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Author Topic: Best DF2014 conversations  (Read 52009 times)

Emma

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Re: Best DF2014 conversations
« Reply #75 on: July 11, 2014, 02:05:44 am »



Apparently slapping people in the neck with a dangerous weapon is now suspicious.
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klefenz

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Re: Best DF2014 conversations
« Reply #76 on: July 11, 2014, 08:17:14 am »



Apparently slapping people in the neck with a dangerous weapon is now suspicious.
It was just a silver sword.

palu

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Re: Best DF2014 conversations
« Reply #77 on: July 11, 2014, 11:08:47 am »

Telling someone about how I killed the lord and took over.
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Hmph, palu showing off that reading-the-instructions superpower.
The internet encourages thoughtful, intelligent discussion and if you disagree I hate you.
DFHack DF2015 progress:

IndigoFenix

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Re: Best DF2014 conversations
« Reply #78 on: July 11, 2014, 11:35:11 am »

Whatever happened to editing speech strings in the data/speech folder?  Seems like this would be the best place to implement that system.  Then we could have 50 different phrases to use in place of 'it was inevitable'.

duckman

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Re: Best DF2014 conversations
« Reply #79 on: July 11, 2014, 12:55:18 pm »



Apparently slapping people in the neck with a dangerous weapon is now suspicious.
It was just a silver sword.
Yeah, you'd need to pommel strike them for it to be considered dangerous.
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Untelligent

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Re: Best DF2014 conversations
« Reply #80 on: July 12, 2014, 01:55:40 pm »

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The World Without Knifebear A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.

Sergarr

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Re: Best DF2014 conversations
« Reply #81 on: July 12, 2014, 03:38:10 pm »


There really should be a system where people who consider you an enemy would not talk to you.
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._.
Re: Best DF2014 conversations
« Reply #82 on: July 12, 2014, 04:02:04 pm »


There really should be a system where people who consider you an enemy would not talk to you.

There is. It just doesn't work correctly all the time.

This kid who watched me murder his parents refuses to talk to me. Whenever I speak to him, he just spits and calls me a murderer, then runs over and tells my companion there is a plot to kill me.
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Leafsnail

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Re: Best DF2014 conversations
« Reply #83 on: July 12, 2014, 05:46:48 pm »

Night creature conversations are the best.  Sadly he couldn't give me directions to the elk bird who attacked him earlier.

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Sylveadiff

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Re: Best DF2014 conversations
« Reply #84 on: July 12, 2014, 05:49:35 pm »

Night creature conversations are the best.  Sadly he couldn't give me directions to the elk bird who attacked him earlier.





Do night creatures know that they are night creatures?
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"I just wanted to eat the yummy"~Glass, Pantheon RPG

Leafsnail

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Re: Best DF2014 conversations
« Reply #85 on: July 12, 2014, 06:08:27 pm »

Doesn't seem like it.  I also just passed a bunch of Raven Women who all bragged to each other about how they just attacked me (none of them actually thought to actually try and hit me, though).
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Kishmond

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Re: Best DF2014 conversations
« Reply #86 on: July 12, 2014, 09:23:35 pm »

Me: Where are you traveling?
Human: I'm on an important mission.
*human stabs me with a pike*

Selleri

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Re: Best DF2014 conversations
« Reply #87 on: July 12, 2014, 09:47:26 pm »

I love the casual dialogue in the face of danger
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Nasikabatrachus

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Re: Best DF2014 conversations
« Reply #88 on: July 12, 2014, 10:43:27 pm »

I asked someone where I was after telling them about my lethal, heroic deeds:

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"I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins--it wanteth to laugh." Thus Spake Zarathustra, chapter 7, Friedrich Nietzsche

RealFear

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Re: Best DF2014 conversations
« Reply #89 on: July 12, 2014, 11:25:57 pm »


There really should be a system where people who consider you an enemy would not talk to you.

There is. It just doesn't work correctly all the time.

This kid who watched me murder his parents refuses to talk to me. Whenever I speak to him, he just spits and calls me a murderer, then runs over and tells my companion there is a plot to kill me.

Anybody will talk to you just fine if you skip "greet listener"
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It's a reverse hostage situation, if you kill the snatchers they'll fill your fort with babies.
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