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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 313740 times)

Grimlocke

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1575 on: November 23, 2014, 03:03:05 pm »

Yea, I add the tags to an existing save to test its effect immediately, and have not generated a new world yet w/ them add.
Thanks for the reply, I just think blood, ichor, goo and such are real food ingredients, so it is logical
to give them that option, since they can be purchased at embark, and caravans bring them already.
My dwarves seemed to like the sasquatch blood stew, they went right for it, of course it did have dwarven beer,
and plump helmets in it :P

Add enough beer and anything tastes good, even plump helmets :P

Also thought the blood barrel bug got fixed, guess not. Now all you need is a way to harvest it form creatures!

Not sure how you would do that though. I suppose you could (ab)use the milking mechanic and add a special butchery item?

Also yuck, goo pies.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

qorthos

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1576 on: November 23, 2014, 04:33:23 pm »

My google-fu is weak.  How would I go about changing a reaction that uses a silver bar:

[REAGENT:A:150:BAR:NO_SUBTYPE:METAL:SILVER]

into one that can use any metal bar?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1577 on: November 23, 2014, 04:34:19 pm »

1. METAL:SILVER should be INORGANIC:SILVER
2. replace INORGANIC:SILVER with INORGANIC:NONE

Grimlocke

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1578 on: November 23, 2014, 06:56:24 pm »

1. METAL:SILVER should be INORGANIC:SILVER
2. replace INORGANIC:SILVER with INORGANIC:NONE
METAL still works, it does the same thing as INORGANIC though.

Also that's going to take bars of soap and coal. Adding [MAGMA_BUILD_SAFE] should do the trick, I don't think any of the non-metal bars survive 12000 urists.
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

samanato

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1579 on: November 23, 2014, 06:57:48 pm »

Is there a way to specify "any sharpened item" for adv mode reactions?
« Last Edit: November 23, 2014, 06:59:55 pm by samanato »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1580 on: November 23, 2014, 07:04:49 pm »

1. METAL:SILVER should be INORGANIC:SILVER
2. replace INORGANIC:SILVER with INORGANIC:NONE
METAL still works, it does the same thing as INORGANIC though.

Also that's going to take bars of soap and coal. Adding [MAGMA_BUILD_SAFE] should do the trick, I don't think any of the non-metal bars survive 12000 urists.

It will not take soap and coal, since soap is CREATURE_MAT:creature:SOAP and coal is COAL:whatever

Grimlocke

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1581 on: November 23, 2014, 07:26:32 pm »

1. METAL:SILVER should be INORGANIC:SILVER
2. replace INORGANIC:SILVER with INORGANIC:NONE
METAL still works, it does the same thing as INORGANIC though.

Also that's going to take bars of soap and coal. Adding [MAGMA_BUILD_SAFE] should do the trick, I don't think any of the non-metal bars survive 12000 urists.

It will not take soap and coal, since soap is CREATURE_MAT:creature:SOAP and coal is COAL:whatever

Ah right, forgot those weren't inorganic. Oh well never mind.

Nothing to see here move along  ::)
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I make Grimlocke's History & Realism Mods. Its got poleaxes, sturdy joints and bloomeries. Now compatible with DF Revised!

Spehss _

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1582 on: November 23, 2014, 08:09:13 pm »

Anyone know what the values of [SPECIALATTACK_SUCK_BLOOD:X:Y] are? I know x is minimum blood sucked, y is maximum blood sucked. Does it measure in liters of blood? I know every DF creature has some number of units of blood inside them based on their size. Do the numbers correlate to that?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1583 on: November 23, 2014, 08:19:38 pm »

I would assume so, yes. Dwarves, in that case, would have an average of 6000.

Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1584 on: November 23, 2014, 08:28:31 pm »

Does it actually replenish the blood reservoir of the sucker creature, though?
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Ladygolem

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1585 on: November 23, 2014, 09:51:59 pm »

Entities with CAVE as their default site type do not show up on the neighbor screen, this I know. However, will they still send caravans / diplomats when appropriate?

two-humped camel cheese

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1586 on: November 24, 2014, 07:24:52 am »

Is it possible to imbue clothing and armor materials with stat changing effects? Like say, wearing a leather item gives the dwarf more endurance, or more axeman skill, or more analytical ability.
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scamtank

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1587 on: November 24, 2014, 08:26:33 am »

Not without DFHack scripting help.
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Sergarr

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1588 on: November 24, 2014, 08:28:43 am »

Is there a way to regulate the relative quantities of items produced by an entity?
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Wysthric

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1589 on: November 24, 2014, 02:23:13 pm »

Does it actually replenish the blood reservoir of the sucker creature, though?

I wouldn't see why it would. If I drank some blood, my stomach would digest it and turn it into proteins.
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