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Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 317631 times)

AceSV

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3105 on: August 11, 2015, 08:40:24 pm »

Okay, I was trying to make wooden combat weapons with a custom reaction at the workshop.  It worked, except in that the weapons aren't made of any material.  When used it combat, the weapon passes through its intended victims most of the time, but occasionally lands a hit somehow. 

Code: [Select]
[REACTION:WOOD_CONE_HAMMER]
[NAME:make wooden cone hammer]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:WOOD:NONE:NONE:NONE]

[PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:WOODCRAFT]

Any idea what that's supposed to look like? 
I also tried switching to [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:NONE:GET_MATERIAL_FROM_REAGENT:WOOD:NONE] after worldgen and that didn't fix it. 
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could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3106 on: August 11, 2015, 08:54:08 pm »

If I were to take a guess, I would say that it may be because it looks like you have an unnecessary NONE in the product line, between the item subtoken and the GET_MATERIAL_FROM_REAGENT argument.
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AceSV

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3107 on: August 11, 2015, 09:46:02 pm »

If I were to take a guess, I would say that it may be because it looks like you have an unnecessary NONE in the product line, between the item subtoken and the GET_MATERIAL_FROM_REAGENT argument.

I took that out and no item showed up at all. 


EDIT:  Whoops, no, [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:GET_MATERIAL_FROM_REAGENT:WOOD:NONE] causes nothing to show up, [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] works the same as before, just a cone hammer made of nothing. 
« Last Edit: August 11, 2015, 09:55:30 pm by AceSV »
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could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

Dirst

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3108 on: August 12, 2015, 08:21:05 am »

This is my first attempt at putting together a megabeast, and I'm doing something... wrong.

I want this guy to lose a stand-up fight against another megabeast because it will have a DFHack special ability that I haven't implemented yet, but it's turned out to be too weak.  The kick attacks are as dangerous as you'd expect from a creature this size, but most of its claw and bite attacks glance away from skin and scale and even a hydra's eye. There have also been a few "passes right through!" results as well.

The concept is a big stone creature covered in soil, basically a mobile hill.  The males have iron teeth and claws; the females have silver teeth and claws.  I suspect the problem is that natural weapon attacks don't play well with metal materials, but I don't know how to fix it.  It seems to do just fine as a worldgen badass... just ineffectual in the arena which would translate to a disappointing fortress or adventurer opponent.

Here are the raws if anyone wants to take a peek and point out the glaringly obvious error I must have made.

Spoiler: raws (click to show/hide)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Muffinator

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3109 on: August 12, 2015, 12:11:45 pm »

So I made some modded creatures here: http://dffd.bay12games.com/file.php?id=11030

And though they show up in object testing arena, and kill stuff and each other, they seem to work okay.. But I generated a few default worlds and couldn't find any sites with any of my creatures in them! Some hippies somewhere should have one or two domesticated right?

I've been playing a fort with this mod and others for a while in areas where they should appear, but I haven't found any yet..
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3110 on: August 12, 2015, 05:01:38 pm »

Nothing seems to be jumping out at me. Nothing that would cause the animal to not appear anyways. One thing I noticed is that the animal's sphere of influence is THE HUNT, which does not exist. HUNTING is a sphere, however.

Are there any errors in your errorlog?
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Muffinator

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3111 on: August 12, 2015, 07:09:25 pm »

Oh dang, thanks for that, I meant hunting, and no error logs pop up on worldgen, are they the same as invalid parameter errors? I dunno, where would the log be?
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BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3112 on: August 12, 2015, 07:11:26 pm »

In the main Dwarf Fortress folder, same folder as the game's application file.
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AceSV

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3113 on: August 12, 2015, 10:12:09 pm »

If I were to take a guess, I would say that it may be because it looks like you have an unnecessary NONE in the product line, between the item subtoken and the GET_MATERIAL_FROM_REAGENT argument.

I took that out and no item showed up at all. 


EDIT:  Whoops, no, [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:GET_MATERIAL_FROM_REAGENT:WOOD:NONE] causes nothing to show up, [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE] works the same as before, just a cone hammer made of nothing.

[DERP]  That works the same because it is the same.  BlackFlyme's suggestion worked correctly,  [PRODUCT:100:1:WEAPON:ITEM_WEAPON_HAMMER_CONE:GET_MATERIAL_FROM_REAGENT:A:NONE] sweet
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could God in fact send a kea to steal Excalibur and thereby usurp the throne of the Britons? 
Furry Fortress 3 The third saga unfurls.  Now with Ninja Frogs and Dogfish Pirates.

Chevaleresse

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3114 on: August 13, 2015, 02:42:07 am »

Not a modding issue, per se, but is there a way to ensure civs appear without them overriding the default ones? My custom evil civilization, despite being restricted to starting in wetlands, manages to choke out all the default civs in worldgen and completely defeat why it exists in the first place. Meanwhile, the other custom civ that settles in glaciers is near-nonexistent, though I think I fixed part of that issue. ([BIOME_SUPPORT:GLACIER] instead of BIOME_SUPPORT:GLACIER:whatever])
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ImagoDeo

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3115 on: August 13, 2015, 11:16:33 am »

Not a modding issue, per se, but is there a way to ensure civs appear without them overriding the default ones? My custom evil civilization, despite being restricted to starting in wetlands, manages to choke out all the default civs in worldgen and completely defeat why it exists in the first place. Meanwhile, the other custom civ that settles in glaciers is near-nonexistent, though I think I fixed part of that issue. ([BIOME_SUPPORT:GLACIER] instead of BIOME_SUPPORT:GLACIER:whatever])

There's a tension between making an evil, warlike civ and keeping other civs alive in world gen. The best way to do it is to generate a larger world, since there's more room for expansion and less ease of conquest. In a small enough world, even goblins can sometimes overrun elves, humans, and/or dwarves entirely and completely take over a whole continent.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Chevaleresse

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3116 on: August 13, 2015, 03:43:14 pm »

It doesn't seem to be an issue with them driving the other civs to extinction so much as it is they get placed way more often than the other civs. Though, I've noticed my Fallen remain particularly extinction-prone, as they rarely expand aggressively in the same way the other civs (even dwarven ones) do, usually only putting up a couple small hamlets.

If anyone can help me, here's the raws for them:


Code: [Select]
[ENTITY:FALLEN]
[CREATURE:FALLEN]
[TRANSLATION:GOBLIN]
[INDIV_CONTROLLABLE]
[CIV_CONTROLLABLE]
[ADVENTURE_TIER:4]
[DIGGER:ITEM_WEAPON_PICK]


[WEAPON:ITEM_WEAPON_DAGGER_SHOCK]
[WEAPON:ITEM_WEAPON_SWORD_SHOCK]
[WEAPON:ITEM_WEAPON_RIFLE_SHOCK]
[AMMO:ITEM_AMMO_SHOCK]
[WEAPON:ITEM_WEAPON_RIFLE_LINE]
[AMMO:ITEM_AMMO_LINE]
[WEAPON:ITEM_WEAPON_PISTOL_SHOCK]
[AMMO:ITEM_AMMO_SHOCK]
[WEAPON:ITEM_WEAPON_CANNON_SHRAPNEL]
[AMMO:ITEM_AMMO_SHRAPNEL]
[WEAPON:ITEM_WEAPON_SWORD_SHORT_TRAINING]
[ARMOR:ITEM_ARMOR_BREASTPLATE:COMMON]
[ARMOR:ITEM_ARMOR_MAIL_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_SHIRT:COMMON]
[ARMOR:ITEM_ARMOR_CLOAK:COMMON]
[ARMOR:ITEM_ARMOR_VEST:COMMON]
[HELM:ITEM_HELM_HELM:COMMON]
[GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
[GLOVES:ITEM_GLOVES_GLOVES:COMMON]
[SHOES:ITEM_SHOES_BOOTS:COMMON]
[SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
[SHOES:ITEM_SHOES_SOCKS:COMMON]
[SHOES:ITEM_SHOES_SHOES:UNCOMMON]
[PANTS:ITEM_PANTS_PANTS:COMMON]
[PANTS:ITEM_PANTS_GREAVES:COMMON]
[PANTS:ITEM_PANTS_LEGGINGS:COMMON]
[SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
[TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
[TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
[TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
[TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
[TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
[TOY:ITEM_TOY_PUZZLEBOX]
[TOY:ITEM_TOY_BOAT]
[TOY:ITEM_TOY_MINIFORGE]
[INSTRUMENT:ITEM_INSTRUMENT_FLUTE]
[INSTRUMENT:ITEM_INSTRUMENT_DRUM]
[TOOL:ITEM_TOOL_NEST_BOX]
[TOOL:ITEM_TOOL_JUG]
[TOOL:ITEM_TOOL_LARGE_POT]
[TOOL:ITEM_TOOL_HIVE]
[TOOL:ITEM_TOOL_MINECART]
[TOOL:ITEM_TOOL_WHEELBARROW]
[TOOL:ITEM_TOOL_STEPLADDER]
[CLOTHING]
[SUBTERRANEAN_CLOTHING]
[CURRENCY_BY_YEAR]
[CURRENCY:COPPER:1]
[CURRENCY:SILVER:5]
[CURRENCY:GOLD:15]
[SELECT_SYMBOL:WAR:NAME_WAR]
[SUBSELECT_SYMBOL:WAR:VIOLENT]
[SELECT_SYMBOL:BATTLE:NAME_BATTLE]
[SUBSELECT_SYMBOL:BATTLE:VIOLENT]
[SELECT_SYMBOL:SIEGE:NAME_SIEGE]
[SUBSELECT_SYMBOL:SIEGE:VIOLENT]
[SELECT_SYMBOL:ROAD:NAME_ROAD]
[SELECT_SYMBOL:TUNNEL:NAME_TUNNEL]
[SELECT_SYMBOL:BRIDGE:NAME_BRIDGE]
[SELECT_SYMBOL:WALL:NAME_WALL]
[SELECT_SYMBOL:REMAINING:ARTIFICE]
[SELECT_SYMBOL:REMAINING:EARTH]
[CULL_SYMBOL:ALL:DOMESTIC]
[CULL_SYMBOL:ALL:SUBORDINATE]
[CULL_SYMBOL:ALL:FLOWERY]
[METAL_PREF]
[GEM_PREF]
[STONE_PREF]
[OUTDOOR_WOOD]
[INDOOR_WOOD]
[INDOOR_FARMING]
[OUTDOOR_GARDENS]
[INDOOR_GARDENS]
[USE_CAVE_ANIMALS]
[USE_ANIMAL_PRODUCTS]
[COMMON_DOMESTIC_PACK]
[COMMON_DOMESTIC_PULL]
[COMMON_DOMESTIC_MOUNT]
[COMMON_DOMESTIC_PET]
[USE_MISC_PROCESSED_WOOD_PRODUCTS]
[EQUIPMENT_IMPROVEMENTS]
[ART_IMAGE_ELEMENT_MODIFIER:PLANT:64]
[ART_IMAGE_ELEMENT_MODIFIER:TREE:64]
[ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
[ADVENTURE_TIER:3]
[FRIENDLY_COLOR:1:0:1]
[DEFAULT_SITE_TYPE:CITY]
[LIKES_SITE:CITY]
[LIKES_SITE:DARK_FORTRESS]
[LIKES_SITE:PLAYER_FORTRESS]
[TOLERATES_SITE:PLAYER_FORTRESS]
[TOLERATES_SITE:DARK_FORTRESS]
[TOLERATES_SITE:CITY]
[TOLERATES_SITE:CAVE_DETAILED]
[SETTLEMENT_BIOME:GLACIER]
[SETTLEMENT_BIOME:TUNDRA]
[START_BIOME:GLACIER]
[START_BIOME:TUNDRA]
[START_BIOME:ANY_DESERT]
[BIOME_SUPPORT:ALL_MAIN:2]
[BIOME_SUPPORT:GLACIER:5]
[BIOME_SUPPORT:TUNDRA:4]
[BIOME_SUPPORT:ANY_DESERT:3]
[PROGRESS_TRIGGER_POPULATION:1]
[PROGRESS_TRIGGER_PRODUCTION:1]
[PROGRESS_TRIGGER_TRADE:1]
[PROGRESS_TRIGGER_POP_SIEGE:3]
[PROGRESS_TRIGGER_PROD_SIEGE:0]
[PROGRESS_TRIGGER_TRADE_SIEGE:0]
[DIPLOMAT_BODYGUARDS]
[MERCHANT_BODYGUARDS]
[ACTIVE_SEASON:WINTER]
[SIEGER]
[ITEM_THIEF]
[AMBUSHER]
[MAX_STARTING_CIV_NUMBER:3]
[MAX_POP_NUMBER:10000]
[MAX_SITE_POP_NUMBER:120]
[RELIGION:PANTHEON]
[RELIGION_SPHERE:CHAOS]
[RELIGION_SPHERE:DARKNESS]
[RELIGION_SPHERE:JEWELS]
[RELIGION_SPHERE:METALS]
[RELIGION_SPHERE:WEALTH]
[RELIGION_SPHERE:DEATH]
[RELIGION_SPHERE:DISCIPLINE]
[RELIGION_SPHERE:HUNTING]
[RELIGION_SPHERE:STRENGTH]
[RELIGION_SPHERE:VICTORY]
[BEAST_HUNTER]
[SCOUT]
[MERCENARY]
[PERMITTED_JOB:MINER]
[PERMITTED_JOB:CARPENTER]
[PERMITTED_JOB:BOWYER]
[PERMITTED_JOB:WOODCUTTER]
[PERMITTED_JOB:MASON]
[PERMITTED_JOB:HUNTER]
[PERMITTED_JOB:TRAPPER]
[PERMITTED_JOB:FURNACE_OPERATOR]
[PERMITTED_JOB:WEAPONSMITH]
[PERMITTED_JOB:ARMORER]
[PERMITTED_JOB:BLACKSMITH]
[PERMITTED_JOB:METALCRAFTER]
[PERMITTED_JOB:GEM_CUTTER]
[PERMITTED_JOB:GEM_SETTER]
[PERMITTED_JOB:LEATHERWORKER]
[PERMITTED_JOB:BONE_CARVER]
[PERMITTED_JOB:WEAVER]
[PERMITTED_JOB:CLOTHIER]
[PERMITTED_JOB:GLASSMAKER]
[PERMITTED_JOB:GELDER]
[PERMITTED_JOB:COOK]
[PERMITTED_JOB:BUTCHER]
[PERMITTED_JOB:TANNER]
[PERMITTED_JOB:PLANTER]
[PERMITTED_JOB:HERBALIST]
[PERMITTED_JOB:BREWER]
[PERMITTED_JOB:MECHANIC]
[PERMITTED_JOB:SIEGE_ENGINEER]
[PERMITTED_JOB:SIEGE_OPERATOR]
[PERMITTED_JOB:DIAGNOSER]
[PERMITTED_JOB:BONE_SETTER]
[PERMITTED_JOB:SUTURER]
[PERMITTED_JOB:SURGEON]
[PERMITTED_REACTION:TAN_A_HIDE]
[PERMITTED_REACTION:RENDER_FAT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT]
[PERMITTED_REACTION:BREW_DRINK_FROM_PLANT_GROWTH]
[PERMITTED_REACTION:MAKE_MEAD]
[PERMITTED_REACTION:PROCESS_PLANT_TO_BAG]
[PERMITTED_REACTION:BITUMINOUS_COAL_TO_COKE]
[PERMITTED_REACTION:LIGNITE_TO_COKE]
[PERMITTED_REACTION:BRASS_MAKING]
[PERMITTED_REACTION:BRASS_MAKING2]
[PERMITTED_REACTION:BRONZE_MAKING]
[PERMITTED_REACTION:BRONZE_MAKING2]
[PERMITTED_REACTION:ELECTRUM_MAKING]
[PERMITTED_REACTION:ELECTRUM_MAKING2]
[PERMITTED_REACTION:BILLON_MAKING]
[PERMITTED_REACTION:BILLON_MAKING2]
[PERMITTED_REACTION:PEWTER_FINE_MAKING]
[PERMITTED_REACTION:PEWTER_FINE_MAKING2]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING]
[PERMITTED_REACTION:PEWTER_TRIFLE_MAKING2]
[PERMITTED_REACTION:PEWTER_LAY_MAKING]
[PERMITTED_REACTION:PIG_IRON_MAKING]
[PERMITTED_REACTION:STEEL_MAKING]
[PERMITTED_REACTION:NICKEL_SILVER_MAKING]
[PERMITTED_REACTION:BLACK_BRONZE_MAKING]
[PERMITTED_REACTION:STERLING_SILVER_MAKING]
[PERMITTED_REACTION:ROSE_GOLD_MAKING]
[PERMITTED_REACTION:BISMUTH_BRONZE_MAKING]
[PERMITTED_REACTION:ADAMANTINE_WAFERS]
[WORLD_CONSTRUCTION:TUNNEL]
[WORLD_CONSTRUCTION:BRIDGE]
[WORLD_CONSTRUCTION:ROAD]
[ETHIC:KILL_ENTITY_MEMBER:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:KILL_NEUTRAL:ACCEPTABLE]
[ETHIC:KILL_ENEMY:REQUIRED]
[ETHIC:KILL_ANIMAL:ACCEPTABLE]
[ETHIC:KILL_PLANT:ACCEPTABLE]
[ETHIC:TORTURE_AS_EXAMPLE:ACCEPTABLE]
[ETHIC:TORTURE_FOR_INFORMATION:MISGUIDED]
[ETHIC:TORTURE_FOR_FUN:MISGUIDED]
[ETHIC:TORTURE_ANIMALS:MISGUIDED]
[ETHIC:TREASON:PUNISH_CAPITAL]
[ETHIC:OATH_BREAKING:PUNISH_CAPITAL]
[ETHIC:LYING:PERSONAL_MATTER]
[ETHIC:VANDALISM:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:TRESPASSING:JUSTIFIED_IF_GOOD_REASON]
[ETHIC:THEFT:PERSONAL_MATTER]
[ETHIC:ASSAULT:PERSONAL_MATTER]
[ETHIC:SLAVERY:PUNISH_SERIOUS]
[ETHIC:EAT_SAPIENT_OTHER:APPALLING]
[ETHIC:EAT_SAPIENT_KILL:APPALLING]
[ETHIC:MAKE_TROPHY_SAME_RACE:SHUN]
[ETHIC:MAKE_TROPHY_SAPIENT:PERSONAL_MATTER]
[ETHIC:MAKE_TROPHY_ANIMAL:ACCEPTABLE]
[VALUE:LAW:-10]
[VALUE:LOYALTY:0]
[VALUE:FRIENDSHIP:0]
[VALUE:POWER:50]
[VALUE:TRUTH:-10]
[VALUE:CUNNING:10]
[VALUE:ELOQUENCE:0]
[VALUE:FAIRNESS:-15]
[VALUE:DECORUM:-5]
[VALUE:TRADITION:10]
[VALUE:ARTWORK:15]
[VALUE:COOPERATION:-5]
[VALUE:INDEPENDENCE:20]
[VALUE:STOICISM:-5]
[VALUE:INTROSPECTION:0]
[VALUE:SELF_CONTROL:0]
[VALUE:TRANQUILITY:-15]
[VALUE:HARMONY:-20]
[VALUE:MERRIMENT:0]
[VALUE:CRAFTSMANSHIP:0]
[VALUE:MARTIAL_PROWESS:50]
[VALUE:SKILL:30]
[VALUE:HARD_WORK:0]
[VALUE:SACRIFICE:-5]
[VALUE:COMPETITION:30]
[VALUE:PERSEVERANCE:5]
[VALUE:LEISURE_TIME:-10]
[VALUE:COMMERCE:0]
[VALUE:ROMANCE:0]
[VALUE:NATURE:0]
[VALUE:PEACE:-20]
[WILL_ACCEPT_TRIBUTE]
[LAND_HOLDER_TRIGGER:1:20:10000:100000]
[LAND_HOLDER_TRIGGER:2:20:20000:200000]
[LAND_HOLDER_TRIGGER:3:20:30000:300000]
[POSITION:KELL]
[NAME:kell:kells]
[NUMBER:1]
[SQUAD:10:kell's guard:kell's guards]
[ALLOWED_CREATURE:FALLEN:MASSIVE]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:BARON:ALL]
[PRECEDENCE:1]
[RULES_FROM_LOCATION]
[MENIAL_WORK_EXEMPTION]
[MENIAL_WORK_EXEMPTION_SPOUSE]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[COLOR:5:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:10]
[MANDATE_MAX:5]
[REQUIRED_BOXES:10]
[REQUIRED_CABINETS:5]
[REQUIRED_RACKS:5]
[REQUIRED_STANDS:5]
[REQUIRED_OFFICE:10000]
[REQUIRED_BEDROOM:10000]
[REQUIRED_DINING:10000]
[REQUIRED_TOMB:10000]
[POSITION:ARCHON]
[NAME:archon priest:archons]
[NUMBER:1]
[SQUAD:10:archon's guard:archon's guards]
[ALLOWED_CREATURE:FALLEN:MASSIVE]
[APPOINTED_BY:MONARCH]
[RESPONSIBILITY:RELIGION]
[PRECEDENCE:50]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:3]
[REQUIRED_STANDS:3]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[REQUIRED_TOMB:1]
[POSITION:BARON]
[NAME:baron:barons]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[ALLOWED_CREATURE:FALLEN:CAPTAIN]
[APPOINTED_BY:KELL]
[COMMANDER:REAVER:ALL]
[PRECEDENCE:100]
[MENIAL_WORK_EXEMPTION]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:1]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:100]
[REQUIRED_BEDROOM:100]
[REQUIRED_DINING:100]
[MILITARY_SCREEN_ONLY]
[POSITION:REAVER]
[NAME:reaver:reavers]
[NUMBER:AS_NEEDED]
[SQUAD:10:soldier:soldiers]
[APPOINTED_BY:KELL]
[PRECEDENCE:190]
[DO_NOT_CULL]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:1]
[REQUIRED_BEDROOM:1]
[REQUIRED_DINING:1]
[MILITARY_SCREEN_ONLY]
[POSITION:MILITIA_COMMANDER]
[NAME:guard captain:guard captains]
[SITE]
[NUMBER:1]
[SQUAD:10:guard:guards]
[ALLOWED_CREATURE:FALLEN:CAPTAIN]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[RESPONSIBILITY:MILITARY_STRATEGY]
[COMMANDER:MILITIA_CAPTAIN:ALL]
[PRECEDENCE:120]
[DO_NOT_CULL]
[DUTY_BOUND]
[POSITION:MILITIA_CAPTAIN]
[NAME:squad captain:squad captains]
[SITE]
[NUMBER:AS_NEEDED]
[SQUAD:10:guard:guards]
[APPOINTED_BY:MILITIA_COMMANDER]
[PRECEDENCE:200]
[DO_NOT_CULL]
[DUTY_BOUND]
[MILITARY_SCREEN_ONLY]
[POSITION:CAPTAIN_OF_THE_GUARD]
[NAME:enforcer:enforcers]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:LAW_ENFORCEMENT]
[RESPONSIBILITY:EXECUTIONS]
[EXECUTION_SKILL:SWORD]
[SQUAD:10:enforcer lackey:enforcer lackeys]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:105]
[DO_NOT_CULL]
[COLOR:1:0:1]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[REQUIRED_BOXES:1]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:250]
[REQUIRED_BEDROOM:250]
[REQUIRED_DINING:250]
[POSITION:EXPEDITION_LEADER]
[NAME:expedition leader:expedition leaders]
[SITE]
[NUMBER:1]
[REPLACED_BY:MAYOR]
[RULES_FROM_LOCATION]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[PRECEDENCE:110]
[DO_NOT_CULL]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[POSITION:MAYOR]
[NAME:mayor:mayors]
[SITE]
[NUMBER:1]
[RESPONSIBILITY:MEET_WORKERS]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MILITARY_GOALS]
[REQUIRES_POPULATION:50]
[RULES_FROM_LOCATION]
[ELECTED]
[PRECEDENCE:60]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[COLOR:5:0:0]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:2]
[MANDATE_MAX:1]
[REQUIRED_BOXES:2]
[REQUIRED_CABINETS:1]
[REQUIRED_RACKS:1]
[REQUIRED_STANDS:1]
[REQUIRED_OFFICE:500]
[REQUIRED_BEDROOM:500]
[REQUIRED_DINING:500]
[POSITION:CHIEF_MEDICAL_DWARF]
[NAME:chief medical officer:chief medical officers]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:HEALTH_MANAGEMENT]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:165]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BROKER]
[NAME:broker:brokers]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:TRADE]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:170]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[POSITION:BOOKKEEPER]
[NAME:bookkeeper:bookkeepers]
[SITE]
[REQUIRES_MARKET]
[NUMBER:1]
[RESPONSIBILITY:ACCOUNTING]
[APPOINTED_BY:EXPEDITION_LEADER]
[APPOINTED_BY:MAYOR]
[PRECEDENCE:180]
[DO_NOT_CULL]
[COLOR:5:0:0]
[DUTY_BOUND]
[REQUIRED_OFFICE:1]
[POSITION:DIPLOMAT]
[NAME:diplomat:diplomats]
[NUMBER:1]
[RESPONSIBILITY:MAKE_INTRODUCTIONS]
[RESPONSIBILITY:MAKE_PEACE_AGREEMENTS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[APPOINTED_BY:MONARCH]
[PRECEDENCE:70]
[DO_NOT_CULL]
[COLOR:7:0:1]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[DEMAND_MAX:3]
[REQUIRED_BOXES:3]
[REQUIRED_CABINETS:2]
[REQUIRED_RACKS:2]
[REQUIRED_STANDS:2]
[REQUIRED_OFFICE:1500]
[REQUIRED_BEDROOM:1500]
[REQUIRED_DINING:1500]
[POSITION:FORCED_ADMINISTRATOR]
[NAME:administrator:administrators]
[CONQUERED_SITE]
[FLASHES]
[BRAG_ON_KILL]
[CHAT_WORTHY]
[DO_NOT_CULL]
[KILL_QUEST]
[EXPORTED_IN_LEGENDS]
[DETERMINES_COIN_DESIGN]
[MENIAL_WORK_EXEMPTION]
[SLEEP_PRETENSION]
[PUNISHMENT_EXEMPTION]
[ACCOUNT_EXEMPT]
[DUTY_BOUND]
[COLOR:5:0:0]
[MANDATE_MAX:2]
[DEMAND_MAX:3]
[PRECEDENCE:65]
[NUMBER:1]
[RESPONSIBILITY:LAW_MAKING]
[RESPONSIBILITY:RECEIVE_DIPLOMATS]
[RESPONSIBILITY:MAKE_TOPIC_AGREEMENTS]
[RESPONSIBILITY:MEET_WORKERS]
[STONE_SHAPE:OVAL_CABOCHON]
[STONE_SHAPE:ROUND_CABOCHON]
[STONE_SHAPE:CUSHION_CABOCHON]
[STONE_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:OVAL_CABOCHON]
[GEM_SHAPE:ROUND_CABOCHON]
[GEM_SHAPE:CUSHION_CABOCHON]
[GEM_SHAPE:RECTANGULAR_CABOCHON]
[GEM_SHAPE:POINT_CUT_GEM]
[GEM_SHAPE:TABLE_CUT_GEM]
[GEM_SHAPE:SINGLE_CUT_GEM]
[GEM_SHAPE:ROSE_CUT_GEM]
[GEM_SHAPE:BRIOLETTE_CUT_GEM]
[GEM_SHAPE:EMERALD_CUT_GEM]
[GEM_SHAPE:MARQUISE_CUT_GEM]
[GEM_SHAPE:OVAL_CUT_GEM]
[GEM_SHAPE:PEAR_CUT_GEM]
[GEM_SHAPE:SQUARE_BRILLIANT_CUT_GEM]
[GEM_SHAPE:RADIANT_CUT_GEM]
[GEM_SHAPE:TRILLION_CUT_GEM]
[GEM_SHAPE:ROUND_BRILLIANT_CUT_GEM]
[GEM_SHAPE:BAGUETTE_CUT_GEM]
[GEM_SHAPE:TAPERED_BAGUETTE_CUT_GEM]
[GEM_SHAPE:CUSHION_CUT_GEM]
[GEM_SHAPE:OCTAGON_CUT_GEM]
[GEM_SHAPE:SQUARE_CUT_GEM]
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.

BlackFlyme

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3117 on: August 13, 2015, 04:30:12 pm »

That's odd. Civilizations should be placed in roughly even amounts. The only things I can think of asking would be about the size of your worlds, the amount of civilizations set to spawn, how many civilizations there are, and if you have accidentally disabled the default ones.
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Scoops Novel

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3118 on: August 14, 2015, 09:10:18 am »

This is my first stab at modding. What resources are there? My plans are on these lines.
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Chevaleresse

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Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #3119 on: August 14, 2015, 11:50:24 pm »

I think I fixed part of the issue, though they seem entirely unwilling to do anything outside of their [SETTLEMENT_BIOME]s. I also forgot [BUILDS_OUTDOOR_FORTIFICATIONS], and these together seem to allow them to actually exist now. Kinda wish [ITEM_THIEF] didn't mean automatic war with everyone, though; I want them to still trade with the player occasionally, and I hoped their ethics would be enough to get wars to start.
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If you like my work, consider becoming a patron. (Since apparently people think this is a requirement: no, my game(s) are free to play and always will be.
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