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Author Topic: Future of the Fortress  (Read 1027497 times)

kulik

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Re: Future of the Fortress
« Reply #2145 on: June 27, 2015, 08:54:32 am »

Will I be able to recreate the Casablanca moment where the goblin occupation forces sing their songs in the Inn, and as I start to sing the anthem of oppressed folk other join me outvoicing the hated goblins? :)
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jason0320

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Re: Future of the Fortress
« Reply #2146 on: June 27, 2015, 09:38:51 am »

Will there be plantable trees in future versions?
Will the dwarven economy be fixed and republished in future versions?
Will the path finding problem of player civilization's flyer and aquatic creatures (if a aquatic creature enters a tile with over 3/7 water it will wrongly recognize that tile as dangerous terrain and start spamming "creature cancels task: dangerous terrain" and so do flyer creatures) be fixed in future versions?
Will the issue of egg laying creatures eating their own eggs be fixed in future versions?
Will hard coded buildings like smelter be soft codded?
Will hard coded raws like water be soft codded?
Will there be more multi-tile creatures like wagon?
Will amber and coral be added in the game?
Will there be more magic than necromancy be added in the game?
Will there be more threetoe's stories?
Will the "plane" features in this story be added in the game?
« Last Edit: June 27, 2015, 09:41:46 am by jason0320 »
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Knight Otu

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Re: Future of the Fortress
« Reply #2147 on: June 27, 2015, 10:35:46 am »

Will there be plantable trees in future versions?
Will the dwarven economy be fixed and republished in future versions?
Will the path finding problem of player civilization's flyer and aquatic creatures (if a aquatic creature enters a tile with over 3/7 water it will wrongly recognize that tile as dangerous terrain and start spamming "creature cancels task: dangerous terrain" and so do flyer creatures) be fixed in future versions?
Will the issue of egg laying creatures eating their own eggs be fixed in future versions?
Will hard coded buildings like smelter be soft codded?
Will hard coded raws like water be soft codded?
Will there be more multi-tile creatures like wagon?
Will amber and coral be added in the game?
Will there be more magic than necromancy be added in the game?
Will there be more threetoe's stories?
Will the "plane" features in this story be added in the game?

Yes, no, maybe, no timeline; apply to the questions as needed. :P




More seriously, most of these questions have been answered before, and for most, the answer is "yes, but there's no timeline for it yet. At some point, there will be plantable trees, a new economy, more hard-coded stuff moved into the raws (though actual fluids like water have more problems), multi-tile creatures have gotten experimented with, magic has been mentioned for the Artifacts section, the story was partially to highlight how planes could work in the game, etc
« Last Edit: June 27, 2015, 10:40:33 am by Knight Otu »
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lethosor

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Re: Future of the Fortress
« Reply #2148 on: June 27, 2015, 11:00:04 am »


Will amber and coral be added in the game?

They are in the game, strictly speaking, but they're not used for anything besides forgotten beasts and other randomly-generated creatures at the moment.
Edit: It might be possible to find crafts made from these materials as well.
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NJW2000

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Re: Future of the Fortress
« Reply #2149 on: June 27, 2015, 11:09:07 am »

I thought amber was a gem.

Unfortunatley, we can't genetically synthesize giant megabeasts from a time before time out of vermin entobed in amber, yet :P, that'll have to be a later release.

Are coral FBs are a hint that sea FBs (AKA Krakens hype hype hype) will someday be added in the game?
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Alfrodo

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Re: Future of the Fortress
« Reply #2150 on: June 27, 2015, 11:22:01 am »

I thought amber was a gem.

Unfortunatley, we can't genetically synthesize giant megabeasts from a time before time out of vermin entobed in amber, yet :P, that'll have to be a later release.

Are coral FBs are a hint that sea FBs (AKA Krakens hype hype hype) will someday be added in the game?


I think that's more a hint that coral will be added.  Forgotten beasts just take any material, Coral is a material, so it takes it.

I've had forgotten beasts made out of vomit and blue diamond.  Coral FBs probably hint at coral reefs or more entertaining seascapes.
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Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

NJW2000

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Re: Future of the Fortress
« Reply #2151 on: June 27, 2015, 11:23:34 am »

Ok, both would be great. I know we already have "sea monsters", but they're of less cultural importance than grey langurs, and less military importance than giant keas, to most people.
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Alfrodo

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Re: Future of the Fortress
« Reply #2152 on: June 27, 2015, 11:32:54 am »

I wonder how dwarves would get at coral anyway,  noting their super drowning skills.

Just hundreds of dwarves diving into the nearby ocean to collect some brain coral only to drown 3 seconds after they touch water...
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Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

NJW2000

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Re: Future of the Fortress
« Reply #2153 on: June 27, 2015, 11:46:31 am »

Trade with merpeople. Unfortunately, that stopped long ago, and all we have left are trinkets, for reasons we are all well aware of :P
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MrWiggles

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Re: Future of the Fortress
« Reply #2154 on: June 27, 2015, 12:36:30 pm »

I wonder how dwarves would get at coral anyway,  noting their super drowning skills.

Just hundreds of dwarves diving into the nearby ocean to collect some brain coral only to drown 3 seconds after they touch water...
Dorf Engineering. Just empty a section of the ocean.
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NJW2000

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Re: Future of the Fortress
« Reply #2155 on: June 27, 2015, 12:51:27 pm »

I wonder how dwarves would get at coral anyway,  noting their super drowning skills.

Just hundreds of dwarves diving into the nearby ocean to collect some brain coral only to drown 3 seconds after they touch water...
Dorf Engineering. Just empty a section of the ocean.

A fine summary of said reasons  :P
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Amperzand

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Re: Future of the Fortress
« Reply #2156 on: June 27, 2015, 02:50:15 pm »

"Y'all know who needs an ocean? Hell. So we're gonna take your ocean away and give it to them!"
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Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
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Vattic

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Re: Future of the Fortress
« Reply #2157 on: June 27, 2015, 03:25:19 pm »

Humans from around oceans sometimes bring coral crafts or at least did in older versions.
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jason0320

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Re: Future of the Fortress
« Reply #2158 on: June 27, 2015, 09:24:32 pm »

More seriously, most of these questions have been answered before, and for most, the answer is "yes, but there's no timeline for it yet. At some point, there will be plantable trees, a new economy, more hard-coded stuff moved into the raws (though actual fluids like water have more problems), multi-tile creatures have gotten experimented with, magic has been mentioned for the Artifacts section, the story was partially to highlight how planes could work in the game, etc
Ok thanks.
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Robsoie

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Re: Future of the Fortress
« Reply #2159 on: June 27, 2015, 11:12:51 pm »

Humans from around oceans sometimes bring coral crafts or at least did in older versions.

And sometime the coral comes to you by itself too
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