Dwarf Fortress > DF Modding

[MODDING] 0.40.x QUESTIONS THREAD

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Teneb:
New version, new thread.

To quote my question from the other thread:

--- Quote from: Deathsword on July 07, 2014, 08:03:44 pm ---Was going to come and ask a question but then the new version is out. Still, I doubt what I'm going to ask changed. Is a boiling stone at, say, 16000 Urists (wiki claims magma is 12k and creatures made of fire are 14k) is enough to burn creatures near it?

--- End quote ---

FallenAngel:
I'd assume so.
Not much can really be asked since IT RELEASED NOT LONG AGO.
All we know is that stuff is similar, but different.

TheCoolSideofthePIllow:
Think I could use an existing tileset?

Putnam:
You'd have to update it for the new creatures or you can deal with weird vermin. I imagine you can deal. Just don't replace any raws in the process.

GavJ:
Should we have a separate thread for miscellaneous science? Or put it here?

I was hopeful after seeing the couple of new valid reaction building tags in the new version, and tested all the other buildings, but they are still sadly invalid.  Building codes that I tested, none of which worked:

CARPENTER
MASON
JEWELER
BUTCHER
MECHANIC
FISHERY FISH
WOOD WOOD_FURNACE WOOD_BURNER WOODBURNER
GLASS GLASS_FURNACE GLASSFURNACE
LOOM
ASHERY
LEATHER LEATHER_WORKER LEATHERWORKER
SMITH METAL METAL_SMITH FORGE METALSMITH
DYER
CLOTHIER CLOTHES TAILOR CLOTHIERS

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