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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 313731 times)

SirRayos

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1245 on: October 09, 2014, 11:57:07 am »

Just use SCALE:FAT:MUSCLE:BONE:CARTILAGE. With scale, your horses won't need skin. This won't remove hooves, either, their tissue and material are added separately. For completeness's sake, add:
      [REMOVE_MATERIAL:SKIN]
      [REMOVE_MATERIAL:LEATHER]

after [BODY_DETAIL_PLAN:STANDARD_MATERIALS] and:
      [REMOVE_TISSUE:SKIN]
after [BODY_DETAIL_PLAN:STANDARD_TISSUES] .

Thanks a lot. I'll do that. :D
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heydude6

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1246 on: October 12, 2014, 08:04:55 pm »

Excuse me just asking, is it possible for hunters to hunt with weapons that use the bowman skill rather than the crossbowman skill?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
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smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1247 on: October 12, 2014, 09:12:44 pm »

Excuse me just asking, is it possible for hunters to hunt with weapons that use the bowman skill rather than the crossbowman skill?

Yes, no problem.

heydude6

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1248 on: October 12, 2014, 09:28:27 pm »

So what determines what enables a hunter to hunt with one weapon and not another weapon?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1249 on: October 12, 2014, 10:02:30 pm »

The individual makes a decision based on preference and availability (of weapon ... they're not smart enough to know if ammo for their chosen weapon is on hand), as far as I know. 

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1250 on: October 12, 2014, 10:10:13 pm »

Wait, so if I make tons of spears, hunters will use spears? I never use hunting though.
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Quote from: Cptn Kaladin Anrizlokum
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Quote from: Eric Blank
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smakemupagus

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1251 on: October 12, 2014, 10:15:34 pm »

No, they'll just choose from among ranged weapons, including modded ones.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1252 on: October 12, 2014, 10:18:34 pm »

Oh, okay.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

IamanElfCollaborator

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1253 on: October 13, 2014, 12:09:16 am »

You could mod in ranged spears and spear throwers, which is the closest you'll get to using spears for hunting, but it'll still be ranged.

StagnantSoul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1254 on: October 13, 2014, 12:43:57 am »

Does [IMMOLATE] burn stone or wooden objects the creature moves over? I want to make a phoenix, six winged, fireball and firejet breathing, land burning, flying terrors. I'm just wondering if [IMMOLATE] would make flames appear underground on stone. Say I'd caught a phoenix in a metal cage trap, and brought it inside, would it be setting fire to stuff?
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

InsanityPrelude

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1255 on: October 13, 2014, 11:46:04 am »

What went wrong with this reaction? My bone carver took a full stack of bones and produced 41 hives. (going from unskilled to adequate bone carver in the process, incidentally.)

Code: [Select]
[REACTION:CRAFT_BONE_HIVE]
[NAME:craft bone hive]
[BUILDING:FURNITURE_WORKSHOP:CUSTOM_ALT_H]
[REAGENT:bones:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT][ANY_BONE_MATERIAL]
[PRODUCT:100:1:TOOL:ITEM_TOOL_HIVE:GET_MATERIAL_FROM_REAGENT:bones:NONE]
[SKILL:BONECARVE]
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pisskop

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1256 on: October 13, 2014, 11:48:16 am »

I there any way to get merpeople to gen in the ocean at their 'sites' if you mod them to be able to?  Ive gotten several thousand merpeople in a civ, but they wont gen on the non-existent site locations.
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TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1257 on: October 14, 2014, 01:45:49 pm »

Does [IMMOLATE] burn stone or wooden objects the creature moves over? I want to make a phoenix, six winged, fireball and firejet breathing, land burning, flying terrors. I'm just wondering if [IMMOLATE] would make flames appear underground on stone. Say I'd caught a phoenix in a metal cage trap, and brought it inside, would it be setting fire to stuff?
Yeah IMMOLATE will burn "items" but maybe not workshop corners / pumps / doors / furniture(cages). One needs to experiment.
Beware of cave grass catching fire.
http://dwarffortresswiki.org/index.php/DF2014:Creature_token#IMMOLATE
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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heydude6

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1258 on: October 14, 2014, 04:15:05 pm »

I'm trying to create a civ but demons keep overthrowing the monarchs, how do I prevent that from happening?
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Lets use the ancient naval art of training war parrots. No one will realize they have been boarded by space war parrots until it is to late!
You can fake being able to run on water. You can't fake looking cool when you break your foot on a door and hit your head on the floor.

scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1259 on: October 14, 2014, 05:17:26 pm »

Try restricting the king's position to accept only the creatures your civ consists of. I'm pretty sure that got my human kingdoms to stay in terrestrial hands.
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