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Author Topic: DF2014 Question and Answer Thread  (Read 173410 times)

Showbiz

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Re: DF2014 Question and Answer Thread
« Reply #3510 on: April 15, 2018, 01:05:51 pm »

Yeah, that was news to me. Makes everything a lot easier..
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Epigene

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Re: DF2014 Question and Answer Thread
« Reply #3511 on: April 15, 2018, 02:09:32 pm »

Hi.
I've been playing vanilla 44.09 and two things are as unwieldy as ever - picking construction materials and managing animals.
I know DFHack provides plugins for filters in the respective menus, but I was wondering if there is there a way to, for example, configure what meterials show up for constructuctions (b-C) in a configuration file or somesuch without setting up DFH.
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žk

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Re: DF2014 Question and Answer Thread
« Reply #3512 on: April 16, 2018, 12:18:04 am »

The construction menu sorts material by distance. So a custom stockpile near the construction site that takes from the general stone block stockpile.
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Telgin

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Re: DF2014 Question and Answer Thread
« Reply #3513 on: April 16, 2018, 02:48:50 pm »

That's the best vanilla solution, which I use frequently.  It used to also improve construction speed considerably since random haulers could bring stones or logs closer to the building site for the carpenters and masons to use, but now that anyone can help with constructions that benefit is somewhat less significant.
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Ulfarr

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Re: DF2014 Question and Answer Thread
« Reply #3514 on: April 21, 2018, 01:57:34 pm »

Is it possible to gen a world with no evil rain or evil clouds?

I 've tried setting the "number of evil rains/clouds" to 0 using the advanced world gen but I still got goblin blood rain in my embark.
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So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

žk

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Re: DF2014 Question and Answer Thread
« Reply #3515 on: April 21, 2018, 09:00:15 pm »

Does it carry syndrome? If it doesn't, I guess that's as mundane as it can get in an evil biome.
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Ulfarr

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Re: DF2014 Question and Answer Thread
« Reply #3516 on: April 21, 2018, 10:52:42 pm »

I don't know, I abandoned that embark before my dwarves would come in contact with the rain. I was hoping to get a reanimating biome.
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So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

Sutremaine

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Re: DF2014 Question and Answer Thread
« Reply #3517 on: April 22, 2018, 12:31:06 pm »

Does it carry syndrome? If it doesn't, I guess that's as mundane as it can get in an evil biome.
Rains are coded as individual substances. If you look at an uncompressed save and search for "[INORGANIC:EVIL_RAIN_", you'll find the substance and its accompanying syndrome. This is called later in the file (search "[INTERACTION:REGIONAL_"), the specific line being either [IT_MATERIAL:MATERIAL:INORGANIC:EVIL_RAIN_1:WEATHER_FALLING_MATERIAL] or [IT_MATERIAL:MATERIAL:CREATURE_MAT:ELF:INDEX025:WEATHER_FALLING_MATERIAL] (with the 'evil rain' number and creature changing as appropriate).

tldr: No, it doesn't carry a syndrome, because goblin blood doesn't have a syndrome attached.

I don't know, I abandoned that embark before my dwarves would come in contact with the rain. I was hoping to get a reanimating biome.
The region that rained elf blood also reanimated, so those two things aren't mutually exclusive.
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Ulfarr

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Re: DF2014 Question and Answer Thread
« Reply #3518 on: April 22, 2018, 10:54:55 pm »

The region that rained elf blood also reanimated, so those two things aren't mutually exclusive.

Oh. I thought they were :(
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So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.
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