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Author Topic: Dwarf Fortress 0.40.02 Released  (Read 29928 times)

Toady One

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Dwarf Fortress 0.40.02 Released
« on: July 10, 2014, 04:48:17 pm »

Download (Click refresh on your browser if it doesn't show up)

It's not DF without save corruption!  This release should fix an issue with autosaves corrupting and causing various crash issues down the line.  For this reason 0.40.01 saves are not compatible with this version -- I'm going to try to avoid compatibility breaks as we go, but sometimes they happen.  I've also fixed the talk-to-deity crash (closely related to the shout-when-nobody-is-around crash, also fixed), the blocking crash, and some other bad issues.  Due to the save corruption, I didn't get a chance to work on the calendar speed, but assuming this release works as planned, I should be able to jump into that now.

Major bug fixes
   (*) Stopped autosave features from corrupting worlds (thanks to everybody that helped sort that out so quickly!)
   (*) Made the game not crash when talking to a deity or shouting out in the wilderness
   (*) Fixed a crash from trying to actively block in the adventure attack menu
   (*) Fixed the size bug where 9 of 10 young critters did not grow up beyond baby size (thanks Urist Da Vinci and so many others for all the work on that!  I'd thank you all properly if I could do the archaeology to figure out how it was sorted out...)
   (*) Fixed a crash that came sometimes when asking about the position of site forces
   (*) Stopped a freeze that happened when swimming in deep water

Other bug fixes/tweaks
   (*) Fixed the tracking key in the SDL version so you should be able to do that with capital K now
   (*) Added the short wait button to the adventurer manual -- you can use , instead of . to wait for one instant
   (*) Made quarry bushes process to an edible leaf properly
   (*) Typo when impersonating divine being
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thvaz

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Re: Dwarf Fortress 0.40.02 Released
« Reply #1 on: July 10, 2014, 04:53:54 pm »

Thanks!
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TD1

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Re: Dwarf Fortress 0.40.02 Released
« Reply #2 on: July 10, 2014, 04:57:51 pm »

Many thanks!
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Trif

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Re: Dwarf Fortress 0.40.02 Released
« Reply #3 on: July 10, 2014, 05:07:21 pm »

That's terrific! Great job, Toady!
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thvaz

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Re: Dwarf Fortress 0.40.02 Released
« Reply #4 on: July 10, 2014, 05:09:01 pm »

Crashed already !  :-\

No errorlog, just moving in the overmap and the client stopped.
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Mictlantecuhtli

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Re: Dwarf Fortress 0.40.02 Released
« Reply #5 on: July 10, 2014, 05:09:39 pm »

Thank you!

I've got a bug where Dwarves are sleeping.. while on their way to bed.. it's a bit incredible.
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Toady One

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Re: Dwarf Fortress 0.40.02 Released
« Reply #6 on: July 10, 2014, 05:13:17 pm »

Crashed already !  :-\

No errorlog, just moving in the overmap and the client stopped.

Huh.  Hopefully it's an old one and you just got lucky.  We'll see if this is any more stable than the last one or if I'm in for a long night!
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Tawa

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Re: Dwarf Fortress 0.40.02 Released
« Reply #7 on: July 10, 2014, 05:15:16 pm »

SUCCESS
Wait

Y U LIE TO US TOADY

THE GAME CRASHED WHEN I TALKED TO MY GOD
« Last Edit: July 10, 2014, 05:27:12 pm by Tawarochir »
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XXSockXX

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Re: Dwarf Fortress 0.40.02 Released
« Reply #8 on: July 10, 2014, 05:34:43 pm »

Crashed already !  :-\

No errorlog, just moving in the overmap and the client stopped.

Huh.  Hopefully it's an old one and you just got lucky.  We'll see if this is any more stable than the last one or if I'm in for a long night!
I just had a crash when bringing up the quest menu (Q) while fast-travelling, no errorlog. Can't reproduce it however. I think I've seen this on the bugtracker already.

THE GAME CRASHED WHEN I TALKED TO MY GOD
That worked for me, as did shouting out to everybody.

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Robsoie

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Re: Dwarf Fortress 0.40.02 Released
« Reply #9 on: July 10, 2014, 05:37:25 pm »

Thank you !
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Rafal99

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Re: Dwarf Fortress 0.40.02 Released
« Reply #10 on: July 10, 2014, 05:37:30 pm »

It was inevitable.


Quote
Stopped autosave features from corrupting worlds

Does that mean that only saves made with autosave were getting corrupted?
If I didn't use autosave, can I still play my current fort in 40.01 for a while without worrying about corruption causing crash?
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Footkerchief

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Re: Dwarf Fortress 0.40.02 Released
« Reply #11 on: July 10, 2014, 05:39:02 pm »

SUCCESS
Wait

Y U LIE TO US TOADY

THE GAME CRASHED WHEN I TALKED TO MY GOD

Does it reproduce?  If so, a save would be helpful.  You can upload to http://dffd.wimbli.com/

I just had a crash when bringing up the quest menu (Q) while fast-travelling, no errorlog. Can't reproduce it however. I think I've seen this on the bugtracker already.

Yup, here it is:
http://www.bay12games.com/dwarves/mantisbt/view.php?id=6543
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maples35

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Re: Dwarf Fortress 0.40.02 Released
« Reply #12 on: July 10, 2014, 05:44:08 pm »

This may be my PC but i'm getting absolutely crippling FPS when in certain situations (.01 and .02 ). Is this a bug? I've spent about 30 minutes slowly moving into the middle of a goblin site and another hour or so walking around to find the master, whom I've discovered is neigh invincible. I fear having to walk back out.

Same crash with the Deity talk as Tawarochir. Deleted all the saves, no crashes now.
« Last Edit: July 10, 2014, 06:05:38 pm by maples35 »
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xeluc

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Re: Dwarf Fortress 0.40.02 Released
« Reply #13 on: July 10, 2014, 05:45:09 pm »

Thanks a lot Toady! I'm impressed with your bug-fix times, although I wasn't around for the .3x fixes.
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Footkerchief

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Re: Dwarf Fortress 0.40.02 Released
« Reply #14 on: July 10, 2014, 05:47:03 pm »

This may be my PC but i'm getting absolutely crippling FPS when in certain situations (.01 and .02 ). Is this a bug? I've spent about 30 minutes slowly moving into the middle of a goblin site and I fear having to walk back out.

Here's the report, which might benefit from another save.  If you can provide a save for the deity crash, that would be helpful too.
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