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Author Topic: Future of the Fortress  (Read 656148 times)

abculatter_2

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Re: Future of the Fortress
« Reply #1425 on: February 24, 2015, 02:50:36 am »

Are there any plans for a music audio synthesizer, so we can press a button and hear a generated song in-game? Or be able to see the individual notes of the song? Or are songs not that in-depth?
« Last Edit: February 24, 2015, 03:33:00 am by abculatter_2 »
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Knight Otu

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Re: Future of the Fortress
« Reply #1426 on: February 24, 2015, 11:47:51 am »

Are there any plans for a music audio synthesizer, so we can press a button and hear a generated song in-game? Or be able to see the individual notes of the song? Or are songs not that in-depth?
Just like poems, songs are not going to be that in-depth. It'd be even harder to get them right.
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abculatter_2

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Re: Future of the Fortress
« Reply #1427 on: February 25, 2015, 08:23:37 pm »

Are there any plans for a music audio synthesizer, so we can press a button and hear a generated song in-game? Or be able to see the individual notes of the song? Or are songs not that in-depth?
Just like poems, songs are not going to be that in-depth. It'd be even harder to get them right.
Yeah, in hindsight that did seem kind of a ridiculous expectation.
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LordBaal

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Re: Future of the Fortress
« Reply #1428 on: February 26, 2015, 07:05:45 am »

I guess eventually we'll have actual words on the poems and music on the songs (so far only descriptions of them). By eventually I mean in a few years or decades. It would be really, really interesting however.
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DVNO

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Re: Future of the Fortress
« Reply #1429 on: February 26, 2015, 02:29:05 pm »

And there is still the manual option of breaking out the ol' acoustic guitar and letting out some chords to generate the song being outlined as well. Honestly that sounds like a fun meta-game in itself to me. :)   
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Mephansteras

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Re: Future of the Fortress
« Reply #1430 on: February 26, 2015, 03:56:31 pm »

And there is still the manual option of breaking out the ol' acoustic guitar and letting out some chords to generate the song being outlined as well. Honestly that sounds like a fun meta-game in itself to me. :)   

I look forward to hearing people's take on the various songs!
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1431 on: February 26, 2015, 04:22:05 pm »

And there is still the manual option of breaking out the ol' acoustic guitar and letting out some chords to generate the song being outlined as well. Honestly that sounds like a fun meta-game in itself to me. :)   

I look forward to hearing people's take on the various songs!

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Mel_Vixen

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Re: Future of the Fortress
« Reply #1432 on: February 26, 2015, 08:20:24 pm »

Well there are some autocomposing (List on wikipedia) programs out there (maybe even libraries?) so if we can export the descriptions and a bit of context one could maybe use a 3rd party program to generate the songs and then reimport them to soundsense.
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Re: Future of the Fortress
« Reply #1433 on: February 26, 2015, 11:34:46 pm »

Well there are some autocomposing (List on wikipedia) programs out there (maybe even libraries?) so if we can export the descriptions and a bit of context one could maybe use a 3rd party program to generate the songs and then reimport them to soundsense.
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Re: Future of the Fortress
« Reply #1434 on: February 26, 2015, 11:46:04 pm »

Quote
And here are some of the musical forms from a medium world

Whoa. Worth the wait.
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Willfor

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Re: Future of the Fortress
« Reply #1435 on: February 27, 2015, 12:53:16 am »

I have a feeling that I need to brush up on some terminology if I want to make songs in these. I'm actually pretty glad Toady didn't stick to western influences for the music, but on the other hand, aahhhhhhhh.

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PTTG??

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Re: Future of the Fortress
« Reply #1436 on: February 27, 2015, 02:50:55 am »

I really hate to say this - I mean, I really feel bad about it - but what relevance does the assonance/dissonance and beat pattern of these music styles have for events in-game? I can't imagine being told I need to find a celebratory song played on sitar with a faint introduction and a high-tempo conclusion with a beat pattern of x x - x |  - x | in order to save the king or something.

Please tell me I'm wrong and this will be a somewhat useful part of the game.
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Inarius

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Re: Future of the Fortress
« Reply #1437 on: February 27, 2015, 02:58:58 am »

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somewhat useful part of the game.

Well, does the name of the necromancer books or the region you visit, or the color, length of hair and scratching nose and name of the dwarves is important ?
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Re: Future of the Fortress
« Reply #1438 on: February 27, 2015, 03:07:46 am »

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somewhat useful part of the game.

Well, does the name of the necromancer books or the region you visit, or the color, length of hair and scratching nose and name of the dwarves is important ?

Names of items and places are essential to identify what NPCs are talking about, and point taken about biographical details... but still, if you're telling a story about a game, you might pause to tell your audience that the dwarf who was swinging around that masterwork sock had long blond hair, but you probably aren't going to mention the musical stylings of a fort nearly as frequently.

I suppose it's subjective. For me, song detail beyond "it's an upbeat song played on stone bongos" is more fine-grained than I can imagine using.
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Putnam

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Re: Future of the Fortress
« Reply #1439 on: February 27, 2015, 03:36:29 am »

...Since when was music playing not an extremely important part of tavern work? Taverns without music is like dwarves without booze. Sure, it's not the forefront of dwarven culture, but it's important.

Also, since when was

save the king or something.

ever what the game was about? It's a fantasy world simulator. It generates cultures. Music styles are a ludicrously, ridiculously, incredibly important part of culture. I cannot emphasize this enough. I am not sure if there's a single culture on the planet Earth that does not have music as a part of its culture.
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