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Author Topic: Dwarf Fortress 0.40.01 Released  (Read 234344 times)

Lolfail0009

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Re: Dwarf Fortress 0.40.01 Released
« Reply #165 on: July 09, 2014, 08:45:51 pm »

Does anyone know how to extract a world seed?

Open the world in Legends mode, then in the main Legends screen press (p) to export worldgen info.
It will make a file called something like "region1-world_gen_param.txt" in your DF folder.
Now copy its contents and add them at the end of your data/init/world_gen.txt file.
You may also want to change the TITLE tag so the new worldgen profile has a name different from default profiles.
Now run DF, select "Design New World with Advanced Parameters" and then select your new worldgen profile, press Enter and have !!Fun!!.

"Okie dokie, dukey!"

Necromancer Convention World Seed for v40.01
Just a normal medium world, medium history, low savage, frequent minerals (IIRC).

Spoiler (click to show/hide)

I will now resume running away while screaming!!

New favourite user Spectre Incarnate :D

seeolitol

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Re: Dwarf Fortress 0.40.01 Released
« Reply #166 on: July 09, 2014, 10:19:44 pm »

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hops

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Re: Dwarf Fortress 0.40.01 Released
« Reply #167 on: July 09, 2014, 10:21:45 pm »

It was snip
Permission to print this as a poster?
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seeolitol

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Re: Dwarf Fortress 0.40.01 Released
« Reply #168 on: July 09, 2014, 10:22:13 pm »

yes
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hops

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Re: Dwarf Fortress 0.40.01 Released
« Reply #169 on: July 09, 2014, 10:23:17 pm »

Aw hell yes.
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abadidea

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Re: Dwarf Fortress 0.40.01 Released
« Reply #170 on: July 09, 2014, 10:54:37 pm »

Sorry for double post, but after a full year my dead list is full of "missing" cavern creatures. And I haven't even breached the caverns yet. If it still just means "dead," then the cavern creatures are dying in droves.

Well what are you waiting for? Breach a cavern and take a looksie!  :D
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WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #171 on: July 09, 2014, 11:43:04 pm »

Birds are randomly falling out of the sky and dying...
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TD1

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Re: Dwarf Fortress 0.40.01 Released
« Reply #172 on: July 09, 2014, 11:48:35 pm »

The Mad King gibbers away his sanity...the hovels are clogged with the corpses of the fallen trophies...Dwarves, humans and elves commit atrocities against nature, except elves who commit atrocities for nature.

Yep. It's Dwarf Fortress.
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Arcvasti

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Re: Dwarf Fortress 0.40.01 Released
« Reply #173 on: July 10, 2014, 12:08:41 am »

Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
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WillowLuman

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Re: Dwarf Fortress 0.40.01 Released
« Reply #174 on: July 10, 2014, 12:12:20 am »

Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
I've cut down all the trees on my map, though.
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Arcvasti

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Re: Dwarf Fortress 0.40.01 Released
« Reply #175 on: July 10, 2014, 12:14:39 am »

Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
I've cut down all the trees on my map, though.

The birds are so good at crashing into trees at dying that they can do that WITHOUT THE TREE. Its pretty deep and metaphysical.
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Johuotar

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Re: Dwarf Fortress 0.40.01 Released
« Reply #176 on: July 10, 2014, 05:51:37 am »

My fortress crashes when it reaches 12th Obsidian, but I cannot find out why. I tried deleting burrows, removing job orders and all kind of random stuff but I have no idea what triggers it. Should I post this to bug tracker if I have no useful info about the problem other than that its a crash?
EDIT: I quess I'll upload a save and hope someone can figure it out.
« Last Edit: July 10, 2014, 06:06:44 am by Johuotar »
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seeolitol

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Re: Dwarf Fortress 0.40.01 Released
« Reply #177 on: July 10, 2014, 07:13:08 am »

My fortress crashes when it reaches 12th Obsidian, but I cannot find out why. I tried deleting burrows, removing job orders and all kind of random stuff but I have no idea what triggers it. Should I post this to bug tracker if I have no useful info about the problem other than that its a crash?
EDIT: I quess I'll upload a save and hope someone can figure it out.

DF 0.40.01 consistently crashes on loading a fortress-mode save; it's probably that. See http://www.bay12forums.com/smf/index.php?topic=140133.0 .
« Last Edit: July 10, 2014, 07:14:40 am by seeolitol »
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plynxis

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Re: Dwarf Fortress 0.40.01 Released
« Reply #178 on: July 10, 2014, 10:59:19 am »

So I retired and unretired a fort, and all the fortress pets are now clothed. The yaks, the cats, the dogs, everything.

Well, it's done. Not only is losing fun now, unlosing generates extra fun. DF used to be a distillery, now it's like a bipolar motor generator of fun feeding the distillery.

That's what I call technological progress.
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kopout

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Re: Dwarf Fortress 0.40.01 Released
« Reply #179 on: July 10, 2014, 11:40:20 am »

Birds are randomly falling out of the sky and dying...

In a time before time, there were elephants. After that, there were giant sponges. Now? Now, the world has passed into the age of THE TREE. Trees hunt birds by attracting them to their branches so they crash into them at speed and die.
I've cut down all the trees on my map, though.
That lends credence to the hypothesis that, at least some times, they get tired from all that flying, pass out, and crash.
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