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Author Topic: Future of the Fortress  (Read 1839735 times)

falcc

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Re: Future of the Fortress
« Reply #2055 on: June 10, 2015, 05:53:16 pm »

I've got a couple

When the tavern games update happens will there specifically be drinking games or will there just be games that happen in the same space as drinking? How about drinking contests?

Does drunkenness have any impact on combat? Lowered hit ratio? Additional force? Restricted to wild attacks?


and

Can vampires get drunk by drinking booze? Can vampires pick up the drunkenness syndrome from feeding on drunks?

I'd love to be able to have my vampire drink a bunch of hearty dwarves under the table in a contest, goad them into a fight, and then get pleasantly drunk from the losers afterwards.
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Max™

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Re: Future of the Fortress
« Reply #2056 on: June 10, 2015, 11:13:21 pm »

Quote
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Mel_Vixen

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Re: Future of the Fortress
« Reply #2057 on: June 11, 2015, 02:24:21 am »

I am not saying someone is going to mod weed now but someone is going to mod weed now.

That begs few a quick questions:

Apart from dwarfs regarding booze will addiction be based on the material/syndrome? Will there be possible withdrawal effects now that you go into recreational stuff and effects? Also if we mod mood lightening substances/antidepressants (say Agomelatin) would it be possible to change a melancholic dorf from a failed mood into working condition?
« Last Edit: June 11, 2015, 03:45:54 am by Heph »
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Vattic

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Re: Future of the Fortress
« Reply #2058 on: June 11, 2015, 02:52:30 am »

How will the effects of drinking take into account the unrealistically rare occurrence of drinking in fort mode? I half expect a similar issue to the were-creature one where it seems to last little time at all.

Are we likely to see some dwarves become the fort drunk?

On the topic of immoderation might we see abstinent dwarves at some point and if so is the slowing effect here to stay?

Are we likely to see creatures stagger about and move involuntarily?

Will booze stealing creatures get drunk?



Does drunkenness have any impact on combat? Lowered hit ratio? Additional force? Restricted to wild attacks?

The dizziness, if that's what Toady uses for ataxia, will at least slow a creature down and sometimes make them pass out.
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Button

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Re: Future of the Fortress
« Reply #2059 on: June 11, 2015, 08:01:50 am »

I am not saying someone is going to mod weed now but someone is going to mod weed now.

Now? I've never touched the stuff irl, but I asked Toady for permission ages ago, and will be including edible hemp buds in the next Expanded Plants release. :)


Quote
Also if we mod mood lightening substances/antidepressants (say Agomelatin) would it be possible to change a melancholic dorf from a failed mood into working condition?


I don't think so... Melancholia is implemented as a form of insanity, not as part of the mood system. And anyway, they never eat again after a failed mood, and you can't direct them to any particular place to get exposed to a contact/inhalation, syndrome so even if it would work you'd have to be creative to apply the effect. Though you could presumably apply antidepressants as a preventative measure to traumatized dwarves.
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Alu

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Re: Future of the Fortress
« Reply #2060 on: June 11, 2015, 08:38:47 am »

Now that you are integrating inns, will there be an innkeeper job?
If yes, will the innkeeper at some point also serve dwarfs in meeting halls?

It always bothered me, that every single dwarf needs to fetch food&drink by themselves every time and dont just get served by a waiter, or pick it up from the bar or something.
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DG

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Re: Future of the Fortress
« Reply #2061 on: June 11, 2015, 08:44:33 am »

I'm not sure how inebriation squares with the current relationship DF dwarves have with alcohol. Maybe dwarven drunkenness in Fort Mode will be restricted to "recreational" drinking a dwarf can do in taverns during their break (where they can presumably drink too much in too little time) while the "functional" drinking to get through the working day isn't counted toward them getting drunk? Otherwise I'd expect they'd need to drink water sometimes or dilute their alcohol.
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Kishmond

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Re: Future of the Fortress
« Reply #2062 on: June 11, 2015, 08:58:32 am »

Now that you are integrating inns, will there be an innkeeper job?
If yes, will the innkeeper at some point also serve dwarfs in meeting halls?

It always bothered me, that every single dwarf needs to fetch food&drink by themselves every time and dont just get served by a waiter, or pick it up from the bar or something.

You can kind of simulate a bar with a couple tiles of a food/drink stockpile right next to the tables. Set it to take from your larger food/drink stockpile, say in the basement.

thedrelle

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Re: Future of the Fortress
« Reply #2063 on: June 11, 2015, 12:04:44 pm »

Super excited about the inebriation features your adding in.

question: will this mean that some dwarves will use alcohol in extremis to deal with grief? will there be booze suicide spirals now?
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Knight Otu

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Re: Future of the Fortress
« Reply #2064 on: June 11, 2015, 12:23:50 pm »

Now that you are integrating inns, will there be an innkeeper job?
If yes, will the innkeeper at some point also serve dwarfs in meeting halls?

It always bothered me, that every single dwarf needs to fetch food&drink by themselves every time and dont just get served by a waiter, or pick it up from the bar or something.
We're not quite sure what the tavern keeper does, but it exists as an occupation:
Quote from: Toady in the 05/18/2015 devlog
I'm setting up the occupation assignment for the new taverns, temples and libraries. They work kind of like position appointments. This time I think we're going with tavern keepers, performers, scribes and scholars. Priests are off the table for this release since they are currently handled by a separate entity and we'll have to tackle that later, but temple performers should still be able to do sacred dances and so forth. Tavern performers are special artists like those from the traveling troupes -- dwarves will still sing, dance and tell stories without needing to be given an occupation.
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Nopenope

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Re: Future of the Fortress
« Reply #2065 on: June 12, 2015, 10:33:13 am »

Toady, a couple of years ago, a very heated discussion took place about the possibility of an interface API, in which you joined in and explained why this was potentially harmful to your workflow. However, a long time has passed since then and the ingeniosity and skills of many prominent bay12 members has shown that such an interface is about to become a reality, what with third party tools like DFHack. In fact, the gap between the 2014 DF release and its dfhack equivalent has shown how much the ever growing userbase has become accustomed to these third party utilities making one's life easier, and this is likely to get worse as DF complexity rises and third party tools expand in scope. So my question is, will further development of third party tools eventually make you feel the dreaded pressure you mentioned back then? Would that prompt you to revise your current noncommital view towards such tools (causing you for instance to close the utilities forum) or affect your dev cycle priorities in any way?
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DG

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Re: Future of the Fortress
« Reply #2066 on: June 12, 2015, 11:35:38 am »

More succinctly: "What's the best way to pressure you into an API?" amirite?
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NW_Kohaku

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Re: Future of the Fortress
« Reply #2067 on: June 12, 2015, 11:44:33 am »

Well, it's one thing to use third-party graphics, but if players have to rely upon third-party memory hacks that fix bugs and compensate for abject interface failures like finding the chicken that has "commitment issues" that prevents mating, or making the military screen work, there's a serious problem. 
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monk12

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Re: Future of the Fortress
« Reply #2068 on: June 12, 2015, 11:56:23 am »

I must have missed this debate, since I can't envision a scenario where third party utilities being good would result in the closure of the subforum.

Vattic

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Re: Future of the Fortress
« Reply #2069 on: June 12, 2015, 12:18:05 pm »

I must have missed this debate, since I can't envision a scenario where third party utilities being good would result in the closure of the subforum.
Toady's reply in the mentioned thread.
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