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Author Topic: Dwarf Fortress 0.40.01 Released  (Read 235035 times)

gzoker

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Re: Dwarf Fortress 0.40.01 Released
« Reply #60 on: July 07, 2014, 11:22:38 pm »

I'm so happy, I could burst!
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Graebeard

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Re: Dwarf Fortress 0.40.01 Released
« Reply #61 on: July 07, 2014, 11:34:52 pm »

This news is the best news.

Huzza for all your hard work!  Looking forward to breaking all the things.
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At last, she is done.

WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #62 on: July 07, 2014, 11:40:55 pm »

Found a bug already. There was a wandering dwarf spearman who apparently my human peasant knew all her life, because he frequented the village. I recruited him to go on an adventure, and at the first river we came to, he greeted the fish.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

choppy

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Re: Dwarf Fortress 0.40.01 Released
« Reply #63 on: July 07, 2014, 11:45:13 pm »





ITS TIIIIIIIIIIIME!!!!!!!!!!!!

I have been waiting years for this day.

both of these and more. (is any one else have webserver errors?)

Lolfail0009

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Re: Dwarf Fortress 0.40.01 Released
« Reply #64 on: July 07, 2014, 11:45:50 pm »

(is any one else have webserver errors?)

((Yeah, code 500 errors. We're too excited for the site to keep up~))

FireCrazy

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Re: Dwarf Fortress 0.40.01 Released
« Reply #65 on: July 07, 2014, 11:51:52 pm »

I CAN DIE HAPPY NOW.
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monk12

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Re: Dwarf Fortress 0.40.01 Released
« Reply #66 on: July 08, 2014, 12:01:03 am »

Found a bug already. There was a wandering dwarf spearman who apparently my human peasant knew all her life, because he frequented the village. I recruited him to go on an adventure, and at the first river we came to, he greeted the fish.

People greet fish all the time, they're called pets :P

WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #67 on: July 08, 2014, 12:01:58 am »

It was just a random sturgeon.

I meant to test some more with him, but he died to a weapon trap in a kobold infested tomb :(
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

freeformschooler

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Re: Dwarf Fortress 0.40.01 Released
« Reply #68 on: July 08, 2014, 12:02:41 am »

You can still crash the game by talking to your god.

I'm not sure what I expected.
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Speakafreak22

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Re: Dwarf Fortress 0.40.01 Released
« Reply #69 on: July 08, 2014, 12:09:37 am »

I've waited so long for this... I am not disappointed so far! Love the amount of wood you get. Only problem so far is, when playing fortress mode the FPS drops drastically right away. Temp/weather is off. Any way to fix it?
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Limino

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Re: Dwarf Fortress 0.40.01 Released
« Reply #70 on: July 08, 2014, 12:12:03 am »



Ummmm You might want to check this out...

I was just walking along after my companion murdered a goblin in front of me then suddenly, out of nowhere.

FUCKING CAT MIGRATION

THEY STREAMED PAST ME OVER A BRIDGE AND JUST GATHERED HERE

I believe cats plotting our destruction counts as a bug.

Edit: after leaving the site, moving around a bit then re-entering... the cats started shuffling around again then sped off and sat on the dead gobbo's body.............

WHAT KIND OF SIMULATOR HAS TOADY UNLEASHED!?
« Last Edit: July 08, 2014, 12:21:55 am by Limino »
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How can you think about food at a time like this? There are juggalos down there!
The insane thrree thousand fuckign tunnels project is decommousoned. We are working on the MNAGANAMMA PRIOCJKECT instead!
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Aklyon

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Re: Dwarf Fortress 0.40.01 Released
« Reply #71 on: July 08, 2014, 12:15:43 am »

It was just a random sturgeon.

I meant to test some more with him, but he died to a weapon trap in a kobold infested tomb :(
To you adventurer, a random strugeon. To him, it was probably the nearest river and he knew the fish there. :)
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

GTCharged

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Re: Dwarf Fortress 0.40.01 Released
« Reply #72 on: July 08, 2014, 12:22:51 am »

-ImageSnip-

FUCKING CAT MIGRATION

THEY STREAMED PAST ME OVER A BRIDGE AND JUST GATHERED HERE

I believe cats plotting our destruction counts as a bug.

Ah, the rare and mysterious cat herd. Tread softly as to not become their scratching post of the day!

Also, holy crap it's been released!! It still feels slightly dreamlike..
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kekkres

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Re: Dwarf Fortress 0.40.01 Released
« Reply #73 on: July 08, 2014, 12:24:14 am »

   (*) The game advances two weeks before each play -- the calendar there still moves slowly when there's a lot of action, as there is in larger worlds, but there are quite a few things I can do soon to speed that up.  Due to the speed of the calendar, new forts in particular also get just two weeks.  This'll probably cause some shenanigans with the caravan (or you'll just have to wait a year in an autumn fort for your first one)
what does this mean exactly? it has me rather nervous
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IcyTea31

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Re: Dwarf Fortress 0.40.01 Released
« Reply #74 on: July 08, 2014, 12:40:08 am »

Goodbye, productivity...
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There is a world yet only seen by physicists and magicians.
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