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Author Topic: Berserk Dragonslayer Sword  (Read 7739 times)

Dastardly Jack

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Berserk Dragonslayer Sword
« on: June 30, 2014, 07:37:10 pm »

So, I'd like to make the dragonslayer for use in adventurer mode (Image here:
Spoiler: Image (click to show/hide)
)

But I really have no idea how to make that happen, I've never worked with the weapon RAWs before in any real sense. Could any of you help me with this? Obviously I'd like it to be close to its actual size  (Which is roughly 5 foot 4 or so for the blade if I recall, though I don't know if that matters.) while still able to be wielded by a human. (A human with superhuman strength, most likely.)
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BlackFlyme

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Re: Berserk Dragonslayer Sword
« Reply #1 on: June 30, 2014, 08:03:33 pm »

Luckily, a weapon's size and the requirements to be able to use it are separate tags.

The easiest way to do this would probably be to create a copy of the two-handed sword and just increase most of its values.

Increase the weapon's size by a considerable amount, increase the minimum required size to wield, and increase the contact area, penetration, and velocity modifiers.

For reference, here is the two-handed sword's raws, with some notes on the tags:
Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_SWORD_2H]
 [NAME:two-handed sword:two-handed swords]
 [SIZE:900] < The total volume of the weapon.
 [SKILL:SWORD]
 [TWO_HANDED:77500] < Anything below this number in size will have to use the weapon with two hands.
 [MINIMUM_SIZE:62500] < The minimum creature size necessary to use. A standard dwarf is size 60,000 and a human is size 70,000.
 [MATERIAL_SIZE:5] < The amount of materials used to create the item.
 [ATTACK:EDGE:100000:8000:slash:slashes:NO_SUB:1250] < The first number is the contact area, followed by penetration. The last number is the velocity percentage, multiplied by 10. So 1000 is 100% velocity.
 [ATTACK:EDGE:50:4000:stab:stabs:NO_SUB:1000]
 [ATTACK:BLUNT:100000:8000:slap:slaps:flat:1250]
 [ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
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Dastardly Jack

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Re: Berserk Dragonslayer Sword
« Reply #2 on: July 01, 2014, 03:39:55 am »

Alright, that helps. However, I'd like some guidance as to what exactly I should change the values to. I don't really have a frame of reference for the scale of those numbers, and how they translate into the game. I figure it would have a larger contact area (Since the dragonslayer really isn't sharp) but a super high velocity to compensate. I'm not sure if that would actually work, to be honest. In the source material (Berserk, the manga) the dragonslayer, when swung, can cleave a fully armored knight in half at the waist.

I could do it myself, sure, but I'd basically have to guess and go the trial and error route until I got it just right. And I really don't want to do that, if I'm being honest.
« Last Edit: July 01, 2014, 03:44:05 am by Dastardly Jack »
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Sergarr

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Re: Berserk Dragonslayer Sword
« Reply #3 on: July 01, 2014, 05:55:02 am »

Code: [Select]
[ITEM_WEAPON:ITEM_WEAPON_DRAGONSLAYER]
 [NAME:dragonslayer:dragonslayers]
 [SIZE:1800]
 [SKILL:SWORD]
 [TWO_HANDED:77500]
 [MINIMUM_SIZE:62500]
 [MATERIAL_SIZE:15]
 [ATTACK:EDGE:200000:8000:slash:slashes:NO_SUB:6000]
 [ATTACK:EDGE:250:4000:stab:stabs:NO_SUB:5000]
 [ATTACK:BLUNT:500000:8000:slap:slaps:flat:6000]
 [ATTACK:BLUNT:500:1000:strike:strikes:pommel:5000]

Try this.
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Dastardly Jack

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Re: Berserk Dragonslayer Sword
« Reply #4 on: July 01, 2014, 06:55:41 am »

So far, this works great. Thanks!
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Sergarr

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Re: Berserk Dragonslayer Sword
« Reply #5 on: July 01, 2014, 01:59:59 pm »

So far, this works great. Thanks!
Have you tried bisecting armored humans in arena mode? :P
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Dastardly Jack

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Re: Berserk Dragonslayer Sword
« Reply #6 on: July 02, 2014, 02:07:00 am »

Yes. It was.. gruesome.
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