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Author Topic: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X  (Read 36473 times)

Starmantis

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #150 on: August 28, 2014, 05:36:57 pm »

Perhaps we could have jackalmen with an Egyptian style culture.
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #151 on: August 29, 2014, 07:15:56 am »

I do actually like that idea, I was planning an Egyptian Human Race down the line, an Anubite and Horite would be kinda cool as well. So there'd be three Egyptian-like races.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Liber celi

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #152 on: September 10, 2014, 06:24:47 am »

This mod looks pretty cool. I'm espicially looking forwards to the (sub-)orks. Well, mainly to their blood painting my ramps and battlements scarlet!

I do actually like that idea, I was planning an Egyptian Human Race down the line, an Anubite and Horite would be kinda cool as well. So there'd be three Egyptian-like races.

Hah, give them the Sha as a main pet... if that's possible!
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Starmantis

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #153 on: October 20, 2014, 12:02:42 pm »

Hows progress on this mod doing?
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #154 on: October 21, 2014, 03:00:52 pm »

I've been insanely busy as of late, I'm hoping to find some time to continue work soon.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Starmantis

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #155 on: December 20, 2014, 01:25:13 pm »

Checking on this mod again
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #156 on: December 04, 2015, 10:57:36 am »

Going to try to get this updated to 0.42 and at least the rest of the Dorfs finished.

I've got some work done on Elves last night, so here's to hoping.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

StupidElves

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #157 on: December 04, 2015, 09:49:34 pm »

Shouldn't it still work? I don't think anything happened to the entity raws other than base humans being randomized now
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Putnam

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #158 on: December 04, 2015, 09:52:09 pm »

Shouldn't it still work? I don't think anything happened to the entity raws other than base humans being randomized now

nope, other stuff

StupidElves

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #159 on: December 04, 2015, 11:02:02 pm »

Shouldn't it still work? I don't think anything happened to the entity raws other than base humans being randomized now

nope, other stuff

Oh, well. Thanks for that.
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Accidentally made over 5000 copper maces once. I have no idea how that happened.

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Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #160 on: December 05, 2015, 06:10:51 am »

Yea I've gotta do a few things to get it up to date. Add scholar notes, crafting for books, etc.

Been kinda busy tonight unexpectedly will try to get it up today since I should be free all day unless something comes up.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #161 on: December 07, 2015, 09:05:50 am »

Ran a test with Dark Dwarves, they seemed to be working entirely properly after a few tweaks and modifications. Just need to check a few other things and will be looking at a release.

The problem is apparently I had "missed" a patch or something as well between the last release of this and now, sot there's quite a bit more I need to check for that's different.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #162 on: December 09, 2015, 11:11:23 am »

Got additional weapons added for the current races (Dark and Storm Dwarves), the Dark Dwarves use the Flayer which is a bladed scourge and the Storm Dwarves get a Battletome which is a metal bound book.

I'm looking for additional raw editors for anyone wanting to join on the project. There's a few things I'm not knowledgeable enough in raw editing to know how to do just yet and would like to bring someone skilled to handle (to avoid mistakes.)
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.

werff

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #163 on: January 16, 2016, 08:35:12 am »

Hi to all, first of all.

I loved you miencraft mod metallurgy, and thanks for it shadow :D

Second, will you make all the other races avaible for fortress mode?
I mean, with that high cuantity of races they should be usable, and sorry if you stated or if some asked it before, i'm on the university exam period and because of that i don't have many time XD

Sorry for the gramar mistakes
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Shadowclaimer

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Re: [Mod] Advanced Civilizations [Beta 7/30/14] - 0.40.X
« Reply #164 on: January 19, 2016, 09:45:58 pm »

Hi to all, first of all.

I loved you miencraft mod metallurgy, and thanks for it shadow :D

Second, will you make all the other races avaible for fortress mode?
I mean, with that high cuantity of races they should be usable, and sorry if you stated or if some asked it before, i'm on the university exam period and because of that i don't have many time XD

Sorry for the gramar mistakes

I plan for all of them to be useable.

I've been playing as Dark Dwarves in the latest test.

The hard part is how freaking long it takes to test these. I haven't had time to sit down and make sure Fire, Wild, and Storm Dwarves are working properly in Fortress Mode.
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Advanced Civilizations (0.40.X+)

Former creator of Metallurgy, Atum, Aquaculture, and Agriculture for Minecraft and Toxic Worlds for Starbound.
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