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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 313338 times)

TomiTapio

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3030 on: July 22, 2015, 08:34:35 am »

try using the black powder firearms mod for inspiration too, those are good attacks for a Dalek. Also, try making a cyberman race too. Let's see how many Daleks it takes to take out them all.
Have the Daleks spit out electric stuff from their plunger, causing blisters, necrosis, numbness, pain, nausea, unconsciousness. Do your Daleks fly? High endurance attribute.
Cybermen should be strong enough to punch through walls. Slow attack, easy to dodge. High strength & endurance attribute.
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
47.05e release: http://dffd.bay12games.com/who.php?id=1538
OldGenesis screenshots: https://twitter.com/hashtag/OldGenesis?src=hashtag_click&f=image
My Finnish language file: http://dffd.bay12games.com/file.php?id=14884

ShinQuickMan

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3031 on: July 22, 2015, 06:09:56 pm »

Seems I ran into a nuanced relationship between marriage and the MAXAGE creature token. From my observations, castes that lack the tag will never marry castes that do have it no matter their orientation/personality. So far, I've only reproduced this with a basic MALE/FEMALE caste creature during worldgen. No idea what would happen with creatures that have more castes than that, nor if this applies at fortress level.

EDIT: Made a quick test with modded humans. 1 FEMALE/MAXAGE caste, 1 MALE/MAXAGE caste, 1 FEMALE/no MAXAGE caste, and 1 MALE/no MAXAGE caste. A brief look in legends did indeed show a strict divide among the MAXAGE/no MAXAGE categories when it came to marriage.
« Last Edit: July 22, 2015, 11:16:47 pm by ShinQuickMan »
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thegamemaster1234

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3032 on: July 23, 2015, 10:59:37 pm »

try using the black powder firearms mod for inspiration too, those are good attacks for a Dalek. Also, try making a cyberman race too. Let's see how many Daleks it takes to take out them all.
Have the Daleks spit out electric stuff from their plunger, causing blisters, necrosis, numbness, pain, nausea, unconsciousness. Do your Daleks fly? High endurance attribute.
Cybermen should be strong enough to punch through walls. Slow attack, easy to dodge. High strength & endurance attribute.
Daleks don't shoot beams from their plungers; it's the gunstick that does it. Plungers are for suckering. At any rate, I've been considering using a variety of different gunsticks with different effects, with necrosis being one of the top-tier versions. I'm looking into using DFHack's item reaction system to remove the need for clumsy ammunition.

Seems I ran into a nuanced relationship between marriage and the MAXAGE creature token. From my observations, castes that lack the tag will never marry castes that do have it no matter their orientation/personality. So far, I've only reproduced this with a basic MALE/FEMALE caste creature during worldgen. No idea what would happen with creatures that have more castes than that, nor if this applies at fortress level.

EDIT: Made a quick test with modded humans. 1 FEMALE/MAXAGE caste, 1 MALE/MAXAGE caste, 1 FEMALE/no MAXAGE caste, and 1 MALE/no MAXAGE caste. A brief look in legends did indeed show a strict divide among the MAXAGE/no MAXAGE categories when it came to marriage.
That's interesting. So immortal castes don't marry mortal ones? Ohh, I get it now, the immortal ones are descended from cannibal tree huggers elves and the mortal guys know they're much better off having nothing to do with them.

In any case, it's neat to know that we now have one way to separate marriages between castes, even if we still can't prevent one caste giving birth to the other.
« Last Edit: July 25, 2015, 01:51:19 pm by thegamemaster1234 »
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ShinQuickMan

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3033 on: July 25, 2015, 07:30:36 pm »

Is there any way for creatures to ignore encumbrance for the purpose of speed? That is, aside from clothing/armor.
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thegamemaster1234

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3034 on: July 26, 2015, 04:39:50 pm »

When using LIQUID_GLOB material emission interactions, how to prevent lag-inducing "floating" particles that just stick around after hitting something? I want to have a shot that activates a syndrome when hitting the target but this is getting in the way.
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3035 on: July 27, 2015, 06:44:53 am »

Here again for entity and creature help. Didn't seem able to get'em to spawn.

Code: [Select]
entity_naukan

[OBJECT:ENTITY]

[CREATURE:NAUKAN]
[TRANSLATION:NAUKANIC]
[DIGGER:ITEM_WEAPON_PICK]
[WEAPON:ITEM_WEAPON_AXE_TRAINING]
[WEAPON:ITEM_WEAPON_SWORD_TRAINING]
[WEAPON:ITEM_WEAPON_SPEAR_TRAINING]
[WEAPON:ITEM_WEAPON_HAMMER_TRAINING]
[WEAPON:ITEM_WEAPON_MACE_TRAINING]
[WEAPON:ITEM_WEAPON_AXE_NAUKAN]
[WEAPON:ITEM_WEAPON_SWORD_NAUKAN]
[WEAPON:ITEM_WEAPON_HAMMER_NAUKAN]
[WEAPON:ITEM_WEAPON_PIKE_NAUKAN]
[WEAPON:ITEM_WEAPON_SPEAR_NAUKAN]
[WEAPON:ITEM_WEAPON_MACE_NAUKAN]
[WEAPON:ITEM_WEAPON_PIKE_NAUKAN]
[ARMOR:ITEM_ARMOR_CLOAK:FORCED]
[ARMOR:ITEM_ARMOR_ICE:FORCED]
[HELM:ITEM_HELM_ICE:FORCED]
[PANTS:ITEM_PANTS_ICE:FORCED]
[GLOVES:ITEM_GLOVES_ICE:FORCED]
[SHOES:ITEM_SHOES_ICE:FORCED]
[ITEM_SHOES_ICE_CIVVIE:FORCED]
[SHIELD:ITEM_SHIELD_ICE]
[ARMOR:ITEM_ARMOR_COAT:FORCED]
[ARMOR:ITEM_ARMOR_SHIRT:FORCED]
[HELM:ITEM_HELM_HOOD:FORCED]
[PANTS:ITEM_PANTS_PANTS:FORCED]
[PANTS:ITEM_PANTS_LOINCLOTH:FORCED]

[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_HAMMER]
[TOY:ITEM_TOY_AXE]
[TOY:ITEM_TOY_MINIFORGE]
[TOY:ITEM_TOY_ELF]
[TOY:ITEM_TOY_SOLDIER]
[TOY:ITEM_TOY_SWORD]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_TRUMPET]
[INSTRUMENT:ITEM_INSTRUMENT_HARP]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[INSTRUMENT:ITEM_INSTRUMENT_PICCOLO]
[INSTRUMENT:ITEM_INSTRUMENT_HORN
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_STEPLADDER]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:EVIL]
[CULL_SYMBOL:ALL:FLOWERY]
[CULL_SYMBOL:ALL:NEGATIVE]
[CULL_SYMBOL:ALL:UGLY]
[CULL_SYMBOL:ALL:NEGATOR]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_GARDENS]
[INDOOR_GARDENS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_CAVE_ANIMALS]
[USE_EVIL_ANIMALS]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
[ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:3]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CAVE_DETAILED]
[EXCLUSIVE_START_BIOME:TUNDRA]
[SETTLEMENT_BIOME:GLACIER]
[SETTLEMENT_BIOME:TUNDRA]
[SETTLEMENT_BIOME:TAIGA]
[BIOME_SUPPORT:TAIGA:1]
[BIOME_SUPPORT:MOUNTAIN:3]
[BIOME_SUPPORT:GLACIER]
[BIOME_SUPPORT:TUNDRA]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[ACTIVE_SEASON:SPRING]
[ACTIVE_SEASON:AUTUMN]
[ACTIVE_SEASON:SUMMER]
[SIEGER]
[MAX_STARTING_CIV_NUMBER:10]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:FORTRESSES]
[RELIGION_SPHERE:HUNTING]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:MINERALS]
[RELIGION_SPHERE:MOUNTAINS]
[RELIGION_SPHERE:FISHING]
[RELIGION_SPHERE:OCEANS]
[RELIGION_SPHERE:RIVERS]
[RELIGION_SPHERE:SKY]
[RELIGION_SPHERE:DUSK]
[BEAST_HUNTER]
[SCOUT][ITEM_THIEF]

[VALUE:LAW:30]
[VALUE:LOYALTY:30]
[VALUE:FAMILY:30]
[VALUE:FRIENDSHIP:30]
[VALUE:POWER:0]
[VALUE:TRUTH:30]
[VALUE:CUNNING:0]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:15]
[VALUE:DECORUM:0]
[VALUE:TRADITION:20]
[VALUE:ARTWORK:15]
[VALUE:COOPERATION:15]
[VALUE:INDEPENDENCE:5]
[VALUE:STOICISM:5]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:10]
[VALUE:TRANQUILITY:10]
[VALUE:HARMONY:0]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:50]
[VALUE:MARTIAL_PROWESS:50]
[VALUE:SKILL:30]
[VALUE:HARD_WORK:30]
[VALUE:SACRIFICE:0]
[VALUE:COMPETITION:0]
[VALUE:PERSEVERANCE:5]
[VALUE:LEISURE_TIME:5]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:0]
[VALUE:PEACE:5]

[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:ENGRAVER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:ANIMAL_CARETAKER]
[PERMITTED_JOB:ANIMAL_TRAINER]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:ANIMAL_DISSECTOR]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:WOODCRAFTER]
[PERMITTED_JOB:STONECRAFTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:STRAND_EXTRACTOR]
[PERMITTED_JOB:FISHERMAN]
[PERMITTED_JOB:FISH_DISSECTOR]
[PERMITTED_JOB:FISH_CLEANER]
[PERMITTED_JOB:CHEESE_MAKER]
[PERMITTED_JOB:MILKER]
[PERMITTED_JOB:SHEARER]
[PERMITTED_JOB:SPINNER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:THRESHER]
[PERMITTED_JOB:MILLER]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:DYER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:SOAP_MAKER]
[PERMITTED_JOB:POTASH_MAKER]
[PERMITTED_JOB:LYE_MAKER]
[PERMITTED_JOB:WOOD_BURNER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:PUMP_OPERATOR]
[PERMITTED_JOB:CLERK]
[PERMITTED_JOB:ADMINISTRATOR]
[PERMITTED_JOB:TRADER]
[PERMITTED_JOB:ARCHITECT]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_JOB:GLAZER]
[PERMITTED_JOB:POTTER]
[PERMITTED_JOB:PRESSER]
[PERMITTED_JOB:BEEKEEPER]
[PERMITTED_JOB:WAX_WORKER]

[PERMITTED_BUILDING:SOAP_MAKER]
[PERMITTED_BUILDING:SCREW_PRESS]
[PERMITTED_BUILDING:DISPLAY_CASE]
[PERMITTED_BUILDING:SPECIALWEAPONS]
[PERMITTED_REACTION:STRONGAXE]
[PERMITTED_REACTION:STRONGSWORD]
[PERMITTED_REACTION:HEAVYMACEA]
[PERMITTED_REACTION:HEAVYHAMMERA]
[PERMITTED_REACTION:HEAVYMACEB]
[PERMITTED_REACTION:HEAVYHAMMERB]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:MAKE_SOAP_FROM_TALLOW]
[PERMITTED_REACTION:MAKE_SOAP_FROM_OIL]
[PERMITTED_REACTION:MAKE_PEARLASH]
[PERMITTED_REACTION:MAKE_PLASTER_POWDER]
[PERMITTED_REACTION:MILL_SEEDS_NUTS_TO_PASTE]
[PERMITTED_REACTION:MAKE_CLAY_JUG]
[PERMITTED_REACTION:MAKE_CLAY_BRICKS]
[PERMITTED_REACTION:MAKE_CLAY_STATUE]
[PERMITTED_REACTION:MAKE_LARGE_CLAY_POT]
[PERMITTED_REACTION:MAKE_CLAY_CRAFTS]
[PERMITTED_REACTION:GLAZE_JUG]
[PERMITTED_REACTION:GLAZE_STATUE]
[PERMITTED_REACTION:GLAZE_LARGE_POT]
[PERMITTED_REACTION:GLAZE_CRAFT]
[PERMITTED_REACTION:PRESS_OIL]
[PERMITTED_REACTION:PRESS_OIL_FRUIT]
[PERMITTED_REACTION:MAKE_CLAY_HIVE]
[PERMITTED_REACTION:PRESS_HONEYCOMB]
[PERMITTED_REACTION:MAKE_WAX_CRAFTS]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[PERMITTED_REACTION:YETIMETAL]

[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:PUNISH_EXILE]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:ACCEPTABLE]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:UNTHINKABLE]
[ETHIC:TORTURE_FOR_INFORMATION:UNTHINKABLE]
[ETHIC:TORTURE_FOR_FUN:UNTHINKABLE]
[ETHIC:TORTURE_ANIMALS:UNTHINKABLE]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:PUNISH_SERIOUS]
[ETHIC:TRESPASSING:PUNISH_CAPITAL]
[ETHIC:THEFT:PUNISH_SERIOUS]
[ETHIC:ASSAULT:PUNISH_SERIOUS]
[ETHIC:SLAVERY:NOT_APPLICABLE]
[ETHIC:EAT_SAPIENT_OTHER:ACCEPTABLE]
[ETHIC:EAT_SAPIENT_KILL:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAME_RACE:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_SAPIENT:ACCEPTABLE]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]

[POSITION:LEADER]
[NAME_MALE:Nau-Naukan:Nau-Naukan]
[NAME_FEMALE:Nau-Naukani:Nau-Naukani]
[NUMBER:1]
[SPOUSE_MALE:Tarik-Naukan:Tarik-Naukan]
[SPOUSE_FEMALE:Tarik-Naukani:Tarik-Naukani]
[SQUAD:10:Hold Guard:Hold Guards]
[SUCCESSION:BY_HEIR]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:1]
[SPECIAL_BURIAL]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:BATTLELEADER]
[NAME:War Leader:War Leader]
[NUMBER:3]
[SQUAD:5:Honor Guard:Honor Guards]
[APPOINTED_BY:LEADER]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:LIEUTENANT:ALL]
[PRECEDENCE:50]
[SPECIAL_BURIAL]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[REQUIRED_TOMB:1]
[POSITION:PATROLLER]
[NAME:Captain:Captain]
[NUMBER:AS_NEEDED]
[SQUAD:10:ranger:rangers]
[RESPONSIBILITY:ATTACK_ENEMIES]
[RESPONSIBILITY:PATROL_TERRITORY]
[APPOINTED_BY:GENERAL]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[STONE_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]

Code: [Select]
creature_naukan

[OBJECT:CREATURE]

[CREATURE:NAUKAN]
[DESCRIPTION:A large ape-like creature with white fur that makes its home in the colder reaches of the world. They are prone to violent fear of outsiders and will attack anyone who settles too close to thier icey fortresses.]
[NAME:naukan:naukani:naukanic]
[CASTE_NAME:naukan:naukani:naukanic]
[CREATURE_TILE:'N'][COLOR:7:0:1]
[CHILD:8][BABY:1]
        [INTELLIGENT]
        [LARGE_ROAMING][DIFFICULTY:2]
[FREQUENCY:1]
[BUILDINGDESTROYER:2]
[LIKES_FIGHTING]
[FANCIFUL][NOFEAR]
[NOPAIN]
[GRASSTRAMPLE:0]
[BONECARN]
[PREFSTRING:white fur]
[PREFSTRING:isolationism]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[SELECT_TISSUE:HAIR]
[INSULATION:300]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[BODY_DETAIL_PLAN:BODY_HAIR_TISSUE_LAYERS:HAIR]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[BODY_SIZE:0:0:20000]
[BODY_SIZE:1:168:100000]
[BODY_SIZE:20:0:300000]
[BODY_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[BODY_APPEARANCE_MODIFIER:BROADNESS:90:95:98:100:102:105:110]
[MAXAGE:800:1000]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:6561:6115:5683:1755:7456:8567] 5 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph

[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[ATTACK_PREPARE_AND_RECOVER:3:3]

[PROFESSION_NAME:CRAFTSMAN:craftshaper:craftshapers]
[PROFESSION_NAME:FISHERMAN:fish-hunter:fish-hunters]
[PROFESSION_NAME:HAMMERMAN:Acatatz-nela:Acatatz-nela]
[PROFESSION_NAME:SPEARMAN:Allatz-nela:Allatz-nela]
[PROFESSION_NAME:AXEMAN:Mauna-nela:Mauna-nela]
[PROFESSION_NAME:SWORDSMAN:Taratz-nela:Taratz-nela]
[PROFESSION_NAME:MACEMAN:Nemak-nela:Nemak-nela]
[PROFESSION_NAME:PIKEMAN:Yavatz-nela:Yavatz-nela]
[PROFESSION_NAME:MASTER_HAMMERMAN:Acatatz-naukana:Acatatz-naukana]
[PROFESSION_NAME:MASTER_SPEARMAN:Mauna-naukana:Mauna-naukana]
[PROFESSION_NAME:MASTER_SWORDSMAN:Taratz-naukana:Taratz-naukana]
[PROFESSION_NAME:MASTER_MACEMAN:Nemak-nela:Nemak-naukana:Nemak-nela:Nemak-naukana]
[PROFESSION_NAME:MASTER_PIKEMAN:Yavatz-naukana:Yavatz-naukana]
[PROFESSION_NAME:THIEF:Scout:Scouts]
[PROFESSION_NAME:MASTER_THIEF:Pathfinder:Pathfinders]

[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[HOMEOTHERM:10067]
[SWIMS_INNATE][SWIM_SPEED:2500]
[CASTE:FEMALE]
[FEMALE]
[LITTER_SIZE:2:2]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:HAIR]
[TL_COLOR_MODIFIER:WHITE:1:SILVER:1:GRAY:1:ASH_GRAY:1]
[TLCM_NOUN:hair:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:WHITE:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_AZURE:1:BLUE:1:INDIGO:1:PLUM:1:TEAL:1]
[TLCM_NOUN:eyes:PLURAL]
[SELECT_MATERIAL:ALL]
[MULTIPLY_VALUE:3]

ShinQuickMan

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3036 on: July 27, 2015, 10:16:59 am »

@Splint

You didn't define the entity. Add [ENTITY:****] somewhere below [OBJECT:ENTITY], replacing the asterisks for whatever name you want of course.
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Splint

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3037 on: July 27, 2015, 03:21:02 pm »

@Splint

You didn't define the entity. Add [ENTITY:****] somewhere below [OBJECT:ENTITY], replacing the asterisks for whatever name you want of course.

Oh for fucks... Well, I feel like a dumbass. Thanks.

DVNO

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3038 on: July 27, 2015, 11:08:06 pm »

For some reason in the entity files, PLAYER_FORTRESS is a functional site tag but no one uses them, not even Dwarves. Can setting the Goblins to only have a preference for player fortresses aid with the Siege drought in 40.24? 

setting [LIKES_SITE:PLAYER_FORTRESS] and removing all other preferences, even tolerance for an Entity's own default site, got me *a* siege in 40.24 at least. I don't know if that was just astronomical odds that I happened to get my only siege in six RL months with 40.24 while using those modded raws or not. Could never get it to happen again, but I haven't been playing DF much since then.

Some independent testing would be nice to have, I'd like to know if I'm going crazy or not. :P   
« Last Edit: July 27, 2015, 11:23:23 pm by DVNO »
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Al mondo mal non e senza rimedio

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Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3039 on: July 27, 2015, 11:33:43 pm »

...the weirdest part of that suggestion is that it may actually work

ImagoDeo

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3040 on: July 28, 2015, 01:44:28 am »

Do [BODY_SIZE] tags instantly apply once a creature hits the specified age, or is there a sloped growth from Point A (current size) to Point B (size at specified age)?
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Putnam

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3041 on: July 28, 2015, 11:43:25 am »

slope

Teneb

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3042 on: July 28, 2015, 12:22:25 pm »

For some reason in the entity files, PLAYER_FORTRESS is a functional site tag but no one uses them, not even Dwarves. Can setting the Goblins to only have a preference for player fortresses aid with the Siege drought in 40.24? 

setting [LIKES_SITE:PLAYER_FORTRESS] and removing all other preferences, even tolerance for an Entity's own default site, got me *a* siege in 40.24 at least. I don't know if that was just astronomical odds that I happened to get my only siege in six RL months with 40.24 while using those modded raws or not. Could never get it to happen again, but I haven't been playing DF much since then.

Some independent testing would be nice to have, I'd like to know if I'm going crazy or not. :P   
I think fortress defense would be the mod to try this out with.

How long did it take, in game seasons, for the siege to appear?
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Monstrous Manual: D&D in DF
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What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

thegamemaster1234

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3043 on: July 28, 2015, 03:21:21 pm »

When using LIQUID_GLOB material emission interactions, how to prevent lag-inducing "floating" particles that just stick around after hitting something? I want to have a shot that activates a syndrome when hitting the target but this is getting in the way.
Anyone else know how to solve this? I can tell it's happening because DFHack shows them in the mouseover list, and FPS *does* decrease dramatically when there's enough of them. They're invisible, immune to targeting, are not considered units, and can't be removed through any method I have employed.
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Furtuka

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3044 on: July 28, 2015, 06:21:03 pm »

What modifications will I need to make to my old mods in order to make them compatible with the current DF version? They were last updated prior to DF2014.
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It's FEF, not FEOF
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