Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 73 74 [75] 76 77 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 313196 times)

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1110 on: September 17, 2014, 07:34:17 pm »

Is it still possible to make a civ die off early by giving it only 1 breeding couple at the start? Or is that tag removed?
It doesn't spit out an error but also doesn't respect it.
could you just reduce the max site population to 1?  or something suitable low?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1111 on: September 17, 2014, 07:35:25 pm »

I want it to continue growing after founding a fortress, though. If I increase max pop numbers after world gen, will it respect it or will it stick with the originals?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

TomiTapio

  • Bay Watcher
  • OldGenesis since 2012
    • View Profile
    • My Flickr animal photos
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1112 on: September 17, 2014, 08:22:13 pm »

Is it still possible to make a civ die off early by giving it only 1 breeding couple at the start? Or is that tag removed?
Try pop_ratio of male:200, female:1 and they might die off quicker. Also a short lifespan, optional verylong childhood.
Logged
==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

Zarathustra30

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1113 on: September 17, 2014, 09:22:48 pm »

Is there a way to call wood blocks "planks"?

Go into the material template file, find the wood template, and give it [BLOCK_NAME:plank:planks]

Thank you! I was looking in plant definitions instead of material definitions. However wooden constructions are still called "Acacia Block Floor". Can I change that, too?
Logged
How did we pass from inns with merry songs and happy music to temples of doom and medieval torture with so much easiness and eagerness??

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1114 on: September 18, 2014, 12:36:16 am »

No, that's hardcoded.

However, you can alter that specific text string with dfint.exe into a blank so it doesn't get mentioned. Stuff made from boulders or raw wood would still be called "rough granite wall" or "acacia log floor", but neater block/brick/plank/panel construction would be just "granite wall" and "acacia floor".

The string you're looking for is "| block|".
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1115 on: September 18, 2014, 01:18:08 am »

Can I set childhood to be longer than max lifespan? Would that prevent worldgen reproduction?
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Repseki

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1116 on: September 19, 2014, 08:11:59 am »

Can interactions be edited after World Gen, assuming you don't mess with to much, similar to reactions?
Logged

Featheredragon

  • Bay Watcher
  • If someone says they are sane, then they're crazy.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1117 on: September 19, 2014, 04:51:36 pm »

I am trying to implement damaged/older weapons for some of my invading races. If I understand edges and damage correctly if I increase the edge size it would cause less armor penetration but more flesh damage; like for a Notched or Jagged blade? What exactly do all the numbers mean? I know one is edge width and I think one is base damage. How would I implement bent or broken weaponry?
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1118 on: September 19, 2014, 04:59:44 pm »

In no way with the tools you have. Tracking weapon wear via DFHack was a flash in the pan once, but nothing has come of it yet.

The closest option would be to add specific metals called "corroded xyz" or something with lowered stats compared to the real deal, but then you'd have to settle for your dwarves sometimes having a fetish for "damaged brass" and the traders of that race having senseless selections.
Logged

Featheredragon

  • Bay Watcher
  • If someone says they are sane, then they're crazy.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1119 on: September 19, 2014, 05:21:35 pm »

Actually I was creating completely different weapons and allowing goblins to have them. Works fairly well I just want to know if making the edge larger will case less armor penetration and more flesh damage.

Code: [Select]
item_weapon_scavanger_TEST

[ITEM:WEAPON]

-Swords&Daggers---------------------------------------------------------------------------------------

-An old sword whose edge is so damaged it rips and tears more often than it cuts-

[ITEM_WEAPON:ITEM_WEAPON_SHORT_SWORD_J]
[NAME:short sword:short swords]
        [ADJECTIVE:jagged]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
        [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
        [ATTACK:EDGE:20000:5000:rip:rips:jagged edge:1500](Regular slash 20000:4000;2500)
        (larger edge signifiying worse armour penetration but more damage to flesh?)

-An old sword that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_SHORT_SWORD_N]
[NAME:short sword:short swords]
        [ADJECTIVE:notched]
[SIZE:300]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[CAN_STONE]
[MATERIAL_SIZE:3]
        [ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
        [ATTACK:EDGE:20000:4200:cut:cuts:notched edge:1500]

-A piece of scrap metal shaped into a crude blade and sharpened-

[ITEM_WEAPON:ITEM_WEAPON_MSBLADE]
        [NAME:makeshift blade:makeshift blades]
        [SIZE:300]
        [SKILL:SWORD]
        [TWO_HANDED:37500]
        [MINIMUM_SIZE:25000]
        [MATERIAL_SIZE:3]
        [ATTACK:EDGE:30000:3000:slash:slashes:NO_SUB:2500] normal scimitar is 30000:4000:2500
        [ATTACK:EDGE:100:5000:stab:stabs:NO_SUB:2500] MWDF's run-throughs are 50:10000:4100
        [ATTACK:BLUNT:30000:4000:slap:slaps:flat:1250]
        [ATTACK:BLUNT:250:4000:strike:strikes:pommel:1000]

-An old sword that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG_N]
[NAME:long sword:long swords]
        [ADJECTIVE:notched]
[SIZE:700]
[SKILL:SWORD]
[TWO_HANDED:57500]
[MINIMUM_SIZE:12500]
[MATERIAL_SIZE:9]
[ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:60000:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK:EDGE:60000:6400:quickly slash:quickly slashes:partial edge:2500]
[ATTACK:EDGE:60000:6400:cut:cuts:notched blade:2500]
[ATTACK:EDGE:50:10000:run through:runs through:tip:4100]

-An old sword whose edge is so damaged it rips and tears more often than it cuts-

[ITEM_WEAPON:ITEM_WEAPON_SWORD_LONG_J]
[NAME:long sword:long swords]
        [ADJECTIVE:jagged]
[SIZE:700]
[SKILL:SWORD]
[TWO_HANDED:57500]
[MINIMUM_SIZE:12500]
[MATERIAL_SIZE:9]
        [ATTACK:EDGE:50:3000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:60000:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]
[ATTACK:EDGE:60000:7000:quickly slash:quickly slashes:partial edge:2500]
[ATTACK:EDGE:60000:7000:rip:rips:jagged edge:2500]
[ATTACK:EDGE:50:10000:run through:runs through:tip:4100]

-An old sword that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR_N]
[NAME:scimitar:scimitars]
        [ADJECTIVE:notched]
[SIZE:600]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:9]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000]
[ATTACK:EDGE:30000:4200:quickly slash:quickly slashes:partial edge:2500]
[ATTACK:EDGE:30000:4200:slash:slashes:curved blade:2500]
[ATTACK:EDGE:50:10000:run through:runs through:tip:4100]

-An old sword whose edge is so damaged it rips and tears more often than it cuts-

[ITEM_WEAPON:ITEM_WEAPON_SCIMITAR_J]
[NAME:scimitar:scimitars]
        [ADJECTIVE:jagged]
[SIZE:600]
[SKILL:SWORD]
[TWO_HANDED:37500]
[MINIMUM_SIZE:32500]
[MATERIAL_SIZE:9]
[ATTACK:EDGE:50:2000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20000:4000:slap:slaps:flat:1250]
[ATTACK:BLUNT:50:1000:strike:strikes:pommel:1000]
[ATTACK:EDGE:30000:5000:quickly slash:quickly slashes:partial edge:2500]
[ATTACK:EDGE:30000:5000:slash:slashes:curved blade:2500]
[ATTACK:EDGE:50:10000:run through:runs through:tip:4100]

-An old dagger that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_DAGGER_N]
[NAME:dagger:daggers]
[ADJECTIVE:notched]
[SIZE:50]
[SKILL:DAGGER]
[CAN_STONE]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
        [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1000]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[ATTACK:EDGE:1000:900:quickly slash:quickly slashes:partial edge:1000]
[ATTACK:EDGE:1000:900:cut:cuts:notched blade:1000]
[ATTACK:EDGE:50:10000:run through:runs through:tip:1000]

-An old dagger whose edge is so damaged it rips and tears more often than it cuts-

[ITEM_WEAPON:ITEM_WEAPON_DAGGER_J]
[NAME:dagger:daggers]
[ADJECTIVE:jagged]
[SIZE:50]
[SKILL:DAGGER]
[TWO_HANDED:27500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
        [ATTACK:EDGE:1000:800:slash:slashes:NO_SUB:1000]
[ATTACK:EDGE:5:1000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:20:600:strike:strikes:pommel:1000]
[ATTACK:EDGE:1000:1200:quickly slash:quickly slashes:partial edge:1000]
[ATTACK:EDGE:1000:1200:cut:cuts:jagged edge:1000]
[ATTACK:EDGE:50:10000:run through:runs through:tip:1000]

-Spears&Polearms---------------------------------------------------------------------------------------

-An old spear whose edge is so damaged it rips and tears more often than it cuts-

[ITEM_WEAPON:ITEM_WEAPON_SPEAR_J]
[NAME:spear:spears]
        [ADJECTIVE:jagged]
[SIZE:600]
[SKILL:SPEAR]
[CAN_STONE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:20000]
[MATERIAL_SIZE:4]
        [ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1000]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]
[ATTACK:EDGE:20:12000:sidestep quickly and slash:sidesteps quickly and slashes:NO_SUB:1250]
[ATTACK:EDGE:20:12000:make a reverse cut and stab:makes a reverse cut and stabs:NO_SUB:1000]
[ATTACK:EDGE:20:12000:furiously stab:furiously stabs:sharp tip:1000]
[ATTACK:EDGE:10:12000:impale:impales:full force:2000]
[ATTACK:EDGE:10:12000:run through:runs through:tip:4100]

-Axes&Hatchets-----------------------------------------------------------------------------------------

-An old hatchet that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_AXE_HATCHET_N]
        [ADJECTIVE:notched]
[NAME:hatchet:hatchets]
[SIZE:100]
[SKILL:AXE]
[CAN_STONE]
[TWO_HANDED:10000]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
        [ATTACK:EDGE:40000:680:hack:hacks:notched edge:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]

-An old axe that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_AXE_WOOD_N]
[NAME:chopping axe:chopping axes]
        [ADJECTIVE:notched]
[SIZE:400]
[SKILL:AXE]
[CAN_STONE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:3]
        [ATTACK:EDGE:40000:680:hack:hacks:notched edge:1250]
[ATTACK:EDGE:40000:680:chop:chops:notched edge:1250]
[ATTACK:EDGE:40000:680:cleave:cleaves:notched edge:1250]
[ATTACK:BLUNT:40000:6000:slap:slaps:flat:1250]
[ATTACK:BLUNT:100:1000:strike:strikes:pommel:1000]

-An old axe that has seen many battles-

[ITEM_WEAPON:ITEM_WEAPON_AXE_BROAD_N]
[NAME:broad axe:broad axes]
        [[ADJECTIVE:notched]
[SIZE:700]
[SKILL:AXE]
[TWO_HANDED:47500]
[MINIMUM_SIZE:42500]
[MATERIAL_SIZE:4]
        [ATTACK:EDGE:10000:3200:hack:hacks:notched edge:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:12000:200:slap:slaps:flat:1250]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BLUNT:100:200:strike:strikes:pommel:1000]
[ATTACK_PREPARE_AND_RECOVER:3:3]

-Clubs&Maces-------------------------------------------------------------------------------------------

[ITEM_WEAPON:ITEM_WEAPON_MSFLAIL]
        [NAME:makeshift flail:makeshift flails]
        [SIZE:500]
        [SKILL:WHIP]
        [TWO_HANDED:47500]
        [MINIMUM_SIZE:42500]
        [MATERIAL_SIZE:4]
        [ATTACK:BLUNT:200:3000:bash:bashes:NO_SUB:2500] Normal flail is 4000 penetration depth
        [ATTACK:BLUNT:200:3000:smash:smashes:NO_SUB:2500]
        [ATTACK:BLUNT:200:4000:wind up in a powerful motion and crush:winds up in a powerful motion and          crushes:NO_SUB:3500]

[ITEM_WEAPON:ITEM_WEAPON_MSMACE]
        [NAME:makeshift mace:makeshift mace]
        [SIZE:500]
        [SKILL:MACE]
        [TWO_HANDED:47500]
        [MINIMUM_SIZE:25000]
        [MATERIAL_SIZE:4]
        [ATTACK:BLUNT:25:200:bash:bashes:NO_SUB:2000] Normal mace is 20 contact area
        [ATTACK:BLUNT:25:200:smash:smashes:NO_SUB:2000]
        [ATTACK:BLUNT:25:1000:wind up in a powerful motion and crush:winds up in a powerful motion and          crushes:NO_SUB:3500] much less intense than some MWDF blunt wind-ups (10000 penetration)

-MISC--------------------------------------------------------------------------------------------------

-An old pitchfork with bent prongs-

[ITEM_WEAPON:ITEM_WEAPON_PITCHFORK_B]
[NAME:pitchfork:pitchforks]
        [ADJECTIVE:bent]
[SIZE:400]
[SKILL:SPEAR]
[TWO_HANDED:47500]
[MINIMUM_SIZE:5000]
[MATERIAL_SIZE:3]
[ATTACK:EDGE:20:10000:jab:jabs:NO_SUB:1000]
[ATTACK:EDGE:20:10000:stab:stabs:NO_SUB:1200]
[ATTACK:BLUNT:10000:6000:bash:bashes:shaft:1250]

-An old scythe with a notched blade-

[ITEM_WEAPON:ITEM_WEAPON_SCYTHE_N]
[NAME:scythe:scythes]
        [ADJECTIVE:notched]
[SIZE:1000]
[SKILL:SPEAR]
[TWO_HANDED:77500]
[MINIMUM_SIZE:65000]
[MATERIAL_SIZE:6]
[ATTACK:EDGE:80000:1100:tear:tears:notched edge:1500]
[ATTACK:EDGE:80000:1100:slash:slashes:notched edge:1500]
[ATTACK:EDGE:50:5000:jab:jabs:point:1250]
[ATTACK:BLUNT:20000:4000:smack:smacks:shaft:1000]





Also I am thinking on adding rusty/corroded metals and making "scavenger/pillager" races use them.
Logged

scamtank

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1120 on: September 19, 2014, 05:27:15 pm »

Yeah, having specific shitty weapon types restricted to certain civilizations would work. Occurred to me right after I posted. Your moody dwarves could still come up with broken adamantine maces, though.

A larger edge just means the striking plane is longer. It can, gods of momentum willing, slash off bigger bodyparts and leaves bigger wounds with more pain and heavier bleeding, but the force of the blow is spread thinner. Chop a dude in the arm with a sword, and the pauldron could well break and leave the arm mangled. Make the same hit across the upper body, though, and you'll be hard pressed to even scratch the breastplate of same thickness.
Logged

Featheredragon

  • Bay Watcher
  • If someone says they are sane, then they're crazy.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1121 on: September 19, 2014, 05:32:47 pm »

Why is it that trying to understand dwarf physics always leaves me with a headache...   :-\

 Featheredragon cancels thinking; interrupted by broken logic
Logged

thistleknot

  • Bay Watcher
  • Escaped Normalized Spreadsheet Berserker
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1122 on: September 20, 2014, 02:01:55 pm »

sorry if this is a newb question.

I don't believe my war dogs gain any exp in fighter.

Is there a way I can alleviate that by modding?

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1123 on: September 20, 2014, 02:47:36 pm »

I don't believe my war dogs gain any exp in fighter.

Make them [INTELLIGENT] or make it so that they [CAN_LEARN]
Logged

Featheredragon

  • Bay Watcher
  • If someone says they are sane, then they're crazy.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1124 on: September 20, 2014, 03:59:04 pm »

Is it possible to make wood and stone block walls engravable or is it Hardcoded? In reality wood and stone carving was fairly common.
Logged
Pages: 1 ... 73 74 [75] 76 77 ... 247