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Author Topic: what is 2014's doomanimal?  (Read 13777 times)

Jacob/Lee

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Re: what is 2014's doomanimal?
« Reply #30 on: July 10, 2014, 09:40:33 pm »

Spoiler (click to show/hide)

palu

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Re: what is 2014's doomanimal?
« Reply #31 on: July 10, 2014, 09:43:04 pm »

I already posted that.
Didn't think to post the image though.
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Hmph, palu showing off that reading-the-instructions superpower.
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Tawa

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Re: what is 2014's doomanimal?
« Reply #32 on: July 10, 2014, 09:50:10 pm »

Let's face it: DF(7+7) / DFIWI didn't give us a doomanimal. It gave us conversation instead. I'm a little angry.

...You could, I suppose, argue that it also gave us doomtrees. I don't care one way or the other.

*spits*

Actually, now that I think about it, the conversation system is the true King of Beasts. One of the options, in the original release, killed you on the spot. The thing is inevitably terrifying. It is buggy, like 40d elephants of aggressive doom. It can stop you from doing anything ever again. It leads to people spitting on you, which, extensive testing could likely reveal, could end up being weaponized.

CONVERSATIONS ARE DOOM
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Untelligent

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Re: what is 2014's doomanimal?
« Reply #33 on: July 10, 2014, 10:02:31 pm »

I don't recall elephants being aggressive in 40d. You might be thinking of the old Flat Fortress / Boatmurdered elephants, though.
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Alev

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Re: what is 2014's doomanimal?
« Reply #34 on: July 10, 2014, 10:09:23 pm »

...inevitably terrifying...
Why must you do this? WHY?
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siegebot

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Re: what is 2014's doomanimal?
« Reply #35 on: July 10, 2014, 10:18:15 pm »

Anything big ebough with blunt attacks, the new gore/pulp system makes oneshotting possible even if you didn't get hit in the head. I've seen bronze colossus pulping dwarf upper body throuhg iron armor in one hit.
Actually I've even seen heads pulping from grab.
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kopout

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Re: what is 2014's doomanimal?
« Reply #36 on: July 10, 2014, 10:19:24 pm »

...inevitably terrifying...
Why must you do this? WHY?

It is sad but not unexpected
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Archereon

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Re: what is 2014's doomanimal?
« Reply #37 on: July 10, 2014, 11:30:19 pm »

...inevitably terrifying...
Why must you do this? WHY?

It is sad but not unexpected

It was inevitable.
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I want to tell you they were bad men, cephalo.  I want to tell you that with a better overseer the Fortress never would've gotten so bad someone would get offed in a pointless fisticuffs.
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It was inevitable.

TalonisWolf

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Re: what is 2014's doomanimal?
« Reply #38 on: July 11, 2014, 01:42:48 am »

 What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.
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Melting Sky

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Re: what is 2014's doomanimal?
« Reply #39 on: July 11, 2014, 01:59:44 am »

Anything big ebough with blunt attacks, the new gore/pulp system makes oneshotting possible even if you didn't get hit in the head. I've seen bronze colossus pulping dwarf upper body throuhg iron armor in one hit.
Actually I've even seen heads pulping from grab.

Yeah giant animals, particularly the undead ones are brutal which is actually pretty realistic. Try taking on a zombie gigantic tortoise. My dwarves got a very hardcore lesson in the new
pulping physics facing one.
« Last Edit: July 11, 2014, 02:47:24 am by Melting Sky »
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mnjiman

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Re: what is 2014's doomanimal?
« Reply #40 on: July 11, 2014, 02:45:41 am »

What is with all the 'It was inevitable.''s? I MUST KNOW THE STORY BEHIND THIS.

Play adventure mode for a bit.
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I was thinking more along the lines of this legendary champion, all clad in dented and dinged up steel plate, his blood-drenched axe slung over his back, a notch in the handle for every enemy that saw the swing of that blade as the last sight they ever saw, a battered shield strapped over his arm... and a fluffy, pink stuffed hippo hidden discretely in his breastplate.

Emma

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Re: what is 2014's doomanimal?
« Reply #41 on: July 11, 2014, 03:38:55 am »

I'm mostly afraid of the birds. They seem to have made an alliance with goblins I mean think about it. Gobbos attack, you send your military out to attack them and then... BANG! A bird hits a tree explodes in gore and your military dwarves run away in terror, and then the goblins slaughter the fortress. Although you could possibly exploit the terror exploding birds create and cage some wild birds then release them when sieged and as the birds blow up it frightens the invaders and the run away in terror.
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Blastbeard

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Re: what is 2014's doomanimal?
« Reply #42 on: July 11, 2014, 03:59:33 am »

It's like a mad scientist experimented on the kite-eating tree from Charlie Brown.
On the plus side, I won't have to worry about those god damn keas until the bug gets fixed. Embarked with the wagon under a tree and the flying kobolds tried to make off with my stuff. Big mistake.

That's terrific!
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SanDiego

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Re: what is 2014's doomanimal?
« Reply #43 on: July 11, 2014, 08:15:50 am »

In 40.1? Gravity. Sir Isaac Newton is the deadliest son of a b*tch in space, after all.
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Zaik

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Re: what is 2014's doomanimal?
« Reply #44 on: July 11, 2014, 09:07:04 am »

I'm really hoping that Skeletal Elephant and/or Whale wrestlers make another terrifying appearance. I don't think they ever actually went away, but it's been so long since I fought was horribly murdered by them that I've started to miss it.
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