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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 313719 times)

Featheredragon

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1260 on: October 14, 2014, 10:19:35 pm »

I tried to make a reaction to allow ceramic weaponry but all I get is a weapon with what appears to be no material (Item shows up a just +Spear+ and so on) Also out of many projectile reactions I have all I got was the javelin reaction; which gave a random ammo item (also with no material). Not on my personal computer at the moment; so I recreated the javelin reaction for you.

Code: [Select]
[REACTION:MAKE_CERAMIC_JAVELIN]
[NAME:make ceramic tipped javelins (10)]
[BUILDING:KILN:CUSTOM_J]
[REAGENT:clay:1:BOULDER:NONE:NONE:NONE]
[HAS_MATERIAL_REACTION_PRODUCT:FIRED_MAT]
[PRODUCT:100:10:AMMO:ITEM_AMMO_JAVELINS:NONE:GET_MATERIAL_FROM_REAGENT:clay:FIRED_MAT]
[FUEL]
[SKILL:POTTERY]

Another question; I borrowed the forcesiege script from MW but all I get are caravans. And rendermax does not work> What do.

Any advice is highly appreciated. I like to get !!FUN!! started as soon as possible considering my computer crashes on morrowind, and most other games with graphics.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1261 on: October 14, 2014, 11:53:48 pm »

You have a superfluous NONE.

Ladygolem

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1262 on: October 16, 2014, 03:22:54 am »

I have several modded creatures I want to test out, but they simply will not show up in arena mode! I put the .txt files on the raws/objects folder, and I know the client is reading them in some capacity as i still get errorlogs from these creatures - they simply won't show up on the list of creatures to spawn when i use the 'k-c' command. What am I doing wrong? I've managed to iron out all the individual bugs from the creatures themselves, the game just refuses to acknowledge them it seems!

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1263 on: October 16, 2014, 03:28:08 am »

Are you searching for the caste name instead of the creature name?

Do they have [ARENA_RESTRICTED] (okay, probably not, but always a good check)

Ladygolem

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1264 on: October 16, 2014, 03:32:58 am »

No caste names, just the creature name itself - is that something that could cause problems?

EDIT: That was it, I forgot the [CASTE_NAME] token at the very beginning. Doi!
« Last Edit: October 16, 2014, 03:41:24 am by Ladygolem »
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Zarathustra30

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1265 on: October 16, 2014, 02:28:44 pm »

What's the difference between a fruit having the [GROWTH_HAS_SEEDS] token and the fruit material having the [MATERIAL_REACTION_PRODUCT:SEED:LOCAL_PLANT_MAT:SEED_MAT] token? Different plants in the raws have one ir both tokens.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1266 on: October 16, 2014, 02:47:17 pm »

There is no relation in the game's logic between those two things. The first means that the fruit contains seeds, the second means that using the fruit in a reaction that generates seeds will make seeds. The first one doesn't cause that.

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1267 on: October 16, 2014, 03:12:04 pm »

There is no relation in the game's logic between those two things. The first means that the fruit contains seeds, the second means that using the fruit in a reaction that generates seeds will make seeds. The first one doesn't cause that.
So the first one produces seeds from eating the raw fruit?
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Zarathustra30

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1268 on: October 16, 2014, 03:19:50 pm »

There is no relation in the game's logic between those two things. The first means that the fruit contains seeds, the second means that using the fruit in a reaction that generates seeds will make seeds. The first one doesn't cause that.

Plump helmets only have the [MATERIAL_REACTION_PRODUCT] tag. Why do they give seeds when eaten?
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1269 on: October 16, 2014, 04:34:29 pm »

Those are not fruit. Plump helmets are the whole damn thing.

If you could somehow stuff an entire oak tree down a dwarf's throat, he'd spit out acorns just the same.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1270 on: October 16, 2014, 06:48:36 pm »

There is no relation in the game's logic between those two things. The first means that the fruit contains seeds, the second means that using the fruit in a reaction that generates seeds will make seeds. The first one doesn't cause that.

Plump helmets only have the [MATERIAL_REACTION_PRODUCT] tag. Why do they give seeds when eaten?

Plump helmets are not growths, they're mushrooms eaten/brewed whole.

Yewl

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1271 on: October 16, 2014, 10:07:47 pm »

Hello, just a quick question. Is it at all possible to use sites such as sewers or tombs as lairs, or is the [LAIR] token strictly limited to SIMPLE_BURROW, SIMPLE_MOUND etc?
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Knight Otu

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1272 on: October 17, 2014, 06:54:03 am »

LAIR is strictly limited to SIMPLE_BURROW, SIMPLE_MOUND, WILDERNESS_LOCATION, SHRINE, and LABYRINTH.
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Yewl

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1273 on: October 17, 2014, 06:22:38 pm »

Alright, thank you.
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smjjames

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1274 on: October 19, 2014, 10:26:03 am »

Just checking here before I ask in FotF or perhaps make a suggestion, is it possible to make an interation (like spitting or crying, but could potentially be anything) trigger on a specific emotion like anger or sadness?
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