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Author Topic: Future of the Fortress  (Read 1841243 times)

Toady One

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Re: Future of the Fortress
« Reply #3120 on: December 28, 2015, 01:31:34 am »

(that's one part that has changed now -- chopping off one grasp works for headless ones, to partially mitigate the confusion...  it's still confusing though)
« Last Edit: December 28, 2015, 01:33:28 am by Toady One »
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Amperzand

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Re: Future of the Fortress
« Reply #3121 on: December 28, 2015, 01:32:59 am »

...Huh. Neat. That'll make things easier.
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joeyshabidu

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Re: Future of the Fortress
« Reply #3122 on: December 28, 2015, 10:48:42 am »

Hey Toady, cool game, I'm a big fan.  I read in the dev overview that the ability to pass long periods of time in adventure mode is a work in progress.  How's that coming along?  It would be fascinating to enact a "2nd world gen" to see the consequences of player actions over significant periods of time. 

On a related note, if you can advance time, it opens up the possibility to marry/create descendants.  You could have things like family artifacts and hereditary attributes which would be pretty cool.
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SirPenguin

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Re: Future of the Fortress
« Reply #3123 on: December 28, 2015, 11:16:57 am »

I'm still pretty confused. I'm having a hard time visualizing something like the Headless Horseman lumbering toward you only to suddenly drop dead because you cut off a single hand

Undead have a lot of problems, but I thought the current "must-have-at-least-one-grasp" system was pretty clever. With all the other nerfs and changes I feel the grasp change isn't necessary, but hey, we'll see. Either way I'm glad to know the undead won't be the game-enders they are today
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Random_Dragon

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Re: Future of the Fortress
« Reply #3124 on: December 28, 2015, 01:16:10 pm »

Personally I tend to find the undead are more of a threat due to still being bloody fast, and tending to always score reliable hits as if they had master striking skill. >.>
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MrWiggles

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Re: Future of the Fortress
« Reply #3125 on: December 28, 2015, 09:57:58 pm »



On a related note, if you can advance time, it opens up the possibility to marry/create descendants.  You could have things like family artifacts and hereditary attributes which would be pretty cool.

Planned. Except maybe the hereditary attributes, besides what the genetics system gives the offspring from both parents. But yea, there plans to mary, and have offspring. Then play as your kid, don your old stuff and have at the world.
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cochramd

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Re: Future of the Fortress
« Reply #3126 on: December 28, 2015, 10:35:53 pm »

Do kids play with imaginary friends now? Do said imaginary friends not show up on the relationships screen? Because there's a kid playing with "Orshetdanman", and I can't find any "Orshetdanman" in the fortress.
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Button

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Re: Future of the Fortress
« Reply #3127 on: December 28, 2015, 11:15:53 pm »

Do kids play with imaginary friends now? Do said imaginary friends not show up on the relationships screen? Because there's a kid playing with "Orshetdanman", and I can't find any "Orshetdanman" in the fortress.

An artifact toy, perhaps?
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cochramd

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Re: Future of the Fortress
« Reply #3128 on: December 29, 2015, 09:43:24 am »

Do kids play with imaginary friends now? Do said imaginary friends not show up on the relationships screen? Because there's a kid playing with "Orshetdanman", and I can't find any "Orshetdanman" in the fortress.

An artifact toy, perhaps?
Ah, yes, my 39600 dwarfbuck beak dog bone puzzlebox. I hope he's very happy to have the privilege of playing with such a toy.
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Silverybearded

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Re: Future of the Fortress
« Reply #3129 on: December 29, 2015, 10:16:15 am »

Do kids play with imaginary friends now? Do said imaginary friends not show up on the relationships screen? Because there's a kid playing with "Orshetdanman", and I can't find any "Orshetdanman" in the fortress.

An artifact toy, perhaps?
Ah, yes, my 39600 dwarfbuck beak dog bone puzzlebox. I hope he's very happy to have the privilege of playing with such a toy.
Alt+Numpad-15 = ☼
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Random_Dragon

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Re: Future of the Fortress
« Reply #3130 on: December 29, 2015, 10:43:56 am »

Alt+Numpad-15 = ☼

Ah, but Dwarfbucks is a more dwarvenly thing to say than ☼ though.

Or Sols, which is what I assume the currency would be called if it used that symbol. Odd for an underground race. :V
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NJW2000

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Re: Future of the Fortress
« Reply #3131 on: December 29, 2015, 11:10:19 am »

I always thought they were tiny gemstones.
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Silverybearded

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Re: Future of the Fortress
« Reply #3132 on: December 29, 2015, 12:36:46 pm »

There are so many words in the dwarven language to choose from. Why not call them Ad (Sun), Limul (Gold), Zuntîr (Anvil), Tekkud (Pick), or Lam (Stone)?
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Engraved is a superior rendition of an image of Arkoth, the local deity of balance and speech, and two elves. Arkoth is burning the two elves. Arkoth is laughing. The two elves are suffering. The image was commissioned by the Round Guild, a local dwarven government.

cochramd

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Re: Future of the Fortress
« Reply #3133 on: December 29, 2015, 12:50:44 pm »

Because Dwarfbucks or Dorfbucks sounds better and immediately conveys what you're trying to get across.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3134 on: December 29, 2015, 01:38:04 pm »

Or db that both abbreviates dorfbucks and vaguely resembles the symbol. o3o
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On DF Wiki · On DFFD

"Hey idiots, someone hacked my account to call you all idiots! Wasn't me you idiots!" seems to stretch credulity a bit.
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