPG group members is reluctant to learn a new system, so in the meantime I'm writing up a set of encounters for a solo game I want to run for my brother set on Xurunt based around the Throne of Baphtar plothook from the Tome of Blood.

Spoiler: Throne of Baphtar lore (click to show/hide)
So my basic idea is to have my brother already be a warrior of sufficient power that he is contesting the throne, having come to claim it in the Spring and now faced with holding it for a full year against various encounters while also keeping his tribe from abandoning him to go do something more proactive. I'm thinking 8 challenges would be appropriate for a Khorneate rite.



Ideas I have for challengers in no particular order:

The twin brothers Burlok, two chieftains who will need to be fought in an arena battle on foot.

An array of lesser tribes waging an outright attack with some mounted lesser chieftains trying to defeat the defending tribe. Fought in a small skirmish battle against the chieftains themselves and with some of Black Crusades mass combat rules brought into play, as well as possible use of horde rules.

An Onir, a daemon engine made by the Svartlings who live underground and prey on the Xur sent to try and kill the champion before they can unite the tribes. Probably the least fair fight, will need to keep an eye on the weapons the champion has to make sure they can even hurt it themselves.

Alrick Hrafnmann, a Xur Sorcerer who commands a giant beast as a mount, (leaning towards a Frostwyrm from Tome of Excess.) Driven to stop the champion by vague and possibly misleading visions of the future.

A duel with a Bloodletter of Khorne, plus a flesh hound if the champion is a psyker.

Betrayal from within, one or more of the tribesmen try to overthrow the champion, possibly trying murder or poisoning before an actual challenge. Weakish combatants, but potential for the champion to be taken by surprise or drugged.

The Brazen Beast, a Xur possessed by a juggernaught of Khorne and bearing a number of randomly generated mutations.

A horde of various beasts preceding a stampede of Xurunsh, apex carnivores the Xur use as mounts. A large battle against lots of little animals followed by big monsters.

The veil thins and a host of lesser warp spirits breaks through, Nether Swarms, Furies and other minor entities from various sources.

Thiadri Bonecrusher, a giant (like imperial knight sized) mutant wielding a metal studded tree trunk as a club.


Anyone got ideas for other challenges appropriate to a feral world?
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

nenjin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11788 on: September 10, 2019, 09:51:07 am »

Sentient and/or possessed Flora. Possibly one that has enslaved a tribe. I seem to recall an older 40k short story to this effect.
« Last Edit: September 10, 2019, 09:56:45 am by nenjin »
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If you're going to try, go all the way. There is no other feeling like that. You will be alone with the Gods, and the nights will flame with fire.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?

LordPorkins

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11789 on: September 10, 2019, 07:20:09 pm »

The 2009 (I think) white dwarf codex is full of crazy plants if you can find it.
Theres a cactus that, if you get stung, you turn into another cactus since it grows inside you
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