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Author Topic: DF2014 Question and Answer Thread  (Read 435728 times)

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1095 on: January 01, 2015, 10:45:52 am »

So if they just keep entering and leaving the map unharmed, I pretty much have all the time in the world to try to catch them?  Seriously, I think I can hear them laughing at me sometimes.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1096 on: January 01, 2015, 11:05:35 am »

if they are thieves a small valuable loot stash surrounded by cages and roofed will work . . .

  If not than try to observe their flight path, and trap the most traveled location.  elevated Platues are the likeliest, because they likely wont adjust their flight altitude.  And consider building a platform for them.  Agiant cage with cage traps.
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1097 on: January 01, 2015, 11:13:01 am »

!!No!!

a wall adjacent to a stair case.  then stripes of 1 by 'x'  long floors with traps on them!

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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Badger Storm

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Re: DF2014 Question and Answer Thread
« Reply #1098 on: January 01, 2015, 04:13:24 pm »

So, can a floor alone work as support for another floor, resulting in something not unlike a very long diving board?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1099 on: January 01, 2015, 04:15:34 pm »

yup
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

xaritscin

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Re: DF2014 Question and Answer Thread
« Reply #1100 on: January 02, 2015, 12:48:07 am »

couldnt find any information about this.

i know abandoning a fort is well, leave it to rot and items will be scattered all around the map if they werent in containers.

im looking at the possibility of retiring a fort and visit it in adventure mode. also im reaching FPS death so it had to be done sooner or later.

i want to know. what happens when you retire a fort? or whats the different between a retired fort and an abandoned one?
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1101 on: January 02, 2015, 04:21:15 am »

What damages Obsidian hatch covers? I've got an XX+obsidian hatch cover+XX and I'm curious as to what bashed (or scratched) it around.
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BlackFlyme

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Re: DF2014 Question and Answer Thread
« Reply #1102 on: January 02, 2015, 04:23:12 am »

What damages Obsidian hatch covers? I've got an XX+obsidian hatch cover+XX and I'm curious as to what bashed (or scratched) it around.

Any building destroyers, or tantrumming dwarves? Those would be the first to come to my mind.
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1103 on: January 02, 2015, 04:44:25 am »

Any building destroyers, or tantrumming dwarves? Those would be the first to come to my mind.
I thought they just deconstructed buildings, not damaged them without deconstructing.
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Pink Photon

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Re: DF2014 Question and Answer Thread
« Reply #1104 on: January 06, 2015, 11:40:13 am »

I've seen both. A 1 year-old dwarven child with a lung injury recently ate my mayor's weapon rack.

EDIT: I can't recall if this was before or after said child beat up said mayor.
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ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1105 on: January 06, 2015, 12:02:03 pm »

First comes love,
then comes marriage ...?

Two pairs of my original seven dwarves are lovers. They have been for nine years now. Is marriage on the cards at some point? Or could they be afraid of commitment?
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1106 on: January 06, 2015, 12:03:34 pm »

First comes love,
then comes marriage ...?

Two pairs of my original seven dwarves are lovers. They have been for nine years now. Is marriage on the cards at some point? Or could they be afraid of commitment?
Dwarves don't socialize and get married, reports say.
  They do, however, adopt lovers if  they roll that commitment level.

    So, no.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

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Re: DF2014 Question and Answer Thread
« Reply #1107 on: January 06, 2015, 12:12:02 pm »

Dwarves don't socialize and get married, reports say.
  They do, however, adopt lovers if  they roll that commitment level.

    So, no.

Craaaaaap. That means I have to sacrifice dwarves until I get a married pair come as migrants.
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pisskop

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Re: DF2014 Question and Answer Thread
« Reply #1108 on: January 06, 2015, 12:43:25 pm »

Dwarves don't socialize and get married, reports say.
  They do, however, adopt lovers if  they roll that commitment level.

    So, no.

Craaaaaap. That means I have to sacrifice dwarves until I get a married pair come as migrants.
Why?  They'll make babies if they're lovers, no?
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Telgin

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Re: DF2014 Question and Answer Thread
« Reply #1109 on: January 06, 2015, 07:14:58 pm »

Um, have to be married for babies.

Anyway, I've only seen 1 natural marriage in DF in about 3 years of playing.  It's just really rare in my experience.  You could be unlucky and just have dwarves who are willing to get to lover status but not to married status.  That's possible now.  On the other hand, they just may not be socializing enough.  One option to help with that is to assign the two to a small burrow and hope they socialize more.  Another option is to set up one or two 3x3 meeting zones so that all of your dwarves will socialize more.
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Through pain, I find wisdom.
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