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Author Topic: Future of the Fortress  (Read 1841390 times)

Rose

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Re: Future of the Fortress
« Reply #3465 on: February 21, 2016, 10:34:22 pm »

Have you taken any inspiration from the adventure Fort dfhack plugin?
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DG

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Re: Future of the Fortress
« Reply #3466 on: February 22, 2016, 07:04:14 am »

I quite like the design of Toady's adventurer condo.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3467 on: February 22, 2016, 12:37:13 pm »

*checks the thing* Ooh. I'm gonna love this. owo
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Untrustedlife

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Re: Future of the Fortress
« Reply #3468 on: February 22, 2016, 12:39:03 pm »

Have you taken any inspiration from the adventure Fort dfhack plugin?
Doubtful, this has been planned since the beginning.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3469 on: February 22, 2016, 12:43:08 pm »

What's more likely is using adventure-mode mods as inspiration for some of the new content, the reaction stuff at least. But then again, those are ubiquitous and contain a wide array of content and ideas.
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burned

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Re: Future of the Fortress
« Reply #3470 on: February 22, 2016, 04:08:11 pm »

What's more likely is using adventure-mode mods as inspiration for some of the new content, the reaction stuff at least. But then again, those are ubiquitous and contain a wide array of content and ideas.

Threetoe:The next question comes from Chevil, and he asks "How often does Threetoe play Dwarf Fortress and what mods does he use?"
Threetoe:Well, I don't use any mods, because I'm usually playtesting the legacy mode when it comes out, and I can't even resize my screen - that's how hardcore I am with Dwarf Fortress.

Rainseeker: The13thRonin from the forums asks; [9]Do you ever play any of the mods for Dwarf Fortress in your spare time, and if so which one is your favourite?'
Toady: I guess the short ... I just haven't, I haven't done it. I read about them, I know people like orcs and so on, to kill them, but I haven't tried any of them myself. I guess I've seen mods when I load, because oftentimes I'll get a bug report and the save will just be a total conversion or something, and so they need to send their mods. So I've loaded up fortresses before and I'm like 'these are all dragon men'; so I've seen them there, but I've never played with a mod, because it's kind of like if I wanted something in the game, I'd probably just put it in. When it comes to that kind of thing, and I'm not really curious about how playing with other races is, because I know it's kind of buggy, and I know I want to more fully support it later, so I haven't really tried it out.

Based on what both Toady and Threetoe have said in the past I doubt mods, let alone dfhack, are contributing factors of inspiration.
In other words, why would either of them use mods or dfhack? If he "wanted something in the game, [he]'d probably just put it in."
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Putnam

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Re: Future of the Fortress
« Reply #3471 on: February 22, 2016, 04:20:42 pm »

Plus, the particular method of building described is nothing like advfort at all.

Random_Dragon

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Re: Future of the Fortress
« Reply #3472 on: February 22, 2016, 04:44:05 pm »

Hmm. Then again, the idea of things like hafts is a logical result of making stone axes in more detail, especially as stone short swords are a fortress-mode anomaly, wherein they're the only weapon where the need for a different material for the handle is explicitly implied.

If we need to make staves or similar first instead of going directly from a log plus a rock to an axe, my modder senses shall be tingling.

Actually...wait.

How will hafts for stone axes work, anyway? I'm assuming you'd use bone, or would you have to get wood in some other way first? Assuming harvesting branches from trees doesn't become a thing, that might cause something akin to the Anvil Paradox.
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Just Some Guy

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Re: Future of the Fortress
« Reply #3473 on: February 22, 2016, 04:54:05 pm »

Will adventurers be able to use stones in building? Will they be able to farm?

Untrustedlife

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Re: Future of the Fortress
« Reply #3474 on: February 22, 2016, 05:29:43 pm »

Will adventurers be able to use stones in building? Will they be able to farm?

Farming is planned.
http://www.bay12games.com/dwarves/dev.html
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Random_Dragon

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Re: Future of the Fortress
« Reply #3475 on: February 22, 2016, 05:45:29 pm »

To reiterate: fucking hell yessss.
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gamerscout

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Re: Future of the Fortress
« Reply #3476 on: February 22, 2016, 11:07:19 pm »

will adventurer's buildings protect against bogeymen?
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BlackFlyme

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Re: Future of the Fortress
« Reply #3477 on: February 22, 2016, 11:27:32 pm »

It should, so long as you remember to build a roof.

Being indoors always chases bogeymen away, even if it's just a hole in the ground, like some lairs.
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Libash_Thunderhead

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Re: Future of the Fortress
« Reply #3478 on: February 22, 2016, 11:34:42 pm »

Will workshops be replaced by zones or rooms eventually? Like a tavern, you build tools and store them in it.
« Last Edit: February 23, 2016, 12:05:42 am by Libash_Thunderhead »
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BlackFlyme

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Re: Future of the Fortress
« Reply #3479 on: February 22, 2016, 11:46:20 pm »

I can't seem to find anything about that on the dev page, though I swear I've seen it mentioned before that the game will eventually move more towards work-zones than workshops.
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