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Author Topic: DF2014 Question and Answer Thread  (Read 435500 times)

Five chickens

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Re: DF2014 Question and Answer Thread
« Reply #3885 on: November 15, 2019, 07:44:08 pm »

Thank you for your (helpful) reply.
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xZippy

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Re: DF2014 Question and Answer Thread
« Reply #3886 on: November 17, 2019, 03:03:48 pm »

Sorry, I don't know where else to put this. What is the max avatar size on this forum?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #3887 on: November 17, 2019, 04:50:15 pm »

Sorry, I don't know where else to put this. What is the max avatar size on this forum?
80x80
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

xZippy

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Re: DF2014 Question and Answer Thread
« Reply #3888 on: November 18, 2019, 10:54:29 am »

Sorry, I don't know where else to put this. What is the max avatar size on this forum?
80x80
Then why is your avatar 100×100?
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Bumber

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Re: DF2014 Question and Answer Thread
« Reply #3889 on: November 18, 2019, 03:31:11 pm »

Then why is your avatar 100×100?
Anything over 80x80 gets scaled down.

If you want to know how large the source file can be, I don't think there's a hard limit. I've seen ones with dimensions in the thousands.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

anewaname

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Re: DF2014 Question and Answer Thread
« Reply #3890 on: November 18, 2019, 07:21:24 pm »

For your avatar image, if you plan to use a large one, it is best to scale it down yourself, then everyone else is not paying for your choice with their computer's processing power and bandwidth.
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How did I manage to successfully apply the lessons of The Screwtape Letters to my perceptions of big grocery stores?

xZippy

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Re: DF2014 Question and Answer Thread
« Reply #3891 on: December 02, 2019, 10:13:17 pm »

Can you overlap temple zones, so you can cram like 12 temples into one area and save yourself a lot of time and space?
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Fleeting Frames

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Re: DF2014 Question and Answer Thread
« Reply #3892 on: December 03, 2019, 12:23:01 am »

Kinda.

Dwarves location-seeking code has an early shortcut where if they're currently standing a location they can use, they'll keep using it and will not look for others. It looks through the list on oldest first basis.

So if the bottommost zone is a tavern - all dwarves can use a tavern, and will never pray.
-”- non-denominational temple - all religious dwarves can use it, and will not use other location zones
-”- specific god temple - all dwarves who worship that god fervently enough to pray to it will pray to that god and only to that god, even if they also worship someone else.

Thus, the second case is what you want (I guess). Make sure to include a reason for dwarves in tavern to go into it, such as drinks.

xZippy

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Re: DF2014 Question and Answer Thread
« Reply #3893 on: December 04, 2019, 10:17:57 pm »

If you completely change a dwarf's labor (ex: make one not a fisherman anymore, and instead make him a hunter), will said dwarf gain skills in hunting at a normal rate? Or is it slowed because that dwarf started out as a fisherman?
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anewaname

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Re: DF2014 Question and Answer Thread
« Reply #3894 on: December 05, 2019, 12:36:29 am »

He will gain at the same rate (usually 30 or 60 points each time).
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How did I manage to successfully apply the lessons of The Screwtape Letters to my perceptions of big grocery stores?

Flying Teasets

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Re: DF2014 Question and Answer Thread
« Reply #3895 on: December 06, 2019, 11:42:18 am »

Why does the world generator favor single poles over doubles?
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Ulfarr

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Re: DF2014 Question and Answer Thread
« Reply #3896 on: December 06, 2019, 11:59:06 am »

The standard world generator or the advanced? The advanced can be set to force having both poles.
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Bring Kobold Kamp to LNP! graphics compatibility fix.

So the conclusion I'm getting here is that we use QSPs because dwarves can't pilot submarines.

xZippy

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Re: DF2014 Question and Answer Thread
« Reply #3897 on: December 06, 2019, 12:15:23 pm »

I've been reading everywhere how RAM frequency is important for higher FPS. I overclocked the living hell out of my RAM so it went from 8GB DDR3 1333MHz (9-9-9-24) to 8GB DDR3 2133MHz (11-13-13-24). Is this enough to see any good changes?
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Fleeting Frames

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Re: DF2014 Question and Answer Thread
« Reply #3898 on: December 07, 2019, 12:44:25 pm »

I'd expect so, assuming cache or cpu weren't the bottlenecks. I recommend testing it out by using at least 3 measurements of in-game time taken until a predetermined event forcing a pause.

feelotraveller

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Re: DF2014 Question and Answer Thread
« Reply #3899 on: December 08, 2019, 07:50:14 am »

Why does the world generator favor single poles over doubles?

Because there are two single pole settings (north, south) and only one double.  On a simple random pick the expected ratio is 2:1 single over double.

Edit: actually fact-checking there are five possibilities with a ratio of 3.5:1.5, but the point stands.  :)
« Last Edit: December 08, 2019, 02:01:29 pm by feelotraveller »
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