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Author Topic: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")  (Read 512997 times)

Grim Portent

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11790 on: September 11, 2019, 03:41:17 am »

Plants have a bit of an issue of struggling to walk into an arena, and people under their control basically just means more tribesmen fights but with worse stats.
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Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11791 on: September 11, 2019, 08:20:46 am »

Plants have a bit of an issue of struggling to walk into an arena, and people under their control basically just means more tribesmen fights but with worse stats.
You're not thinking with walking plants. I mean, Orks are like, fungi, so why not plants?
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nenjin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11792 on: September 11, 2019, 10:10:55 am »

Plants have a bit of an issue of struggling to walk into an arena, and people under their control basically just means more tribesmen fights but with worse stats.

Yeah but make them fight them all at once.

I see your point though. You want a big arena fight ala Huron Blackheart's Khorne Arena. I don't know if plant life needs to be excluded though. Imagine something like this that I dunno, constantly spits up half digested, mind-controlled tribesmen covered in bio-acid to protect itself. Add a dash of Nurgle and you have a Chaos Plant.
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Kot

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11793 on: September 11, 2019, 04:22:03 pm »

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LordPorkins

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11794 on: September 11, 2019, 05:52:41 pm »

Oh, and while you have them in the Arena, make sure Statler and Waldorf-type Chaos Champions are commentating everything.
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nenjin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11795 on: September 11, 2019, 06:47:32 pm »

Or a John Madden style Traitor Marine.

“Oooooh, the Dark Gods are gonna love that hit, I can tell you that!”
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If you're going to try, go all the way. There is no other feeling like that. You will be alone with the Gods, and the nights will flame with fire.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?

LordPorkins

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11796 on: September 11, 2019, 07:38:36 pm »

Or a John Madden style Traitor Marine.

“Oooooh, the Dark Gods are gonna love that hit, I can tell you that!”

Remember, if the players want to strangle you, but can't muster the breath from laughing too much, your doing it right.
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Hanslanda

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11797 on: September 12, 2019, 12:29:03 pm »

"The best way to... to get blood for the blood god is to... you know,  ya gotta spill a lot of blood, and keep the other guy bleeding. If he's bleeding, and you're not, then, you're really getting blood for the blood god. Whaddya think, Ubliex the Soul-eater?"
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Egan_BW

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11798 on: September 12, 2019, 04:16:37 pm »

What, you think your own blood is too good for shedding for the blood god?!
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nenjin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11799 on: September 12, 2019, 06:08:08 pm »

"The best way to... to get blood for the blood god is to... you know,  ya gotta spill a lot of blood, and keep the other guy bleeding. If he's bleeding, and you're not, then, you're really getting blood for the blood god. Whaddya think, Ubliex the Soul-eater?"

*waggles Soul Tentacles in agreement*
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If you're going to try, go all the way. There is no other feeling like that. You will be alone with the Gods, and the nights will flame with fire.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?

Telgin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11800 on: September 21, 2019, 09:36:52 pm »

It took me like 2 months to go from sprues to good enough for my tastes, but I finally finished the first squad from my revised home brew space marine chapter.  It's kind of a shame that terminators aren't great in the meta, but I had the box lying around, so it's what I used.  Plus, it gave me a chance to try out the new cape technique I read about on Bolter and Chainsword.

Photo quality sucks and they're honestly not painted that great, but it at least shows how a bunch of tissue paper and Elmer's glue can turn out:

Spoiler (click to show/hide)

I which I hadn't already glued the pauldrons onto the shoulders years ago when I bought the set, since I really would have preferred to place the capes beneath the pauldrons instead of affixing them with purity seals, but what's done is done.  Plus the devastator box set I bought includes a lot of arms where the pauldrons are already part of the arm, so I wouldn't be able to do it that way for those marines.

I've still got to figure out exactly how I'll do this for ordinary marines though, such as with their backpacks.  When I tried this many years ago with green stuff I just shoved the backpack on over the green stuff, but I'll probably have to cut out a slot for it in the template this time.

Edit:

Another thing I'm struggling with is what to do with the chapter badge.  I want to put it on the capes, but I don't think that's going to happen.  I have no idea if a decal would stick to them, and even if they would it would be a major pain to get them to fit over the folds.

Incidentally, I need to figure out how to get custom decals printed for that.  And make a badge.
« Last Edit: September 21, 2019, 10:00:16 pm by Telgin »
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Trekkin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11801 on: September 22, 2019, 01:01:28 am »

Incidentally, I need to figure out how to get custom decals printed for that.  And make a badge.

Well, water slide decal papers are printable and relatively cheap considering you won't need more than a sheet or two, so it might be worth just trying that first if you already have an inkjet printer. Alternatively, there are minis companies that will make custom decal sheets for you, albeit more slowly and expensively.

EDIT: Depending on how much effort you want to put into this, I wonder if maybe heating the decals wouldn't make them fit better over the folds, since they're vinyl. It might be worth trying to blow-dry them onto dummy capes or something.
« Last Edit: September 22, 2019, 01:14:33 am by Trekkin »
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Grim Portent

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11802 on: September 22, 2019, 06:35:56 pm »

So I ran my brother through the challenges of the Throne of Baphtar today.

He rolled up a Xurunt Frost Father and with his starting corruption managed to mutate a second arm coming off his left.

His first battle was against two brother chieftains in a duel, in which he was accompanied by a basic Xur warrior as he had elected not to make a minion to assist him with his starting exp. He suffered a mild injury, but survived and was victorious.

His tribe was then attacked by a nether swarm, despite suffering grievous injuries he successfully defeated the lesser daemons with the help of his tribespeople and his Xurunsh mount.

At this point I awarded him enough corruption to push him to his next mutation, which he managed to roll on the gifts of Khorne for, having the fortune to earn a Fist of Khorne, basically turning his bare hand into a power fist which proceeded to be very useful for him.

Next he battled an Onir, beating the mechanical dragon to death with his daemonically enhanced limb.

He was then challenged by a group of lesser chieftains, choosing to ride out and challenge them before they could stage an all out assault, promptly killing three with his daemon fist and making the others submit to his rule.

He proceeded to mutate into a psuedo-daemon, another extremely useful mutation as it made him terrifying beyond belief.

His next challenge came in the form of a Herald of Khorne, a fight that brought him close to death, cut his sword in half when he used it to parry the daemon and required him to spend infamy points to survive, but he beat the daemon down to a single wound and claimed it's sword for himself.

A giant mutant was the next to approach him, but it ultimately fled from his terrifying daemonic visage, running in fear.

Afterwards he was attacked in his sleep by three of his own people, aspiring chieftains who resented his power. One landed a good blow with a sword on him and proceeded to duel him for a few rounds before being crushed by the hand of khorne, one rolled so terribly repeatedly that I ruled that he cut off his own leg, and the third was pulped by two unarmed blows from my brother's third arm.

Finally my brother came to face his final challenge, the Brazen Beast, a possessed Xur warrior with an impressive randomly boosted statline and daemonic powers and mutations, but who was ultimately crushed by the daemon fist despite landing a strong blow after a few rounds of combat.


All in all it was a fun little session, impressed he survived the whole thing but he really got lucky with the hand of khorne and pseudo daemonhood. The hand is one of the stronger mutations a melee character can have and it doubled his damage potential, and pseudo-daemonhood made the giant, who was one of the tankier bosses, flee outright rather than fight him because I didn't think to give it fearless.

He was relying on natural healing to keep his wounds up, but his challenges were spread across 9 months, with the exact time between fights being determined by dice rolls, so he was able to survive every fight except the herald without any issue, but that fight was going to push him into critical damage before he spent infamy. He was facing getting several fingers being cut off an being stunned, which would probably have been the end for him.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Telgin

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11803 on: September 22, 2019, 11:38:35 pm »

I played a game today using the updated marines codex, ironically without the terminators I just finished painting, using the Iron Hands supplement rules.  I was playing Iron Hands before they were cool, and they honestly kind of sucked compared to the other chapter tactics, but the power creep they got from the codex supplement is a little disgusting by comparison.

I was up against a custodes player, and I'd never faced custodes before so I expected to lose hard.  Instead, I managed to tie him in a game where we had to hold objectives, which is something my army is usually awful at.

Iron Hands are ridiculous now.  They get 6+ feel no pain on everything but servitors, can reroll 1s to hit with heavy weapons, can move and shoot heavy weapons with no penalty, their vehicles count as having double wounds for the purpose of the damage table, and they get overwatch on 5+.  Not to count the excellent complementary warlord traits, such as being able to designate a squad per turn that can reroll one miss, one wound roll and one damage roll if I'm remembering right.  And reduce damage to vehicles by 1 if they're close to your warlord.  Or get extra repairs.  Or let their librarians repair things.  It goes on.

I like the power boost, and I haven't played a ton of 8th edition, but I'm a little worried about the power creep and sheer number of rules and special conditions I have to remember.  I'm already forgetting half of the times I get rerolls or other special conditions.  I can only guess every other chapter got similar upgrades for little or no point cost.

On a different note, I was surprised at how effective a custodes army could be when only ~15 models added up to 2,000 points.  I also felt good about shooting down his super heavy transport flyer in the first turn too, which I forgot the name of but which had 22 wounds.  That is, until a dreadnought and a bunch of other close combat characters promptly crawled out of the wreckage and charged my razorbacks...
« Last Edit: September 22, 2019, 11:48:36 pm by Telgin »
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Tack

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Re: WH40K general discussion thread: full_output_name.replace("waaagh","WAAAGH")
« Reply #11804 on: September 22, 2019, 11:52:49 pm »

So I ran my brother through the challenges of the Throne of Baphtar today.

Which system were you using by the way?

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