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Author Topic: Craftknives - Year 4 End - Death n' Death  (Read 12453 times)

Iamblichos

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Re: Craftknives - Above ground succession fortress ( vanilla )
« Reply #15 on: July 01, 2014, 05:21:59 am »

Cool deal, I can't wait  :)

I will grab it and try to knock this out tonight when I get home from work.

PS: My dwarf is a crazed Epicurean aesthete with some... foibles.  Prepare yourselves.   8)
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Iamblichos

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Re: Craftknives - Above ground succession fortress ( vanilla )
« Reply #16 on: July 01, 2014, 07:28:12 am »

So just to make sure I'm clear on this...

I can only dig on the Z level (surface)-2, correct?  Not the surface, or the level that Skullsploder partially mined?

Want to make sure I don't break the rules  :)
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Skullsploder

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Re: Craftknives - Above ground succession fortress ( vanilla )
« Reply #17 on: July 01, 2014, 09:20:19 am »

Yeah, very ironic.

Is our queen really a farmer? That makes it even more hilarious, I guess.

Yup :D I actually chuckled when I checked the civ list. I was just checking for whether to write Queen or King, but the fact that she's a farmer just makes this perfect.

So just to make sure I'm clear on this...

I can only dig on the Z level (surface)-2, correct?  Not the surface, or the level that Skullsploder partially mined?

Want to make sure I don't break the rules  :)

Yup, and I THINK you're only allowed to dig one down stairway, as well. Hitting the caves will be interesting, with no way to seal them off without losing all underground access.

Also, KiBoy, could you sign me up for another turn please? I don't mind when.
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KiBoy

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Re: Craftknives - Above ground succession fortress ( vanilla )
« Reply #18 on: July 01, 2014, 10:18:24 am »

So just to make sure I'm clear on this...

I can only dig on the Z level (surface)-2, correct?  Not the surface, or the level that Skullsploder partially mined?

Want to make sure I don't break the rules  :)
'

Yep. Your level is the one below Skullsploder's. And only one stairway as well.


Also, KiBoy, could you sign me up for another turn please? I don't mind when.

No problem. You'll go after my turn. Heh, 4 overseers are fighting for control. This is gonna be really interesting fort.





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"Ha-ha-halt in the name of the Obeisant Vegetation!  Okay, Princess, you can speak to the Necromancer now."
"A-anou, Necromancer-san, could...  C-Could I have your autograph?"
If you imagine an 8-bit Hinata with elf ears, it gets even more ridiculous ^_^

Iamblichos

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Re: Craftknives - Above ground succession fortress ( vanilla )
« Reply #19 on: July 01, 2014, 02:52:40 pm »

Dang, Skull, what did I ever do to you?  LOL  I open the file and I've got one dwarf mid-mood missing critical ingredients, nobody is working, everyone is a militia captain of their own little squad...

Fine.  I'll see what I can do with this *sigh*

Onward to glory... Update to follow  :D
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Skullsploder

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Re: Craftknives - Above ground succession fortress ( vanilla )
« Reply #20 on: July 01, 2014, 04:52:58 pm »

Dang, Skull, what did I ever do to you?  LOL  I open the file and I've got one dwarf mid-mood missing critical ingredients, nobody is working, everyone is a militia captain of their own little squad...

Fine.  I'll see what I can do with this *sigh*

Onward to glory... Update to follow  :D

Hahahahahaha that squad thing was a whim I had to make the whole fort into a military... all the uniforms are set up, and what it means is that as gear becomes available, dwarves will grab it and drill with it, instead of milling about the dining room (when we have one, that is). If you wouldn't mind... just assigning migrants to the appropriate squad as they come? It's an issue of priority life-saving... i.e. haulers make the first wave of poorly armed and trained militia when the military falls :P Which reminds me... we have no military gear, and no wealth to buy it with :D might wanna fix that! But hey! At least we have walls, right?
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KiBoy

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Re: Craftknives - Year 1 end
« Reply #21 on: July 01, 2014, 07:26:44 pm »

Good luck, Iamblichos. May our fort grow in strength and our elvish queen rot in hell.

To get some above ground fort experience, I made a fort, no mining whatsoever. To top it off, I only took single piece of gabbro ( huge mistake... ) and bare necessities.

Well, I had two moods in that fort. The first one was my expedition leader, and because he didn't have rocks ( dammit ) he died of melancholy few months later. Well, I can deal with it. But then I get another mood, and this time it was a child. He wanted bones, so I thought I'd be okay since I had 2 hunters... Well, since they didn't hunt a single time in few months, I decided to slaughter a puppy or two. In that moment both assholes decided it was finally time to move their asses and got couple kangaroos.

The child ran to the butcher's shop and soon after emerged with... a kangaroo bone PICK.

I abandoned immediately.

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"Ha-ha-halt in the name of the Obeisant Vegetation!  Okay, Princess, you can speak to the Necromancer now."
"A-anou, Necromancer-san, could...  C-Could I have your autograph?"
If you imagine an 8-bit Hinata with elf ears, it gets even more ridiculous ^_^

Iamblichos

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Re: Craftknives - Year 1 end
« Reply #22 on: July 01, 2014, 08:01:48 pm »

1 Slate

At last!  The emissary from Her August Majesty arrived and notified that lout Skullsploder that *I* was the proper leader of this wretched band of ragamuffins!  Well.  I must be gracious to the little people; I suppose he did manage to get some rudimentary things built, but really, it won't do, it won't do at all.  And this gardening fixation he has... well, the less said about that, the better.  *I* will show Her Loveliness what beauty can be wrought, even in the snowy wastes!

Am I not the inventor of the Amazing Aboveground Well?  The Waterfall Whimsy?  The Magma Surprise?  Was it not I, Iamblichos, who designed the legendary Hanging Gardens of Steamybellows?  (I certainly had no way of knowing that the ugly little hole in the wall I used for draining the fountains was the only way in or out of the deep forges!  Who would design such a thing?  It was HIDEOUS.  Important things should LOOK important.)

Sadly, in my meeting with the emissary upon my promotion, he informed me of the requirements.  Some of them seem rather... odd, if I may say so, though I would certainly never question the wisdom of Her Supreme Beneficence, heavens no!  Nevertheless, it will be a supreme challenge of my skills only to be permitted to harvest raw building materials from the second deep.  Why, the miners assure me most of it is dirt!  What can be built with DIRT?  Nothing, that's what.  I am also not permitted to build or farm below the earth; something about legal rights for any structures reverting to another kingdom... I didn't understand all the legalese, but it seems that we are leasing certain rights for the land that we are on from the humans of the Cunning Kingdom and anything we build below-ground becomes theirs according to the contract.  Who would sign such a thing?  The Queen must have been misled.  Still, we will show the ceiling bangers!  We will flourish and thrive, up here in the... sun and... sky... and... I need to go lie down.

***
2 Slate

Well, off to a remarkable start.  When I left my meeting with the emissary, everyone was rushing around feverishly but NOTHING WAS GETTING DONE.  In no particular order:
- Some dwarf was sitting in the crafting shop, a mad look on his face, shrieking to all and sundry about how he needed cloth, leather and bones;
- Walls were marked to be built all over the place, with no laborers;
- Big lumps of clay were everywhere;
- The settlement was a ridiculous tangle of "everything in a pile" stockpile; and
- More fields had been built than a mountainhome of 500 would require, mostly unplanted with no crops assigned.

Basically, it was the same disaster it had been a few days ago, but now I WAS IN CHARGE.  It was MY disaster.  Fine.

The cook ran past me at full tilt; I grabbed his arm.  "Why aren't you cooking?"

"No time," he says breathlessly.  "Must train!"

"Train?"  This was a record; two sentences into the conversation and I was already lost.

"Skullsploder drafted me!" the cook grinned proudly.  "He drafted EVERYONE."

What the...?  "Excuse me?"  The chaos continued unabated.  "Erm... excuse me?"  No reaction.  "LISTEN UP!"  Silence fell.  "HOW MANY OF YOU HAVE BEEN TOLD YOU ARE NOW IN THE MILITARY?"  Hands... a forest of hands.  Even the frothing madman, possessed as he was, sheepishly raised a hand in the crafting workshop.  Of the 19 dwarves, every single one was claiming to be the captain of their own squad of one.  This was madness on the half shell, even by dwarven standards.  "Those orders change now."  I said firmly.  "Unless you know how to use a weapon, stop this foolishness at once.  You're all frantically busy but none of you are doing a damn thing!  Melee soldiers... go train with Skull!"  A few dwarves ran off.  "The rest of you... DO YOUR REAL JOBS!"

I listened to the ravings of the madman in the crafting shop; we had no cloth, no thread, and no hope of giving him what he wanted.  A quiet word with the mason had him making a stone coffin, albeit with a long face.  We all knew how this was going to end.

***

Midsummer

I've been so busy, I haven't even had time to keep my journal up to date!  Almost 40 dwarves showed up in the dead of night, swelling our ranks immensely.  Meanwhile, the elves showed up and we had nothing (and I mean, NOTHING) to trade with them.  I did what any responsible dwarf would do; I decided what I wanted from their traders and just took it.  Filthy tree-dwelling vermin, be off with you!  It was a welcome infusion of wood and cloth, along with some food, seeds and other items.

I was able to bring some life and color to the settlement with some elegant statues and custom flooring.  I have placed various patterns around the fortress, though it is far too small and cramped for anything truly appropriate.  Skull seemed to appreciate the new layout for his training area, with a rayed pattern of alternating clay loam and gabbro blocks, with some light willow logs for contrast.  I also put appropriate statues in his area to make up for ruining his military plans... let's hope he likes them!

I also began the second floor, taking out a number of the fields which had nothing planted in them (really, I don't know who was supposed to farm all that!) and built a number of needed buildings; specifically a dining hall and dormitory.  Why, dwarves were sleeping in the food stockpiles!  It was horribly unsanitary.  So that they wouldn't get too cross about not having their own rooms, I put alternating red and black striped flooring in.  I also built a second floor on the dormitory and set up a clothing and leatherworking station with appropriate stockpiles; it's our very own garment district!

Another child lost his life to a possessing entity; it wanted cut gems, and there just weren't any.  I wonder if there's any way to keep those malevolent spirits at bay... losing two dwarves to them really puts things in perspective.  At any rate, again, it was hopeless... The gabbro I had mined out had no jewels of any kind.  That child perished as well, after a prolonged and very noisy madness. 

By the end of summer we had two more small migrant waves!  I gave the miner a few apprentices after trading with the ceiling bangers... they had picks!  By that point, I had the cook cranking out prepared food, so I was able to buy more food, some gear and assorted supplies.  I need to go check out the new diorite deposits the miners have found!  I wonder if there will be gems?

***

End of Year

Well, I meant to write in this journal again, and see what my good intentions come to... there's a lesson in that, I suppose.  We have had two successful artifacts now, thank you very much!  An alder crown worth some 30,000 DB, and a bone spear worth even more!  Take that, critics!  Here's the crown:

Spoiler (click to show/hide)

And the spear, worth 34560!

Spoiler (click to show/hide)

I have built a very elegant retracting drawbridge over the entry path that Skull designed; it will retract when a lever is thrown, though I'm not sure that the mechanic got it all assembled correctly.  I used it to set up an animal storage area, so they won't all be crowding up the main fort.  Really, the sanitation conditions here are worse than Steamybellows, and I never thought I would say those words... dwarves are packed into this small fort like kobolds.  We desperately need more room.

Now that I have a second floor on much of the fort, I have defined a larger food storage area with the kitchen in the center, with easy access from the dining hall; the cook is so happy he's now producing masterwork meals for everyone. I also had the jeweler construct his shop and gem stockpiles near the drawbridge.  Now we can encrust all of our lavish furniture with even more lavish gems... all this lovely clear, yellow and brown zircon will complement the red and black floors perfectly!  Oh, it makes me giddy.

By the time the caravan from the Mountainhalls arrived, I could hardly wait to show off my lovely new arrangements to the emissary from Her Royal Magnificence.  I saw him examining the mayor's quarters, the new dining hall, the lovely floors everywhere... I just knew he would be so proud!  I wonder if he's seen my... I mean, our, artifacts?  I might even get made a baron!  In fact, I expect he's going to promote me on the spot.  How could he not?  I need to run trade with the caravan, and I'll be right back!  What does one wear to be promoted to the peerage?  Oh, I'm so happy!

***

I see.  I see how it is to be.  That bitch.  After all I did for her.  Fine.  The emissary informed me that I should transfer control to... to... to Snackfox.  I'm not going to cry.  I'm not!  I'll... I suppose I'll just draw a map of the settlement for Snackfox, then.  Here's the first floor:

Spoiler (click to show/hide)

Here's the second floor:

Spoiler (click to show/hide)

And here's the stocks:

Spoiler (click to show/hide)

Good luck.  I'm done with this place.  I think I'll join the next migrant wave out.  Hmph.  Ingrates.

==============

Upload here: http://dffd.wimbli.com/file.php?id=8718
Logged
I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Iamblichos

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Re: Craftknives - Year 1 end
« Reply #23 on: July 01, 2014, 08:06:14 pm »

The child ran to the butcher's shop and soon after emerged with... a kangaroo bone PICK.

I abandoned immediately.

BWAHAHAHAHA.  Yes, this is DF in miniature.  It can tell where your eyes are, and never misses a chance to stick its fingers in them  :D
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Skullsploder

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Re: Craftknives - Year 2 End
« Reply #24 on: July 02, 2014, 03:04:57 am »

After a solid three days in the training room, Commander Skullsploder cools down at the booze stockpile

Och, tha' IDIOT. Suuure e's made os som' nice statues an' stoff, bu' where's e placed em? RIGH' WHERE THE TRAPS ARE MENNA GO. AN' THERE'S STILL A HOLE IN TE WALL. AN' E'S STOPPED EVERYDWARF'S TRAININ'! (Altough, ay've gotta admit, we did ha' a bi' many farms). Och, ay'll 'ave te find meself som' way o' gettin' back en charge o' tis place, afore all os' meletairy dwarves are set te werk carvin' statues o' som' soch. Te goblins'll take os' all otterwise...
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"is it harmful for my dwarves ? I bet it is"
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Iamblichos

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Re: Craftknives - Year 2 End
« Reply #25 on: July 02, 2014, 05:04:46 am »

Note to the next overseer: the bridge across the entry channel is NOT, repeat NOT, hooked up to the lever that has been provided.

Please make sure that it is connected.  Yes, the bridge is supposed to retract.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

KiBoy

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Re: Craftknives - Year 2 End
« Reply #26 on: July 02, 2014, 07:37:13 am »

Heh, I wonder what kind of dwarf snackfox is gonna be.

As long as he won't destroy the fortress I'm okay with it. I can't wait for my turn. :D
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"Ha-ha-halt in the name of the Obeisant Vegetation!  Okay, Princess, you can speak to the Necromancer now."
"A-anou, Necromancer-san, could...  C-Could I have your autograph?"
If you imagine an 8-bit Hinata with elf ears, it gets even more ridiculous ^_^

Skullsploder

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Re: Craftknives - Year 2 End
« Reply #27 on: July 02, 2014, 01:39:55 pm »

I really hope this is gonna be one of those forts where each overseer has an entirely different vision for the fort :D those are always the most chaotic FUNtm. Personally, I'm trying to make a superfortress of military invincibility, where every citizen can clobber a goblin with ease. Sadly, we seem to be going in a much prettier direction  :'(
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"is it harmful for my dwarves ? I bet it is"
Always a safe default assumption in this game 

Iamblichos

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Re: Craftknives - Year 2 End
« Reply #28 on: July 02, 2014, 02:31:00 pm »

Well, if it's any comfort (not that Iamblichos the dwarf gave a f***), the four of you killed off at least 3 kobolds and probably 4-6 goblins over the year I was in charge... he just didn't think it was worth mentioning.  I think he's also scared of blood, so that might have had something to do with it.
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

KiBoy

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Re: Craftknives - Year 2 End - We Hate Our Queen
« Reply #29 on: July 03, 2014, 11:58:56 am »

Hmm, Snackfox haven't posted a single time since he signed up for a turn. :/

I hope he won't drop out.
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"Ha-ha-halt in the name of the Obeisant Vegetation!  Okay, Princess, you can speak to the Necromancer now."
"A-anou, Necromancer-san, could...  C-Could I have your autograph?"
If you imagine an 8-bit Hinata with elf ears, it gets even more ridiculous ^_^
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