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Author Topic: Future of the Fortress  (Read 1013251 times)

Dirst

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Re: Future of the Fortress
« Reply #2025 on: June 04, 2015, 02:39:55 pm »

Toady you mentioned that the Books deal with migration paterns, do herdanimals/birds and such actually migrate ingame?
No, that's just a generated research topic.
The specific volume compared the airspeeds of various types of swallows when migrating with coconuts.
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Urist Mc Dwarf

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Re: Future of the Fortress
« Reply #2026 on: June 04, 2015, 03:49:51 pm »

Toady you mentioned that the Books deal with migration paterns, do herdanimals/birds and such actually migrate ingame?
No, that's just a generated research topic.
The specific volume compared the airspeeds of various types of swallows when migrating with coconuts.
African or European?

Max™

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Re: Future of the Fortress
« Reply #2027 on: June 04, 2015, 05:56:29 pm »

Toady you mentioned that the Books deal with migration paterns, do herdanimals/birds and such actually migrate ingame?
No, that's just a generated research topic.
The specific volume compared the airspeeds of various types of swallows when migrating with coconuts.
African or European?
I... I don't know. *aieeeee*
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
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BlackFlyme

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Re: Future of the Fortress
« Reply #2028 on: June 04, 2015, 06:42:03 pm »

Toady you mentioned that the Books deal with migration paterns, do herdanimals/birds and such actually migrate ingame?
No, that's just a generated research topic.
The specific volume compared the airspeeds of various types of swallows when migrating with coconuts.
African or European?
I... I don't know. *aieeeee*

Trick question. It's aquatic.
Spoiler (click to show/hide)
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King Mir

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Re: Future of the Fortress
« Reply #2029 on: June 04, 2015, 07:56:23 pm »

With all these poets and philosophers in the world will there be fewer soldiers, hunters, beast tamers and other violent historic figures? Are worlds going to be a more peaceful and cultured places?

IRON_GAUNTLET

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Re: Future of the Fortress
« Reply #2030 on: June 05, 2015, 07:09:03 am »

With more additions to the game, the more burden falls on the already very strained FPS of Dwarf Fortress. Will there be Improvements on the game-performance in the next realease(s), that could make mega-projects or larger fortresses in general more pleasant to play with?
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BesorgterZwerg

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Re: Future of the Fortress
« Reply #2031 on: June 05, 2015, 12:46:52 pm »

Will the scholars be able to study necromancer books? And even gain their power?
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Knight Otu

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Re: Future of the Fortress
« Reply #2032 on: June 05, 2015, 03:01:48 pm »

With more additions to the game, the more burden falls on the already very strained FPS of Dwarf Fortress. Will there be Improvements on the game-performance in the next realease(s), that could make mega-projects or larger fortresses in general more pleasant to play with?

Content releases such as the coming one rarely feature performance upgrades. The bugfix releases afterwards could, however.
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Spish

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Re: Future of the Fortress
« Reply #2033 on: June 05, 2015, 09:27:26 pm »

Hypothetically speaking... if fortress wealth is high but population low, and our parent civilization happens to be dying/dead; would outsiders sense the opening and flock to the fortress, inadvertently compensating for the lack of migrants?
« Last Edit: June 05, 2015, 10:58:34 pm by Spish »
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palu

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Re: Future of the Fortress
« Reply #2034 on: June 06, 2015, 08:45:05 am »

With the scenarios/law/property update, might we possibly see the return of the economy?
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Alfrodo

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Re: Future of the Fortress
« Reply #2035 on: June 06, 2015, 09:20:04 am »

With the scenarios/law/property update, might we possibly see the return of the economy?
Not until the economy improves....

But maybe, the economy needs to be less broken before it can come back.  That'll probably be its own thing, though.
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TheFlame52

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Re: Future of the Fortress
« Reply #2036 on: June 06, 2015, 12:32:12 pm »

Will there be different burrow options for visitors/citizens/non-dwarves? What about alerts? How much control will we have over our visitors? Can I keep my visitors from running out into a goblin siege?

cybergon

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Re: Future of the Fortress
« Reply #2037 on: June 07, 2015, 03:23:06 am »

Will the dabbling-to-legendary scaling of professions ever change? Specially now that the master-apprentice mechanic is a thing in world gen.

Also it kinda bothers me that experienced weaponsmiths and milkers can both be considered legends when one makes masterworks and the other is just a really fast tit-squeezer.
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vjmdhzgr

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Re: Future of the Fortress
« Reply #2038 on: June 07, 2015, 04:06:16 pm »

Will the dabbling-to-legendary scaling of professions ever change? Specially now that the master-apprentice mechanic is a thing in world gen.

Also it kinda bothers me that experienced weaponsmiths and milkers can both be considered legends when one makes masterworks and the other is just a really fast tit-squeezer.
You've never seen a legendary milker in action. There's a real reason people tell legends about their tit-squeezing.
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Max™

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Re: Future of the Fortress
« Reply #2039 on: June 08, 2015, 12:15:55 am »

Someone needs to sig that.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!
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