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Author Topic: Future of the Fortress  (Read 1060318 times)

Ghills

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Re: Future of the Fortress
« Reply #2190 on: July 07, 2015, 01:48:03 pm »

Regarding multi-species fortresses:
Dwarves are typically highly racist and isolationist, making multi-species forts a rarity in fantasy.  How will that be reflected in-game, do we get different racism values between civs or options to have a dwarf-only fort?

You've mentioned that drunkenness is related to bodysize, but that suggests that humans will be less likely to be drunk than dwarves, which sounds backwards. Especially since alcohol functions like water in dwarven biology (otherwise they would not suffer slowness when drinking only water). Will there be a method by which dwarves are less susceptible to drunkeness? 
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Re: Future of the Fortress
« Reply #2191 on: July 07, 2015, 02:32:14 pm »

You've mentioned that drunkenness is related to bodysize, but that suggests that humans will be less likely to be drunk than dwarves, which sounds backwards. Especially since alcohol functions like water in dwarven biology (otherwise they would not suffer slowness when drinking only water). Will there be a method by which dwarves are less susceptible to drunkeness? 

He also said that drunkenness will be counteracted by disease resistance. If dwarven disease resistance is sufficiently high relative to human disease resistance, it would balance out their relative sizes.

Additionally, it was my impression that Toady is removing the negative effects of sobriety as part of this next release.
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Robsoie

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Re: Future of the Fortress
« Reply #2192 on: July 07, 2015, 03:21:19 pm »

Regarding the philosopher/culture changes potentials, i was wondering about marriage by example.
Currently marriage are a male and a female start with socializing, developing the relation into the marriage in the end.

That's one of the way it happens in real world, but in real world there are very different cultures, in which marriage does not happen this way, by example marriage can be decided by parents of the male and the female, marriage can be polygamy with a man being married to several female (polygyny) and more rarely a female being married to several males (polyandry) and probably more ways.

Will a civ , influenced by a specific philosophy/philospher, be able to change its marriage culture to fit a different way from what happens in current version ?

Additionally, about religions, will there be an equivalent to philosophers in the religious domain, spreading their religion ? i can imagine with some cults trying to gain power, or to isolate from other, or to influence rulers, etc... even leading a civilisation to wage war against another, even within the same entity ?
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Vattic

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Re: Future of the Fortress
« Reply #2193 on: July 07, 2015, 03:39:11 pm »

You've mentioned that drunkenness is related to bodysize, but that suggests that humans will be less likely to be drunk than dwarves, which sounds backwards. Especially since alcohol functions like water in dwarven biology (otherwise they would not suffer slowness when drinking only water). Will there be a method by which dwarves are less susceptible to drunkeness? 

He also said that drunkenness will be counteracted by disease resistance. If dwarven disease resistance is sufficiently high relative to human disease resistance, it would balance out their relative sizes.

Additionally, it was my impression that Toady is removing the negative effects of sobriety as part of this next release.

Only could be.

I'm not entirely certain how the most extreme abstinent dwarves are going to be handled in the long run.  Either the slowing effect will go, or there just won't be dwarves that are that abstinent (at least personality-wise -- there could be room for philosophically abstinent dwarves).

So it seems the love of booze is more a long standing cultural thing than biological, though it has lead to their big livers.
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vjmdhzgr

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Re: Future of the Fortress
« Reply #2194 on: July 07, 2015, 07:41:02 pm »

Currently marriage are a male and a female start with socializing, developing the relation into the marriage in the end.
Well, since 0.40 it could be a male and a male or a female and a female.
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NJW2000

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Re: Future of the Fortress
« Reply #2195 on: July 08, 2015, 03:45:48 am »

Are there any planned changes to the sexual preference system that often results in breeding failure in animals? Or shall giant insects still turn out mostly asexual?
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Putnam

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Re: Future of the Fortress
« Reply #2196 on: July 08, 2015, 03:53:06 am »

all creatures in the game have identical sexual preference likelihoods, so your experience with giant insects are almost surely a coincidence

NJW2000

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Re: Future of the Fortress
« Reply #2197 on: July 08, 2015, 04:16:17 am »

I don't actually keep giant insects, but everyone complains about how their GCS are homosexual, as they're much more valuable when breedable. I chose this example because not only is failure to breed GCS frustrating, it is also odd, as while I've obseverved animals like horses and cats being a little experimental in this regard, I am not sure how possible it even is for two same-gendered insects to engage in sexual activity, or for a male insect to choose to do so solely with male rather than female ones, or vice versa. I'm aware that people have suggested that this change, I just wondered if its going to happen.
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Robsoie

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Re: Future of the Fortress
« Reply #2198 on: July 08, 2015, 06:26:44 am »

Currently marriage are a male and a female start with socializing, developing the relation into the marriage in the end.
Well, since 0.40 it could be a male and a male or a female and a female.

Ah yes, i completely forgot about that one.
That then add more to my question about the different types of marriages in regards to specific civ culture changes :
Will there be cultures spread by a philosopher into a civ that would set them to ignore or allow or disallow gay marriages ?
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Re: Future of the Fortress
« Reply #2199 on: July 08, 2015, 07:10:56 am »

That raises the question (for me at least): Were people homophobic in the medieval ages?
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Robsoie

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Re: Future of the Fortress
« Reply #2200 on: July 08, 2015, 07:24:53 am »

I don't think it was a question of era especially, it's more a relation to specific locations customs, culture, organisations in which people specifics (not only their sexual orientations, race, age, sex, whatever traits) are ignored / accepted / rejected .

And those customs, culture, organisations were never set in stone, they were always changing through war/invasion/immigrations/philosophy/religion that were reshapping them constantly.
« Last Edit: July 08, 2015, 07:26:30 am by Robsoie »
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LordBaal

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Re: Future of the Fortress
« Reply #2201 on: July 08, 2015, 08:13:00 am »

Darn, now I can only think on female giant insect on female giant insect porn. :/
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Robsoie

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Re: Future of the Fortress
« Reply #2202 on: July 08, 2015, 08:18:01 am »

It was inevitable.
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Button

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Re: Future of the Fortress
« Reply #2203 on: July 08, 2015, 10:11:48 am »

I don't actually keep giant insects, but everyone complains about how their GCS are homosexual, as they're much more valuable when breedable. I chose this example because not only is failure to breed GCS frustrating, it is also odd, as while I've obseverved animals like horses and cats being a little experimental in this regard, I am not sure how possible it even is for two same-gendered insects to engage in sexual activity, or for a male insect to choose to do so solely with male rather than female ones, or vice versa. I'm aware that people have suggested that this change, I just wondered if its going to happen.

First, homosexual insects are attested irl. Insect sexual attractions are usually based on pheromones, so if the pheromone preference circuits are wonky, you get gay bugs.

Second, it's a known bug that non-sapient critters have the same orientation distributions as sapient critters, which bumps up their apparent-asexuality numbers like whoa. It does this by creating a category of critters which experience attraction but don't want to get married. Obviously this doesn't make sense for most animals, but the code acknowledges it and treats them as effectively sterile.

Only 5% of (default) critters truly refuse to engage with members of the opposite sex - it's just that an additional 20% won't create children because they're afraid of commitment.

Minor plug, this is among the bugs fixed in the Modest Mod.
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NJW2000

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Re: Future of the Fortress
« Reply #2204 on: July 08, 2015, 12:48:04 pm »

Thanks.
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