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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 317673 times)

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2685 on: May 29, 2015, 09:56:17 pm »

That may be a reaction problem.
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Zombiecow99

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2686 on: May 29, 2015, 10:09:52 pm »

I might have fund the problem i typed predator instead of predatorstone(which is what its called)

Is there a way to not have my tanks melt instantly without them being[fireimmune]?
« Last Edit: May 29, 2015, 10:12:15 pm by Zombiecow99 »
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2687 on: May 29, 2015, 10:20:38 pm »

[MAT_FIXED_TEMP:10001] is what you want, not SPEC_HEAT. SPEC_HEAT refers to specific heat capacity

jason0320

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2688 on: May 30, 2015, 07:07:42 am »

Can I make a NO_GENDER creature make child normally?
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Zombiecow99

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2689 on: May 30, 2015, 09:04:49 am »

it turned the one making it into a toad


EDIT: it works now.Can different castes of the same creature have different tiles


« Last Edit: May 30, 2015, 09:55:45 am by Zombiecow99 »
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fire1666

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2690 on: May 30, 2015, 11:24:18 am »

Is it possible to code / mod a weapon to use a variety of projectile types?
If so how is this done, I can tell there is the [RANGED:CROSSBOW:BOLT] section on the cross bow but would you add another line after BOLT? or would you add new items defined as BOLT?
Edit 1: I think i figured it out (all items classes at BOLT can be fired) But new question, is it possible to modify the quiver size in any way (larger / less than 25 units of ammo)
« Last Edit: May 30, 2015, 12:44:58 pm by fire1666 »
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Usul

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2691 on: May 30, 2015, 12:47:06 pm »

You can make a weapon fire differents projectile by giving them the same class, yes. I don't think it is possible for a weapon to fire different class of ammunitions.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2692 on: May 30, 2015, 01:24:48 pm »

it turned the one making it into a toad


EDIT: it works now.Can different castes of the same creature have different tiles

http://dwarffortresswiki.org/index.php/DF2014:Creature_token#CASTE_TILE

Zombiecow99

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2693 on: May 30, 2015, 06:21:46 pm »

and can you change the speed of a creature without changing its size?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2694 on: May 30, 2015, 06:31:42 pm »

Changing its size will not change its speed, the two are unrelated. What you want is to change the GAITs.

Zombiecow99

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2695 on: May 30, 2015, 06:34:42 pm »

and how do i change gaits?
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2696 on: May 30, 2015, 06:35:39 pm »

There should be a creature variation called something like STANDARD_HUMANOID_GAITS in the creature raws

also

http://dwarffortresswiki.org/index.php/DF2014:Gait

Zombiecow99

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2697 on: May 30, 2015, 06:42:03 pm »

ok.and how do i set the amount of iron i need to make the stone that turns someone into a tank i have 15 in the quantity spot but it only takes 1 in the game.
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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2698 on: May 30, 2015, 06:45:09 pm »

You want 2250. 15 is a tenth of a bar, 150 is one bar.

Atomic Gamer

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #2699 on: May 30, 2015, 09:05:05 pm »

Can anyone tell me why these won't spawn in Fort mode or Adventure mode? I have been working for a few hours on these, but with no progress. These were updated from the previous version, but everything else I updated still works. :-\
Spoiler (click to show/hide)

EDIT:Also I used LegendViewer to check and they do have outdoor populations, I am just not encountering them for some reason.
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