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Author Topic: DF2014 Question and Answer Thread  (Read 435453 times)

el Indio

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Re: DF2014 Question and Answer Thread
« Reply #3420 on: February 14, 2018, 05:40:31 pm »

Is there any way to save military uniforms?  I mean like the way embark profiles can be saved. 
Also is it possible in fortress mode to have a dwarf wear a mail shirt as well as a breastplate?
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falcn

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Re: DF2014 Question and Answer Thread
« Reply #3421 on: February 14, 2018, 07:52:05 pm »

Is there any way to save military uniforms?  I mean like the way embark profiles can be saved. 
This is the closest thing we have
http://dwarffortresswiki.org/index.php/DF2014:Macros_and_Keymaps#Custom_Uniforms
Also is it possible in fortress mode to have a dwarf wear a mail shirt as well as a breastplate?
Yes https://imgur.com/a/7jc0B
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el Indio

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Re: DF2014 Question and Answer Thread
« Reply #3422 on: February 15, 2018, 05:11:43 am »

I didn't understand the whole size/permit thing on the wiki but would this work for a uniform:

helm - hood
dress - mail shirt - breastplate - cloak
gauntlets - mittens
trousers - greaves
socks - high boots
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Gigaz

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Re: DF2014 Question and Answer Thread
« Reply #3423 on: February 16, 2018, 12:45:58 pm »

Does anyone know how to turn off the pause on "Urist has given birth to a girl/boy!"?
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falcn

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Re: DF2014 Question and Answer Thread
« Reply #3424 on: February 16, 2018, 12:48:36 pm »

Does anyone know how to turn off the pause on "Urist has given birth to a girl/boy!"?

In announcements.txt, replace

[BIRTH_CITIZEN:A_D:D_D:P:R]

with

[BIRTH_CITIZEN:A_D:D_D]
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Gigaz

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Re: DF2014 Question and Answer Thread
« Reply #3425 on: February 16, 2018, 12:49:38 pm »

Thank you  :)
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sheepish_gorilla

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Re: DF2014 Question and Answer Thread
« Reply #3426 on: February 17, 2018, 10:57:28 am »

Hey guys, new question:

I want to seal off some caverns. So, blocking off all exits (leaving room at two spots for spawning, with trap systems etc). But, what to do with cavern lakes? a: do (amphibious) creatures spawn in lakes edges and b: do FB's spawn in lake edges?
If so, I need to revise my plans by dropping a wall cave-in-style in the lake. Seems easier than to wall off the whole circumference of the lake.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #3427 on: February 18, 2018, 01:32:40 am »

Unless things have changed, I'm pretty sure creatures, including FBs, can spawn underwater at the cavern edge.  In the past I've always just resorted to walling off entire passages that included water, but it's admittedly not terribly practical for some cavern layouts.
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Through pain, I find wisdom.

Lolor31

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Re: DF2014 Question and Answer Thread
« Reply #3428 on: February 18, 2018, 05:10:52 pm »

The bug that makes dwarves unable to use weapons larger than the average height of the dwarves is still present in the game?
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #3429 on: February 23, 2018, 12:32:00 pm »

Worth a test since the update that allowed nondwarf citizens, but I'm pretty sure it hasn't been fixed.
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Trif

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Re: DF2014 Question and Answer Thread
« Reply #3430 on: February 23, 2018, 03:21:37 pm »

Meetings have stopped in my fortress. I'm getting no more petitions, discussions with the outpost liaison or anything like that.
I think this started when my first mayor was elected.

Is this a known problem, and can it be resolved?
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falcn

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Re: DF2014 Question and Answer Thread
« Reply #3431 on: February 23, 2018, 05:52:36 pm »

Meetings have stopped in my fortress. I'm getting no more petitions, discussions with the outpost liaison or anything like that.
I think this started when my first mayor was elected.

Is this a known problem, and can it be resolved?
I had this problem for a year, somehow it resolved itself. Try reassigning your mayor, unassign/assign office, disable all labors.
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Dunamisdeos

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Re: DF2014 Question and Answer Thread
« Reply #3432 on: February 23, 2018, 08:51:38 pm »

If you flood his office with magma it accomplishes the other steps at the same time.

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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #3433 on: February 26, 2018, 10:39:32 am »

Judging by the bug tracker it's a known bug and will be fixed in the upcoming version.
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MantisMan

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No more High Boots?
« Reply #3434 on: March 19, 2018, 05:41:19 pm »

The last 2 dwarven civs I played in the new version have only had low boots available. No high boots.

I know that what equipment a civilization can construct is randomized to some degree when a world is generated, but I was wondering if, for some reason, high boots were no longer a thing in new versions of the game.
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