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Author Topic: Future of the Fortress  (Read 1060098 times)

PFunk

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Re: Future of the Fortress
« Reply #1965 on: May 26, 2015, 09:00:03 pm »

I had a thought with respect to text engraving. Could it be a feature one day that noble mandates could be directed by the nobles or the manager to be engraved on slabs and placed in communal areas as was often done with ancient laws? These could then be removed as they deprecate and placed in the garbage, or preserved in the library, or taken into annals by scholars, found by adventurers visiting ruins, as well as vandalized by dwarves who don't like the 'laws' and thus could be punished for it?
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Alfrodo

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Re: Future of the Fortress
« Reply #1966 on: May 26, 2015, 09:14:14 pm »

I had a thought with respect to text engraving. Could it be a feature one day that noble mandates could be directed by the nobles or the manager to be engraved on slabs and placed in communal areas as was often done with ancient laws? These could then be removed as they deprecate and placed in the garbage, or preserved in the library, or taken into annals by scholars, found by adventurers visiting ruins, as well as vandalized by dwarves who don't like the 'laws' and thus could be punished for it?

A suggestion, thinly disguised as a question. But a very good suggestion nonetheless.
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Bins stacked full of mangoes were laid out in rows. On further inspection of the market, Cog came to the realization that everything was mangoes.

Ariachus

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Re: Future of the Fortress
« Reply #1967 on: May 27, 2015, 12:36:22 am »

My sincere apologies I understood this thread to be more of a suggestion thread then a question thread. I really appreciate what Toady and Threetoes do. I'm really sorry.
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Putnam

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Re: Future of the Fortress
« Reply #1968 on: May 27, 2015, 12:47:15 am »

Should probably read the first post, heh.

DG

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Re: Future of the Fortress
« Reply #1969 on: May 27, 2015, 03:31:38 am »

Adventurer cosmetic rerolls are great. Any implementation of rerolling options is great in my book. Probably a long time until I get the ones I want in world gen though.
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Novel Scoops

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Re: Future of the Fortress
« Reply #1970 on: May 27, 2015, 04:23:57 am »

I had a thought with respect to text engraving. Could it be a feature one day that noble mandates could be directed by the nobles or the manager to be engraved on slabs and placed in communal areas as was often done with ancient laws? These could then be removed as they deprecate and placed in the garbage, or preserved in the library, or taken into annals by scholars, found by adventurers visiting ruins, as well as vandalized by dwarves who don't like the 'laws' and thus could be punished for it?

AGH MY EYES
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Max™

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Re: Future of the Fortress
« Reply #1971 on: May 27, 2015, 04:08:45 pm »

Adventurer cosmetic rerolls are great. Any implementation of rerolling options is great in my book. Probably a long time until I get the ones I want in world gen though.
I'm super psyched over the fun and silly bugs that will no doubt emerge from "more lively inns and taverns", but yes, the ability to see the appearance and personality and such beforehand... heck to have a personality at all, that's pretty cool news.

That and the possibility of assuming the role of a historical figure have me all giddy.
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

xaritscin

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Re: Future of the Fortress
« Reply #1972 on: May 27, 2015, 04:16:33 pm »

now that we have libraries and all that stuff, wouldnt be the time to implement a way to craft foreign weapons? maybe trade tomes with other civilizations or have dorfs discover how to do it through experimentation. i dunno, it would be a good addition to the system..
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #1973 on: May 27, 2015, 09:39:40 pm »

now that we have libraries and all that stuff, wouldnt be the time to implement a way to craft foreign weapons? maybe trade tomes with other civilizations or have dorfs discover how to do it through experimentation. i dunno, it would be a good addition to the system..
Toady said knowledge won't effect actual fortress workshops in the initial release, but yeah that seems to be one of the eventual goals for this arc.
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DG

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Re: Future of the Fortress
« Reply #1974 on: May 28, 2015, 12:21:34 am »

heck to have a personality at all, that's pretty cool news.

Something like this should cover most of us.

Choose your personality:
Default Adeventurer (psychopathy)
Other

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Eric Blank

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Re: Future of the Fortress
« Reply #1975 on: May 28, 2015, 12:46:01 am »

Those are both pretty awesome new features. I wonder if age is also displayed, so we don't roll a character that's only a hairs' breath from a heart attack.

It also seems interesting to play the neediest possible adventurer, as a challenge.
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"THEN CAME TOBNOM, ASS-GOD".
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Amperzand

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Re: Future of the Fortress
« Reply #1976 on: May 28, 2015, 02:20:11 am »

heck to have a personality at all, that's pretty cool news.

Something like this should cover most of us.

Choose your personality:
Default Adeventurer (psychopathy)
Other


I certainly use such worthless stats as Empathy and its like for free points.
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com

Max™

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Re: Future of the Fortress
« Reply #1977 on: May 28, 2015, 02:31:08 am »

OH GOD I JUST REMEMBERED MUSICALITY ISN'T A DUMP STAT ANYMORE!

....
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Engraved here is a rendition of an image of the Dwarf Fortress learning curve. All craftsdwarfship is of the highest quality. It depicts an obsidian overhang which menaces with spikes of obsidian and tears. Carved on the overhang is an image of Toady One and the players. The players are curled up in a fetal position. Toady One is laughing. The players are burning.
The VectorCurses+1 tileset strikes the square set and the severed part sails off in an arc!

DG

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Re: Future of the Fortress
« Reply #1978 on: May 28, 2015, 04:01:58 am »

Haha! The end is nigh!
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Amperzand

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Re: Future of the Fortress
« Reply #1979 on: May 28, 2015, 04:55:34 pm »

OH GOD OH GOD OH GOD
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Muh FG--OOC Thread
Quote from: smirk
Quote from: Shadowlord
Is there a word that combines comedy with tragedy and farce?
Heiterverzweiflung. Not a legit German word so much as something a friend and I made up in German class once. "Carefree despair". When life is so fucked that you can't stop laughing.
http://www.collinsdictionary.com
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