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Author Topic: First Impressions .40.01 AND BEYOND!  (Read 74183 times)

Broseph Stalin

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Re: First Impressions .40.01
« Reply #255 on: July 09, 2014, 01:10:49 pm »

In Adventurer Mode, I find neck-strikes to be far too easy. A quick axe to the neck will often incapacitate someone, if not outright kill. Once they're on the ground, a heavy strike will often sever the neck. Hilariously, the body part you find is the neck, not head, although butchering it does yield the skull and brainparts.

I also went to a place that had been described as a market, that 24 nearby villages used. I was with a human civ that, curiously, had a lot of dwarves in it. The place was listed as a fortress. When I get there, there was a ton of dwarves and goblins or various professions milling about in a panic, all with the No Quarter stance to me. The ones who were trying to flee kept trying to climb the walls of an enclosed building. Trying to ask to stop the pointless panic was useless, and when one of the dwarven children punched me, declaring that they wanted to cease existing, I started killing them. After crippling the mayor, I declared myself owner of the site. That changed nothing, except I was titled lord of the place in Legends mode. I proceeded to chop the necks of more dwarven children with my silver battle axe, until everyone was panicking about death. Then a bunch of cats appeared.

The throat is also much easier to hit now.

PDF urist master

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Re: First Impressions .40.01
« Reply #256 on: July 09, 2014, 01:30:28 pm »

you can put flour bags in barrels now.
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CaptainArchmage

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Re: First Impressions .40.01
« Reply #257 on: July 09, 2014, 01:40:08 pm »

Iíve finally gotten around to some playthrough with Outpost Heavymetal (see: http://www.bay12forums.com/smf/index.php?topic=140026.0). It hasnít been an in-game day since unpausing and I now have a river full of carp overcome with terror from a giant sponge:



This release is brilliant. 8)
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Tomcost

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Re: First Impressions .40.01
« Reply #258 on: July 09, 2014, 01:41:12 pm »

A carp fleeing? THIS IS NOT DF ANYMORE

vjek

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Re: First Impressions .40.01
« Reply #259 on: July 09, 2014, 01:42:37 pm »

Trying to see how effective trap hallways are now;  had a vile force of darkness show up one year after embark.

I was almost ready, had 10 x 10 enormous iron corkscrews set up, goblins walked right through them.  I'm like... wha?



Similar results for the other 9 goblins in the squad.  I'll try serrated discs, next.
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Henny

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Re: First Impressions .40.01
« Reply #260 on: July 09, 2014, 02:02:13 pm »

A carp fleeing? THIS IS NOT DF ANYMORE
To be fair, it's a giant sponge they're fleeing from.
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Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Henny

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Re: First Impressions .40.01
« Reply #261 on: July 09, 2014, 02:03:18 pm »

EDIT: Double post.
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Grey langurs came over to steal something, only to be overcome by terror when they realized that they were stealing +grey langur bone gauntlets+.

Broseph Stalin

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Re: First Impressions .40.01
« Reply #262 on: July 09, 2014, 02:11:21 pm »

Trying to see how effective trap hallways are now;  had a vile force of darkness show up one year after embark.

I was almost ready, had 10 x 10 enormous iron corkscrews set up, goblins walked right through them.  I'm like... wha?



Similar results for the other 9 goblins in the squad.  I'll try serrated discs, next.

What kind of mechanisms are you using?

Dunamisdeos

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Re: First Impressions .40.01
« Reply #263 on: July 09, 2014, 02:42:18 pm »

Anyone else notice that Liason meetings move at hyperspeed now? That's a huge improvement.
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vjek

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Re: First Impressions .40.01
« Reply #264 on: July 09, 2014, 02:57:18 pm »

... What kind of mechanisms are you using?
I've never had mechanism quality make a difference, so I'm not sure what you mean?
In this case, they're all the same variation of quality as the trap component, plain, -, +, and *.
Made out of marble or rock salt.
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greycat

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Re: First Impressions .40.01
« Reply #265 on: July 09, 2014, 02:59:08 pm »

Mechanism quality is supposed to determine the trap's chance of hitting (analogous to weapon skill for a live attacker, I think).
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vjek

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Re: First Impressions .40.01
« Reply #266 on: July 09, 2014, 03:04:47 pm »

All the traps act the same, regardless of the quality, in this case. (plain is the same as - or +).

They all miss, unless I block the path, and the goblin "stands" on the trap.  For example, if I build a wall, they stand on the trap and die, as it hits them.  It seems like when they have a path, it doesn't?

yes, this is all very strange, and not at all like 34.11, with respect to traps.

Finally, when the squad leader died, the 40.01 behavior is even worse than the 34.11 behavior.  Not only does the squad halt and stand there doing nothing like they did in 34.11, two of the goblins are switching places as fast as they can (they swap every 11 ticks), for no apparent reason.  This, as expected, is crushing FPS/performance.
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Broseph Stalin

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Re: First Impressions .40.01
« Reply #267 on: July 09, 2014, 03:09:21 pm »

All the traps act the same, regardless of the quality, in this case. (plain is the same as - or +).

They all miss, unless I block the path, and the goblin "stands" on the trap.  For example, if I build a wall, they stand on the trap and die, as it hits them.  It seems like when they have a path, it doesn't?

yes, this is all very strange, and not at all like 34.11, with respect to traps.

Finally, when the squad leader died, the 40.01 behavior is even worse than the 34.11 behavior.  Not only does the squad halt and stand there doing nothing like they did in 34.11, two of the goblins are switching places as fast as they can (they swap every 11 ticks), for no apparent reason.  This, as expected, is crushing FPS/performance.

Try it with a few masterwork mechanisms, it's possible they're just sort of badass and the random number god has shown them favor.

Staalo

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Re: First Impressions .40.01
« Reply #268 on: July 09, 2014, 03:17:34 pm »

Downloaded, rolled a new world and started a new fortress.

Just after the first summer had rolled in, three kobold thieves appeared at the same time. My militia commander/only soldier was sent to deal with the little buggers since they wouldn't leave and kept climbing to trees in panic. The soldier in question - Domas Thornrims, a marksdwarf - didn't bother to equip any bolts from the stockpile and preferred to wrestle the 'bolds instead.

The first thief was quickly disposed of: Domas climbed after the treed kobold and threw a punch to neck and another to head, resulting in both bodyparts exploding with gore. After this slaughter Domas seemed to collapse in horror, with dramatic quotes in the combat logs: "Death... The horror... Our time in The Enchanted Planets is so brief... Begone fear!"

While the brave militia commander was busy being horrified one thief managed to escape from the map but the another was still running around aimlessly. It tried to climb to a tree again but Domas grabbed a hold of it's loincloth and prevented it from climbing any higher. After this he proceeded to strangle the kobold right there on the tree branch, while standing on the ground himself. I'm having trouble visualizing this myself; was he using a ladder?

Domas kept strangling the unconscious thief for days, himself passing out from exhaustion several times. Finally the deed was done and he crawled exhausted back to the fortress, leaving the kobold corpse dangling from the tree branch.

Liking so far what I'm seeing... though combat seems to be even more slapstick than in 34.11.
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vjek

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Re: First Impressions .40.01
« Reply #269 on: July 09, 2014, 03:22:33 pm »

... Try it with a few masterwork mechanisms, it's possible they're just sort of badass and the random number god has shown them favor.
Yeah, if it means masterwork is the only thing that works, on a first attack, the first time the goblins are seen?  I'd say that's not working as intended. (imho)

I'll test other trap components first before I invest the time to train up a Legendary mechanic.

Something is definitely odd/different though.  Doing this exact same thing in 34.11, those goblins would have been skewered into chunky salsa, 99% of the time.

It's fine if traps are supposed to be ineffective.  If that's the goal, then mission accomplished.  It does sort of make you wonder, though, IF that is the goal, why have them at all?  I mean, these are just your garden variety goblins.  They're nothing special, and should be skewered to death in a hallway lined with traps.

I can make the save available, if anyone wants it, just PM me.
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