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Author Topic: First Impressions .40.01 AND BEYOND!  (Read 74196 times)

Aristion

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Re: First Impressions .40.01
« Reply #270 on: July 09, 2014, 03:57:25 pm »

Has anyone determined how good divine metal gear is?
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I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
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Broseph Stalin

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Re: First Impressions .40.01
« Reply #271 on: July 09, 2014, 04:02:27 pm »

... Try it with a few masterwork mechanisms, it's possible they're just sort of badass and the random number god has shown them favor.
Yeah, if it means masterwork is the only thing that works, on a first attack, the first time the goblins are seen?  I'd say that's not working as intended. (imho)

I'll test other trap components first before I invest the time to train up a Legendary mechanic.

Something is definitely odd/different though.  Doing this exact same thing in 34.11, those goblins would have been skewered into chunky salsa, 99% of the time.

It's fine if traps are supposed to be ineffective.  If that's the goal, then mission accomplished.  It does sort of make you wonder, though, IF that is the goal, why have them at all?  I mean, these are just your garden variety goblins.  They're nothing special, and should be skewered to death in a hallway lined with traps.

I can make the save available, if anyone wants it, just PM me.

Right but what the problem actually is depends on what forces are actually in play. Maybe Toady nerfed traps, maybe you found a band of goblin badasses, maybe you got some bad luck. Devising experiments to narrow down possibilities is the cornerstone of !!SCIENCE!!.

Liber celi

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Re: First Impressions .40.01
« Reply #272 on: July 09, 2014, 04:07:13 pm »

Warfare is now mainly psychological in nature.
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KingKaol

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Re: First Impressions .40.01
« Reply #273 on: July 09, 2014, 04:13:45 pm »

Do marksmen train at archery targets yet?
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Splint

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Re: First Impressions .40.01
« Reply #274 on: July 09, 2014, 04:15:10 pm »

Do marksmen train at archery targets yet?

They did before, but when active the range needed to be in thier assigned barracks area (that is, the designated area needed to have the ranges in it.)

Jackboot

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Re: First Impressions .40.01
« Reply #275 on: July 09, 2014, 04:16:14 pm »

Warfare is now mainly psychological in nature.

Kind of realistic, when you think about it. Most battles in ancient times IRL were more about which sides routed first rather than who killed the most. Plus it'll be fun to figure out how to catapult out corpses at the enemies just before releasing the macedwarves on the horrified goblins...
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I gave a baroness a three story golden tower from which to rule and filled it with gem encrusted gold, silver, and platinum furniture. The knowledge that someone else had a sort of nice room drove her to suicide despite having no other unhappy thoughts.

Tomcost

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Re: First Impressions .40.01
« Reply #276 on: July 09, 2014, 04:32:31 pm »

Warfare is now mainly psychological in nature.

Kind of realistic, when you think about it. Most battles in ancient times IRL were more about which sides routed first rather than who killed the most. Plus it'll be fun to figure out how to catapult out corpses at the enemies just before releasing the macedwarves on the horrified goblins...
DF 0.40: non-necromantic weaponization of corpses.

But maybe the demoralizing thing is to watch something die. In which case, you now have something to do with your spare cats.

Also, minecart shotguns.

Cerol Lenslens

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Re: First Impressions .40.01
« Reply #277 on: July 09, 2014, 04:41:03 pm »

Welp, the guy who climbed into the river ravine was still at it, so I breached fortress security and tunneled down to his landing spot to give him a way into the fortress that didn't involve climbing up over the smoothed walls. He ignored it, climbed back up the wall, and died of dehydration, falling right back into the river for the eighty millionth time. Then one of the other founders, who was crossing one of the bridges to install a ramp, cancelled her job in horror after she got a glimpse of the dead guy in the river below.

Rather hilariously, I'd checked out the guy who died shortly before his death, and he supposedly had nerves of steel. I bet he wouldn't have cancelled his job...
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Liber celi

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Re: First Impressions .40.01
« Reply #278 on: July 09, 2014, 04:49:26 pm »

Warfare is now mainly psychological in nature.
Kind of realistic, when you think about it. Most battles in ancient times IRL were more about which sides routed first rather than who killed the most. Plus it'll be fun to figure out how to catapult out corpses at the enemies just before releasing the macedwarves on the horrified goblins...

Reminds me of this article which in turn reminded me of DF a lot...
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Puzzlemaker

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Re: First Impressions .40.01
« Reply #279 on: July 09, 2014, 04:56:14 pm »

Warfare is now mainly psychological in nature.

Kind of realistic, when you think about it. Most battles in ancient times IRL were more about which sides routed first rather than who killed the most. Plus it'll be fun to figure out how to catapult out corpses at the enemies just before releasing the macedwarves on the horrified goblins...

Actually, I am excited that DF is going that route.  I think it's like 20% casualties before people start routing?
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Broseph Stalin

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Re: First Impressions .40.01
« Reply #280 on: July 09, 2014, 04:57:33 pm »


DF 0.40: non-necromantic weaponization of corpses.

But maybe the demoralizing thing is to watch something die. In which case, you now have something to do with your spare cats.

Also, minecart shotguns.
It's both, they react to corpses, death, and injury, I had a serious problem with wood hauling because a dwarves kept seeing the mangled corpses of owl men and being gripped by existential terror. .

Zanzetkuken The Great

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Re: First Impressions .40.01
« Reply #281 on: July 09, 2014, 05:00:17 pm »

Plus it'll be fun to figure out how to catapult out corpses at the enemies just before releasing the macedwarves on the horrified goblins...

It'd be interesting if, when siege engines for invaders are implemented, after you do that to them, the next time they come back, they pull the same tactic on you, or perform it on another battlefield.  Even if it was a one-off thing, that'd be awesome that they basically learned a new warfare tactic from you.
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Jacob/Lee

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Re: First Impressions .40.01
« Reply #282 on: July 09, 2014, 05:04:53 pm »

"Discipline" is a skill you can give combatants in arena mode that determines how well they take morale checks. I had a fistfight between a grand master in discipline and somebody with no skill and the no-skill guy immediately panics and runs, gaining a bit of experience from the event. I wonder how you can train it in dwarf mode...

chaosgear

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Re: First Impressions .40.01
« Reply #283 on: July 09, 2014, 05:22:18 pm »

"Discipline" is a skill you can give combatants in arena mode that determines how well they take morale checks. I had a fistfight between a grand master in discipline and somebody with no skill and the no-skill guy immediately panics and runs, gaining a bit of experience from the event. I wonder how you can train it in dwarf mode...
Perhaps sparring? Maybe just being exposed to a hostile creature? Just have a goblin walled in in your dining hall and everyone who sees it gets a little discipline? We'll need to test this. Then find a danger room equivalent.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

Mickey Blue

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Re: First Impressions .40.01
« Reply #284 on: July 09, 2014, 05:32:09 pm »

So far pretty interesting, same experience with trees as other people here, and some fun little fights here and there though nothing big yet (early on). Genning a new world to try our reclaiming an NPC fort and to check out legends mode.

Much more lag than in the past, normally I run the game at 60fps (I just prefer that to dwarves racing around) but my game can't even keep up with that.

Will comment with anything new.
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