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Author Topic: Future of the Fortress  (Read 1839717 times)

Mel_Vixen

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Re: Future of the Fortress
« Reply #1800 on: May 05, 2015, 04:21:59 am »

Achievement: Mists of Pandaria unlocked

I am realy biased but i think its a great addition that we can play now immigrated critters. I realy hope that it actualy could be possible to get a civilized critter population at a site going and not just 4 Tortoise-men recruits and a Legendary Rat-man fighter.

I hope we get some prejudice and such at some point in the future might be interesting to go against [procedural]Stereotypes when my goblin fights his way up out of the ghetto. 
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1801 on: May 05, 2015, 04:48:59 am »

As animal people are playable now can gnomes become playable assuming they've joined the civ?
What are gnomes?
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Knight Otu

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Re: Future of the Fortress
« Reply #1802 on: May 05, 2015, 05:02:16 am »

As animal people are playable now can gnomes become playable assuming they've joined the civ?
What are gnomes?
Small humanoids that live in good and evil mountains.

They can't speak, but neither can plump helmet men, and Toady indicated on Twitter that they do become playable, so presumably the same would happen to gnomes. Whether things stay this way is another question.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1803 on: May 05, 2015, 05:31:37 am »

As animal people are playable now can gnomes become playable assuming they've joined the civ?
What are gnomes?
Small humanoids that live in good and evil mountains.

They can't speak, but neither can plump helmet men, and Toady indicated on Twitter that they do become playable, so presumably the same would happen to gnomes. Whether things stay this way is another question.

Huh. Thanks! Never run into a gnome before. Although I did spot a plump helmet man once.
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Sizik

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Re: Future of the Fortress
« Reply #1804 on: May 05, 2015, 08:27:09 am »

1. Play a gnome
2. Douse yourself in gnomeblight.
3. ?​?​?
4. !!SCIENCE!!
« Last Edit: May 05, 2015, 09:32:50 am by Sizik »
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Robsoie

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Re: Future of the Fortress
« Reply #1805 on: May 05, 2015, 08:45:37 am »

I don't know if it's been mentionned so far but :
Currently a civilisation inherit all its ethics values from the entity that spawned it, ethic/values will then never change through the course of that civilisation existence.
But in real world, things change, you have ethics that evolve with the people in power, with the influence of culture/religion or simply with the time etc.

With the philosophers and philosophy going to appear in DF, will we see changes in ethics/value within a civilisation with the moving of time, or the rise in prominence from a specific philosopher (or religious leader) , possibly then leading it to break from its entity and even change the war/peace dynamics with other civilsations that had previously exact same ethics/values (due to spawning from same entity) and so made wars possibly happening between those civilisations while it was previously unlikely
« Last Edit: May 05, 2015, 09:33:21 am by Robsoie »
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Eric Blank

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Re: Future of the Fortress
« Reply #1806 on: May 05, 2015, 10:20:34 am »

If we see several animal men of the same species settle in a human civ, could the population take off, where that species could become a significant portion of the population, or even 1-2% in a handful of sites? Or will these be relegated exclusively to historical figures and their special roles?
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Button

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Re: Future of the Fortress
« Reply #1807 on: May 05, 2015, 10:36:20 am »

Will naturalized non-dwarves be possible in migrant waves? In the starting 7? I know we can naturalize visitors to the fortress, I'm just wondering if it'll be possible to get pre-naturalized folks. :)
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LordBaal

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Re: Future of the Fortress
« Reply #1808 on: May 05, 2015, 11:11:13 am »

Will naturalized non-dwarves be possible in migrant waves? In the starting 7? I know we can naturalize visitors to the fortress, I'm just wondering if it'll be possible to get pre-naturalized folks. :)
Maybe I'm wrong, but I think the plan is eventually have the 7 come from a real population, then it would be possible (don't see why not). However if I recall right we don't have that yet and the starting 7 are "created from thin air". Starting scenarios should get to that I think.
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Sizik

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Re: Future of the Fortress
« Reply #1809 on: May 05, 2015, 12:02:09 pm »

Bit of a technical question, Do you use any SIMD instructions (e.g. SSE), or do you know if your compiler(s) use them? Why or why not?
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vjmdhzgr

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Re: Future of the Fortress
« Reply #1810 on: May 05, 2015, 06:20:29 pm »

As animal people are playable now can gnomes become playable assuming they've joined the civ?
What are gnomes?
Small humanoids that live in good and evil mountains.

They can't speak, but neither can plump helmet men, and Toady indicated on Twitter that they do become playable, so presumably the same would happen to gnomes. Whether things stay this way is another question.
OH MY GOSH YOU CAN PLAY AS A PLUMP HELMET MAN THIS IS THE BEST UPDATE EVER!!!! I can't wait to do all sorts of stupid plump helmet man things like steal plump helmets from dwarven fortresses and release them back into the wild, or butcher and eat dwarves.
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Spish

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Re: Future of the Fortress
« Reply #1811 on: May 05, 2015, 06:28:09 pm »

They can't speak, but neither can plump helmet men, and Toady indicated on Twitter that they do become playable, so presumably the same would happen to gnomes. Whether things stay this way is another question.
And on that note, how come it's mechanically possible to hold (admittedly one-sided) conversations with babies, but not creatures with the [UTTERANCES] tag? (ie kobolds and modded species)

Granted situations where you can actually speak to kobolds in adventure mode are incredibly rare, but still (modding!). I think it would be pretty funny if you could force prisoners to join you, and order them around while they spit and bark about your mother in their primitive tongue.
« Last Edit: May 07, 2015, 05:00:16 pm by Spish »
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scriver

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Re: Future of the Fortress
« Reply #1812 on: May 06, 2015, 08:39:52 am »

Quote from: devlog
Our first was a red panda man that became an herbalist in a human village for some years before taking up a wandering life as a musician

Does this mean your dwarves (or I guess that would be citizens now that they can integrate) can up and leave your fortress now?
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Knight Otu

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Re: Future of the Fortress
« Reply #1813 on: May 06, 2015, 09:17:29 am »

Quote from: devlog
Our first was a red panda man that became an herbalist in a human village for some years before taking up a wandering life as a musician

Does this mean your dwarves (or I guess that would be citizens now that they can integrate) can up and leave your fortress now?
No, that's just the regular world gen migrations/job changes at work.
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Re: Future of the Fortress
« Reply #1814 on: May 06, 2015, 10:20:09 am »

Would the ability to base animal men civ's off their bestial counterpart be in the raws anytime soon?
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