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Author Topic: Future of the Fortress  (Read 1060837 times)

LordBaal

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Re: Future of the Fortress
« Reply #1950 on: May 22, 2015, 03:56:51 pm »

I have some theories on that, which I will share with you never.


:P Really, just personal tastes I guess. And a less gamey gameplay I think.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
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Man In Zero G

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Re: Future of the Fortress
« Reply #1951 on: May 22, 2015, 05:03:48 pm »

They don't need to eat or drink, but they should be able to if they want to. And they're the sort who should not have any aversion to getting blind drunk (not that anybody gets drunk really - yet) and gorging themselves on fine dwarven cuisine for the sheer pleasure of it, as their personalities skew toward immoderation.

But they don't strictly need to. They won't die or anything if they don't.

However, they're probably not going to because of coding. But they should have the option to.
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LordBaal

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Re: Future of the Fortress
« Reply #1952 on: May 23, 2015, 11:07:36 am »

I for one, consider them being well, beings of flesh and bone they should sustain themselves not unlike dwarves and humans. And drink and sleep to.

I didn't knew they can't eat. I always remove the no-eat/drink/sleep from their raws, so far the thrive just as fine but didn't know they where incapable of it.
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I'm curious as to how a tank would evolve. Would it climb out of the primordial ooze wiggling it's track-nubs, feeding on smaller jeeps before crawling onto the shore having evolved proper treds?
My ship exploded midflight, but all the shrapnel totally landed on Alpha Centauri before anyone else did.  Bow before me world leaders!

Witty

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Re: Future of the Fortress
« Reply #1953 on: May 23, 2015, 11:24:05 am »

Goblins are minor demons (IIRC), so it'd make sense that they don't need to eat or drink. However, they are demons. Like Man said, it'd make sense sense if they had the option to (and they probably will if you remove the appropriate tags). I mean, they can vomit, so it'd make sense that they ate for some reason every once in a while. Even if it isn't for sustenance.
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vjmdhzgr

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Re: Future of the Fortress
« Reply #1954 on: May 23, 2015, 01:58:27 pm »

I'm quite sure if you enable playing as goblins in adventurer mode you can definitely still eat. You just don't need to.
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Its a feature. Impregnating booze is a planned tech tree for dwarves and this is a sneak peek at it.
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Dirst

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Re: Future of the Fortress
« Reply #1955 on: May 23, 2015, 08:15:56 pm »

Obviously goblins' desire to eat and drink will be inversely proportional to how well-fed your mortal citizens are.  Because they're evil little buggers by nature. >:(
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Max™

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Re: Future of the Fortress
« Reply #1956 on: May 23, 2015, 09:45:53 pm »

Probing with a pickaxe is a totally legitimate surgical technique, how else would we find out what is inside demon skulls?
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
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Spish

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Re: Future of the Fortress
« Reply #1957 on: May 23, 2015, 10:03:47 pm »

I can see food being to goblins as booze is to dwarves. In so far as they don't really need it, but can become rather violent without it.
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Knight Otu

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Re: Future of the Fortress
« Reply #1958 on: May 24, 2015, 03:20:24 am »

So, what Toady means to say is - the scholars of the world would trepan the miner's idea and say it wouldn't trepan out?
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MrWiggles

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Re: Future of the Fortress
« Reply #1959 on: May 24, 2015, 10:19:11 pm »

I can see food being to goblins as booze is to dwarves. In so far as they don't really need it, but can become rather violent without it.
Except that dorfs need booze. They become physically and mentally unhappy without it. Whereas gobos never need to eat.
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Putnam

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Re: Future of the Fortress
« Reply #1960 on: May 24, 2015, 10:55:57 pm »

In that case, I can see booze being to goblins what it is to dwarves as long as dwarves are around. Remember, goblins are cruel!

Amperzand

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Re: Future of the Fortress
« Reply #1961 on: May 25, 2015, 03:30:42 pm »

Incidentally, is there any intention to expand the adventure mode medical system?

Because I think it'd be more interesting to need to treat your wounds properly and wait a reasonable time for them to heal fully, rather than sleep being like Wolverine.
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Ariachus

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Re: Future of the Fortress
« Reply #1962 on: May 25, 2015, 03:57:52 pm »

This is a question for Toady and the design team but I was wondering if it would make sense for observer skill to factor into target priority. I recently mentioned this on a post to the DF reddit because a poster was complaining about a dwarf repeatedly going for a head attack that was being deflected by a goblin wearing an iron helm. Would it be logical for the dwarves to be able to tell how likely an attack might be parried or blocked ie factoring into target as target priority-(chance of deflect or block)*(current observer skill)/(max observer skill). I only mention this because dwarves occasionaly get stuck going for the head of a helmed enemy as opposed to the unarmored leg/hand/whatever else. I just thought this would be a reasonable way to implement a little common sense, which dwarves are not known for admittedly, in the attack priority. Admittedly I'm not familliar enough with the system to try and create a mod for this, and i'm pretty sure this is hard coded, but with my moderate degree of programming knowledge I thought this might be an easy and logical addition.
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Putnam

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Re: Future of the Fortress
« Reply #1963 on: May 25, 2015, 04:09:11 pm »

That's more a suggestion.

Max™

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Re: Future of the Fortress
« Reply #1964 on: May 26, 2015, 04:00:36 am »

Plus it's just part of the programming that unconscious foe = headshot for the AI.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!
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