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Author Topic: DF2014 Question and Answer Thread  (Read 434574 times)

anewaname

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Re: DF2014 Question and Answer Thread
« Reply #3210 on: April 10, 2017, 07:30:03 pm »

May be a stupid question, but are pumps (/not/ pump stacks) required to be accessible from the z-level they're built in?

I'm trying to build an aqueduct (only needs occasional pumping, so I'm not bothered about stacks) to take muddy water from an aboveground pool to another aboveground swimming/watering pool I've channelled. I've given the pump accessibility thru stairs, floors etc. (both pump tiles have orthogonal access via stairs, then floors) from above, but no pump-enabled worker (including a master with no other significant skill) will come & work the pump for a while.. :(

Dammit I need a temporary job priority to give me a clue as to why the job's failing (if it is)! :)
If you built it, a pump operator should also be able to access it to access it (building requires Architect then Carpenter or Mason, then you need to 'q' it to start it. At this point you should see the job appear on the Jobs list, even if the job is inactive due to lack of an available pump operator.
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Nikita

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Re: DF2014 Question and Answer Thread
« Reply #3211 on: April 11, 2017, 09:18:50 am »

The pump has 1 walkable tile and 1 unwalkable tile. A dwarf must step into the walkable tile to operate the pump, which means normal walking rules apply.

Make sure the labors are on and the workshop profile (if any) isn't too restrictive.
« Last Edit: April 11, 2017, 09:20:44 am by Nikita »
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Rusty Shackleford

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Re: DF2014 Question and Answer Thread
« Reply #3212 on: April 11, 2017, 10:19:36 am »

Two questions. Do elite soldiers still refuse to do their civilian jobs? Productivity basically halted after I put all these hammerlords on inactive. Kinda forced an early retirement since my armorer and weaponsmith both got really great at hammering things. I wanted them in armor so I kept them in a squad but removed the barracks. Instead of working they hang out at the tavern all day. Would removing them from the militia entirely have gotten them back to work?

Also I retired a fort, the local dark fortress entriely emptied out its goblin population. There are groups of 20-30 civilian goblins in every nearby hillock saying they are traveling back home to murdergrasps or whatever. Any clue why?
« Last Edit: April 11, 2017, 11:08:57 am by Rusty Shackleford »
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nuget102

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Re: DF2014 Question and Answer Thread
« Reply #3213 on: April 11, 2017, 10:47:16 am »

Two questions. Do elite soldiers still refuse to do their civilian jobs? Productivity went to a hammerlords after Iput all these hammerlords on inactive.

Also I retired a fort, the local dark fortress entriely emptied out its goblin population. There are groups of 20-30 civilian goblins in every nearby hillock saying they are traveling back home to murdergrasps or whatever. Any clue why?

The first I don't know. 
The second I can only speculate. Odds are they were already traveling somewhere perhaps or its possible their fortress fell.
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Rusty Shackleford

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Re: DF2014 Question and Answer Thread
« Reply #3214 on: April 11, 2017, 11:00:06 am »

That dark fortress had about 900 goblins before I embarked. Now its a ton of trolls, beakdogs the resident demon and a few straggler outcasts and humans. I guess I have to look through legends mode but since half my plan involved depopulating that fortress in adventure mode anyways... it makes it much easier on my cpu since they are scattered around in refugee groups. Not one soldier among them. The goblins have been decidedly winning wars, wiped out the elf civ down to 4 guys in a trer somewhere. So I can't imagine somebody raided the dark fortress so hard they evacuated.

Also possibly related  there is talk of a goblin army on the march to my retired fort. Any way I can find and confront this army?
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Ziusudra

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Re: DF2014 Question and Answer Thread
« Reply #3215 on: April 11, 2017, 12:01:32 pm »

Also possibly related  there is talk of a goblin army on the march to my retired fort. Any way I can find and confront this army?
I have an adventurer who has just found out an army is on the march to her home world-gen fort. She headed towards the spire they are coming from and ran across a group of goblin civilians that say they're traveling home to the spire. She then got distracted by a nearby dragon. I plan to continue heading towards the spire. She wonders if this is in response to her killing everyone but the children at that dark pits a week or so ago.
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nuget102

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Re: DF2014 Question and Answer Thread
« Reply #3216 on: April 11, 2017, 12:05:36 pm »

The elves stopped sending trade caravans to my fort foe the last few years. ...
Any idea what happened?

There's a known bug with caravans getting stuck outside the map edges; here's a potential workaround.

There's also this script: http://www.bay12forums.com/smf/index.php?topic=163671.0

The bug appears to affect everything, not just caravans but animals and sieges as well.
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Kat

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Re: DF2014 Question and Answer Thread
« Reply #3217 on: April 12, 2017, 12:04:37 am »

I noticed that one of the visitors (now a resident) to my fort, was wearing earrings, bracelets and an amulet.

will my citizens also now choose to wear these items, depending on their personalities and preferences ?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #3218 on: April 12, 2017, 04:10:33 am »

I noticed that one of the visitors (now a resident) to my fort, was wearing earrings, bracelets and an amulet.

will my citizens also now choose to wear these items, depending on their personalities and preferences ?
Probably. I know they can definitely claim such crafts while hauling them.
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roqi

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Re: DF2014 Question and Answer Thread
« Reply #3219 on: April 12, 2017, 03:45:24 pm »

Fairynuff, but scholars still need writing materials to write books, yes?
Yes. They will still come to a library with none, though, and discuss and ponder stuff forever.
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Grand Sage

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Re: DF2014 Question and Answer Thread
« Reply #3220 on: April 12, 2017, 05:07:24 pm »

I was just reading the great Kisat Dur thread on dwarven martial arts, and this question popped into my mind: Do metal gloves (I know, I know, not gloves, but whatever) act like Knuckle dusters for punching reasons? That is, do they affect unarmed combat at all, or are they just "armor"?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #3221 on: April 12, 2017, 11:05:12 pm »

I was just reading the great Kisat Dur thread on dwarven martial arts, and this question popped into my mind: Do metal gloves (I know, I know, not gloves, but whatever) act like Knuckle dusters for punching reasons? That is, do they affect unarmed combat at all, or are they just "armor"?
Just armor.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Grand Sage

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Re: DF2014 Question and Answer Thread
« Reply #3222 on: April 13, 2017, 08:13:30 am »

Well, in that case knuckle dusters should SO be a thing :P they appear very dwarven to me anyways...

and thx for the quick answere.
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Grand Sage

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Re: DF2014 Question and Answer Thread
« Reply #3223 on: April 15, 2017, 05:42:12 pm »

Got another question: if a slab was stored in a town, were would i be able to find it? it seems not to be in the catacombs or dungeons, as one might expect...
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anewaname

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Re: DF2014 Question and Answer Thread
« Reply #3224 on: April 15, 2017, 05:56:22 pm »

In the temple, under the altar? *This answer is the equivalent of saying "...magma.." and should not be taken seriously.
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