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Author Topic: Dwarf Fortress 0.40.01 Released  (Read 234856 times)

danmanthedog

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Re: Dwarf Fortress 0.40.01 Released
« Reply #30 on: July 07, 2014, 08:45:31 pm »

Hmmm new metals!
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WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #31 on: July 07, 2014, 08:46:01 pm »

What new metals?
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danmanthedog

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Re: Dwarf Fortress 0.40.01 Released
« Reply #32 on: July 07, 2014, 08:50:16 pm »

What new metals?
twinkling metal, crashing, translucent, clear blue, faceted, flashing, booming, bright, pale, and flickering. They new or what?
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WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #33 on: July 07, 2014, 08:52:00 pm »

Are those randomly generated?
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Lolfail0009

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Re: Dwarf Fortress 0.40.01 Released
« Reply #34 on: July 07, 2014, 08:53:48 pm »

Hey Toady, you have "2012" in yellow on the dev page.

Spoiler (click to show/hide)

Do not question the temporal prowess of the Toady One.

danmanthedog

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Re: Dwarf Fortress 0.40.01 Released
« Reply #35 on: July 07, 2014, 08:58:23 pm »

Are those randomly generated?
No idea but weapons of them are in the testing area.
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samanato

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Re: Dwarf Fortress 0.40.01 Released
« Reply #36 on: July 07, 2014, 08:59:57 pm »

Are those randomly generated?

I'm looking at the uncompressed save files, and indeed, they're randomly generated metals!  They seem to have similar material properties to adamantine.  Not only that, but they have spheres and are apparently divine. 

EDIT: Here's what one of these look like.

Spoiler: Divine metal raws (click to show/hide)

EDIT2: There's also divine cloth and armour, as it turns out.  Presumably these are what the gods wear?
« Last Edit: July 07, 2014, 09:08:19 pm by samanato »
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monk12

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Re: Dwarf Fortress 0.40.01 Released
« Reply #37 on: July 07, 2014, 09:00:58 pm »

"A sprawling criminal organization has left our people living in fear. They have a town called Sableprophets somewhere in The Stormy Hill."

Wait, this version has the MAFIA in it?

Dunamisdeos

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Re: Dwarf Fortress 0.40.01 Released
« Reply #38 on: July 07, 2014, 09:06:43 pm »

SUPER EXCITED to srart this up tonight!!! Thanks Toady!!!!!!!
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King Kravoka

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Re: Dwarf Fortress 0.40.01 Released
« Reply #39 on: July 07, 2014, 09:07:19 pm »

"A sprawling criminal organization has left our people living in fear. They have a town called Sableprophets somewhere in The Stormy Hill."

Wait, this version has the MAFIA in it?

The Dwarf Mafia: Because regular fortresses aren't terrifying enough.
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Puzzlemaker

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Re: Dwarf Fortress 0.40.01 Released
« Reply #40 on: July 07, 2014, 09:08:09 pm »

Awesome!

I can't wait to see what !!SCIENCE!! comes out of this version!
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Pwnzerfaust

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Re: Dwarf Fortress 0.40.01 Released
« Reply #41 on: July 07, 2014, 09:09:48 pm »

All hail the great and mighty toad.
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knaveightt

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Re: Dwarf Fortress 0.40.01 Released
« Reply #42 on: July 07, 2014, 09:09:57 pm »

CONGRATS ON SUCH DEDICATED WORK!!!  :) :) :)
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Shzar

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Re: Dwarf Fortress 0.40.01 Released
« Reply #43 on: July 07, 2014, 09:10:16 pm »

Hooray! Thanks for the hard work, Toady and ThreeToe.
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Igorshadow

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Re: Dwarf Fortress 0.40.01 Released
« Reply #44 on: July 07, 2014, 09:15:12 pm »

Is it normal to start adventure mode in a town full of goblins? Or is it a new feature?
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