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Author Topic: Dwarf Fortress 0.40.01 Released  (Read 235214 times)

YHVH

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Re: Dwarf Fortress 0.40.01 Released
« Reply #135 on: July 08, 2014, 08:32:31 pm »

Yes, Yes, YES! THE ANGELS HATH SPOKEN! AND TOADY ONE HAS DELIVERED!
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So, now I have a moat filled with magma AND patrolled by ghosts. It is quite nice actually.

Mr. Unobvious

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Re: Dwarf Fortress 0.40.01 Released
« Reply #136 on: July 09, 2014, 12:13:55 am »

Oh yeah! Made a dwarven adventurer and was exploring the worldgen fort when a goblin crossbowman ran by me, didn't attack, and just ran into the dwarven crowd unchallenged.
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Urist McEntombed says: At least it does not rain down here.

WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #137 on: July 09, 2014, 12:41:53 am »

So I retired and unretired a fort, and all the fortress pets are now clothed. The yaks, the cats, the dogs, everything.
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Toady One

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Re: Dwarf Fortress 0.40.01 Released
« Reply #138 on: July 09, 2014, 12:45:52 am »

Somebody was busy while you were away!
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The Toad, a Natural Resource:  Preserve yours today!

WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #139 on: July 09, 2014, 12:51:36 am »

The clothes are almost entirely llama wool and alpaca tail fiber, with some leather thrown in. So, someone was knitting yak cosies and cat sweaters.

I think it's time for some science on dwarven grannies with too much time and yarn on their hands.

Spoiler: cat dresses! (click to show/hide)
« Last Edit: July 09, 2014, 12:55:27 am by HugoLuman »
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Dwarf Souls: Prepare to Mine
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Mictlantecuhtli

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Re: Dwarf Fortress 0.40.01 Released
« Reply #140 on: July 09, 2014, 12:58:29 am »

A cat.. wearing clothes.. even individual socks and booties?

D'awwwwwwwwwwww Fortress
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JonathanCR

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Re: Dwarf Fortress 0.40.01 Released
« Reply #141 on: July 09, 2014, 12:59:53 am »

Do the dwarves know there's no Facebook in their world to post pictures of cats decked out in little caps and cloaks?
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kingubu

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Re: Dwarf Fortress 0.40.01 Released
« Reply #142 on: July 09, 2014, 01:18:29 am »

The cat in a dress is so fabulous that I've got tears on my face from laughing. Must retire a fortress.
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Sabre of Pain

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Re: Dwarf Fortress 0.40.01 Released
« Reply #143 on: July 09, 2014, 01:42:09 am »

We never doubted you for a moment, Toadster.
Speak for yourself xD

But seeeeriously that was a loooooooooooooooooooong wait.
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its so very cold up here in canada... or maybe thats just because i'm naked.

Haputanlas

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Re: Dwarf Fortress 0.40.01 Released
« Reply #144 on: July 09, 2014, 02:10:42 am »

Anybody else have issues after screwing with advanced world settings? Or have I just gone too far?


You used a condom at least?

What a shame that this was bypassed so nonchalantly
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FingO

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Re: Dwarf Fortress 0.40.01 Released
« Reply #145 on: July 09, 2014, 04:35:32 am »

"Toady One Hopefully people have been able to glean some enjoyment from this version!"
Toady, lets put it that way: FingO has been ecstatic lately.  He admired a sublime update lately.

So, thanks alot!
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"Can Kutsmob Pimplehate save the world?" was a legendary bone-bound book. The written portion consists of a 30 page essay entitled "Can Kutsmob Pimplehate save the world? authored by Kutsmob Pimplehate. It concerns the giving up on being a fishery worker of the goblin necromancer Kutsmob Pimplehate in Bristleseductions in 29. The writing has its moments of cleverness.

Spectre Incarnate

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Re: Dwarf Fortress 0.40.01 Released
« Reply #146 on: July 09, 2014, 06:21:46 am »


Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

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Lolfail0009

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Re: Dwarf Fortress 0.40.01 Released
« Reply #147 on: July 09, 2014, 06:31:21 am »


Yay! New release! Wheee!!

First world I generated had every tile in the vicinity of 2-4 towers. I thought that was odd... until...

La la la la
Genning a new world.
La la la la
ASCII tiles are really bright.
La la la la
No advanced parameters.
La la la la
Genning a new---

>_>

...

>_>

...

._.

Spoiler (click to show/hide)

I am mildly concerned about this.
*Runs away screaming in blind terror!!!*

Does anyone know how to extract a world seed?

Rafal99

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Re: Dwarf Fortress 0.40.01 Released
« Reply #148 on: July 09, 2014, 09:36:11 am »

Does anyone know how to extract a world seed?

Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.
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It explodes in gore!
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Armeleon

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Re: Dwarf Fortress 0.40.01 Released
« Reply #149 on: July 09, 2014, 10:17:54 am »

Best release ever! I got everything ready last Christmas and have been eagerly waiting for six months .. of course, it has to happen while I'm in the middle of back-country Africa, but I guess I can spread the game to new shores.
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Playing since 2007
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