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Author Topic: Future of the Fortress  (Read 1842055 times)

Max™

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Re: Future of the Fortress
« Reply #1680 on: April 05, 2015, 06:41:53 am »

I was wondering what possible way that made sense, and it definitely does but you gotta give them points for creativity.

"Ok, let's hurl something... anyone up for some dorf tossing?"
*looks around at a couple folks wincing and rubbing missing limbs from the last time that was tried*
"Right, bad idea... anyone got some hammers or spears? No? Fine, what's that you got there, Bard? Oh, it's an heirloom... fine, just give us the metal parts on the front there."

*whoom, whoom, whoom, ptwang*
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Dirst

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Re: Future of the Fortress
« Reply #1681 on: April 05, 2015, 07:38:55 am »

Toady I don't want to spoil the hunt for anything in the current version, but do you have any favorite Easter eggs that you left in prior versions of DF or other Bay12 games?
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

Zavvnao

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Re: Future of the Fortress
« Reply #1682 on: April 05, 2015, 11:23:42 am »

Toady, what you said about my one response makes sense, but I was talking about pre-worldgen ruines, and was not clear bout that.

I had meant that there could be pre-worldgen ruins, (like how there are caves or temples or labrynths and such that re pre-worldgen) that have "modern" things in the sense of how they existed to ancient people in the form of novelties since slaves where easier at that time than steam power.

Plus, you said you wanted a generic fantasy world generator, and hints of an ancient precursor race is very cliche in fantasy.
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unchow

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Re: Future of the Fortress
« Reply #1683 on: April 05, 2015, 02:44:56 pm »

Is there any intent to handle the issue of literacy down the road? Within the scope of this update it sounds like everyone will be able to read everything, which makes sense. Throughout history, it was common for largely illiterate groups of people to congregate in taverns (or the like) and have one literate person read a piece aloud. If a significant number of a fortress couldn't read well enough to get a happy thought from a book of poetry, a single literate dwarf could read the poem to his/her peers even if no one is an actual poet, and then everyone would be happier.

I think this would tie in nicely to the "do dwarfs read in their downtime" question, even if all dwarfs remained perfectly literate.This might not make as much sense for "knowledge" books, since people don't typically pick up "Siege engineering for dummies" in their spare time, but it might be a middle-ground between a common "one dwarf reading one book alone" occurrence and a relatively rare "giant festival" event. Similar to small groups of dwarfs dancing in their free time outside of the festival events?

Also, I know that language isn't really an explicit thing right now, and you mentioned getting books translated. Would you ever consider having different languages influence each other and change? Historically, languages like English have been notorious for stealing words from neighbors, and also developing into a massive number of different local dialects (much in the way cultural values flow between different populations). Is this a topic you would ever want to approach?
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Neonivek

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Re: Future of the Fortress
« Reply #1684 on: April 06, 2015, 07:54:13 pm »

Ok here is something

So I am going to make an assumption that later on there will be events, disasters, curses, creatures, what have you that will just flat out wipe civilizations off the face of the map where only their ruins still exist.

Because these happen in game, do you plan to make the players immune to such events, give them a fighting change, forewarn them that making a fortress in such a situation would be bad, or just allow them to fall to the civ wide death curse, or do you have something else in mind? Or is there just never going to be these sort of cataclysmic events?


ugh double questions


Will you ever do something with the population so it feels less like the population limit is hit within the first 100 years and the world just constantly reincarnates the same 20,000 souls over and over again? Or is that just an ingrained issue?


I would love to do a third question... >_< but I'll wait.
« Last Edit: April 06, 2015, 08:14:14 pm by Neonivek »
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Putnam

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Re: Future of the Fortress
« Reply #1685 on: April 06, 2015, 08:32:53 pm »

Nothing wrong with more questions, I don't think...

Scoops Novel

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Re: Future of the Fortress
« Reply #1686 on: April 07, 2015, 12:27:23 pm »

My seal of approval, you has
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LordBaal

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Re: Future of the Fortress
« Reply #1687 on: April 07, 2015, 01:48:38 pm »

Lead you to nowhere, writing like this will.
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Neonivek

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Re: Future of the Fortress
« Reply #1688 on: April 07, 2015, 02:10:26 pm »

I actually completely forgot what my question was...

It was probably something about what would need to fall into place in order for worlds to become significantly larger so that we aren't talking about countries or continents the size of Europe... but rather world spanning games.

Assuming there are plans for that ever to be possible
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Button

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Re: Future of the Fortress
« Reply #1689 on: April 07, 2015, 03:11:54 pm »

Ok here is something

So I am going to make an assumption that later on there will be events, disasters, curses, creatures, what have you that will just flat out wipe civilizations off the face of the map where only their ruins still exist.

These already happen, if you gen your worlds right.

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Neonivek

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Re: Future of the Fortress
« Reply #1690 on: April 07, 2015, 11:53:35 pm »

Yeah you can flood your world with so many monsters that it can be impossible for a population to grow...

But I don't think of that as intended behavior.
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Dirst

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Re: Future of the Fortress
« Reply #1691 on: April 08, 2015, 06:29:32 am »

Yeah you can flood your world with so many monsters that it can be impossible for a population to grow...

But I don't think of that as intended behavior.
Duplicated raws hilarity is not intended behavior, but making the world unlivable by having more dragons than dwarves is how you set up a nice little spot for adventure mode :)
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

utunnels

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Re: Future of the Fortress
« Reply #1692 on: April 08, 2015, 08:38:44 pm »

Is there any recent plan to fix reclaim and unretire?

Major/game breaking bugs:
- Stranded caravans and other foreign units.
- Underground stockpiles turn the tiles into above ground.
- Previous fortress members turn hostile after reclaiming but don't attack.

Other problems:
- Nobles being re-appointed.
- Items scattered around, containers toppled, etc
- Rooms have to be re-assigned.
- Underwater tiles submerged even if there're walls blocing the water.
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MrWiggles

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Re: Future of the Fortress
« Reply #1693 on: April 08, 2015, 09:05:39 pm »

Is there any recent plan to fix reclaim and unretire?

Major/game breaking bugs:
- Stranded caravans and other foreign units.
- Underground stockpiles turn the tiles into above ground.
- Previous fortress members turn hostile after reclaiming but don't attack.

Other problems:
- Nobles being re-appointed.
- Items scattered around, containers toppled, etc
- Rooms have to be re-assigned.
- Underwater tiles submerged even if there're walls blocing the water.
ToadyOne plans for it to remain broken for the rest of time.
As for a more serious answer. Then yea.  Probably Whenever Reclaiming and Unretiring comes up again. And of what ToadyOne has spoken about the nearer future development, its probably when ToadyOne and ThreeToes get to starting scenarios.
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Neonivek

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Re: Future of the Fortress
« Reply #1694 on: April 09, 2015, 06:36:34 am »

You know what is sad?

I think I actually asked the "Bigger worlds" question before...

In fact I believe I asked it twice before

This means this is the THIRD time I have asked Toady about bigger worlds... But I don't remember if I did EXACTLY.

And you know what? Give me a year and I am sure I'll ask Toady again. This is saaaaaad!
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