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Author Topic: Dwarf Fortress 0.40.02 Released  (Read 29905 times)

Footkerchief

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  • The Juffo-Wup is strong in this place.
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Re: Dwarf Fortress 0.40.02 Released
« Reply #75 on: July 13, 2014, 01:22:10 am »

In adventure mode, the conversations at least slow you down to crazy levels. Goblin sites can take up to ten seconds for one move.

It's most likely caused by overpopulation.
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PersonGuy

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Re: Dwarf Fortress 0.40.02 Released
« Reply #76 on: July 13, 2014, 03:47:21 am »

So far things are going good.
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Bobnova

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Re: Dwarf Fortress 0.40.02 Released
« Reply #77 on: July 13, 2014, 11:37:55 am »

Has anybody else had Miners have accidents while digging vertical channels?
I have a guy drilling a hole, single tile, a few dozen Z levels.
He just had a rock hit him and cause him to fall.
Only thing I can think of is that he channeled out the level below him, grabbed the wall, and then the rocks dragged him down with them when they fell. A little odd.
The irony is that he was drilling a well to get water to wash and feed to another dwarf that is in the hospital due to falling out of a tree.
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how do I lizard Werewolf
ther seems to be a little gecko problem somehwere.
O gawd, drank all ten beers. And 3/5 of this at dinner.  I'm dronk.

Foxite

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Re: Dwarf Fortress 0.40.02 Released
« Reply #78 on: July 13, 2014, 02:01:34 pm »

BOOM, BABAY!
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.
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