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Author Topic: Future of the Fortress  (Read 1841202 times)

Abadrausar

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Re: Future of the Fortress
« Reply #3315 on: January 19, 2016, 06:22:40 am »

Might fit well into this particular corner of the Suggestions forum.
Well my point of view is that the hard work of implementing lexical substitution of tokens has been already done by Toady One, but then, this has been artificially restricted to only work for objects of kind creature, as I do not see why. So, I ask if the proposed evolution (Future of the fortress  ;D :P) could land sometime in a distant future...
Or maybe, make clear why only the objects of kind creature have been considered for variations.
More of a modification of tokens that already exist than adding new tokens but well...
« Last Edit: January 19, 2016, 06:38:30 am by Abadrausar »
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Untrustedlife

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Re: Future of the Fortress
« Reply #3316 on: January 19, 2016, 11:51:19 am »

Might fit well into this particular corner of the Suggestions forum.
Well my point of view is that the hard work of implementing lexical substitution of tokens has been already done by Toady One, but then, this has been artificially restricted to only work for objects of kind creature, as I do not see why. So, I ask if the proposed evolution (Future of the fortress  ;D :P) could land sometime in a distant future...
Or maybe, make clear why only the objects of kind creature have been considered for variations.
More of a modification of tokens that already exist than adding new tokens but well...

Perhaps you should have worded it as a question instead of a...order.

+1 for moving it to the suggestions forum.
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Random_Dragon

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Re: Future of the Fortress
« Reply #3317 on: January 19, 2016, 11:55:27 am »

Two things.


First, one reply you made implies that adventurers no longer being able to commit cannibalism and craft things (if modded in) from sentient body parts ( see issue: http://www.bay12games.com/dwarves/mantisbt/view.php?id=9171 ) was not intended behavior. Was that implication correct, or did I misunderstand something?

Second, are giant desert scorpions officially gone for good, or is the idea of re-adding them them just on hold for the moment?
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Putnam

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Re: Future of the Fortress
« Reply #3318 on: January 19, 2016, 12:14:12 pm »

Might fit well into this particular corner of the Suggestions forum.
Well my point of view is that the hard work of implementing lexical substitution of tokens has been already done by Toady One, but then, this has been artificially restricted to only work for objects of kind creature, as I do not see why. So, I ask if the proposed evolution (Future of the fortress  ;D :P) could land sometime in a distant future...
Or maybe, make clear why only the objects of kind creature have been considered for variations.
More of a modification of tokens that already exist than adding new tokens but well...

Modifications are just as much suggestions as additions.

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Re: Future of the Fortress
« Reply #3319 on: January 19, 2016, 01:00:44 pm »

Second, are giant desert scorpions officially gone for good, or is the idea of re-adding them them just on hold for the moment?

Some kind of giant scorpion is coming, as stated in the file changes file. Just because that didn't happen at the first opportunity doesn't mean it's never going to happen.
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cochramd

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Re: Future of the Fortress
« Reply #3320 on: January 19, 2016, 04:07:31 pm »

Second, are giant desert scorpions officially gone for good, or is the idea of re-adding them them just on hold for the moment?

Some kind of giant scorpion is coming, as stated in the file changes file. Just because that didn't happen at the first opportunity doesn't mean it's never going to happen.
Everyone, start praying to Armok that we're getting war-trainable giant blind cave scorpions with venom of equal potency to giant desert scorpions, because I hate to pray to Armok alone.
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Urlance Woolsbane

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Re: Future of the Fortress
« Reply #3321 on: January 19, 2016, 06:38:31 pm »

Second, are giant desert scorpions officially gone for good, or is the idea of re-adding them them just on hold for the moment?

Some kind of giant scorpion is coming, as stated in the file changes file. Just because that didn't happen at the first opportunity doesn't mean it's never going to happen.
Everyone, start praying to Armok that we're getting war-trainable giant blind cave scorpions with venom of equal potency to giant desert scorpions, because I hate to pray to Armok alone.
Mind if I swipe that idea?
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domanite

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Re: Future of the Fortress
« Reply #3322 on: January 19, 2016, 07:44:28 pm »

Quote from: Japa
what compiler will you be using for the eventual 64bit DF?

Right now the plan is to use the MSVC that people suggested for Windows (2013 community, or whatever), and the test program worked with that.  I have no idea what the linux/mac configurations are or how it would work there.
Microsoft recently added support for using Clang as the compiler front-end for MSVC:

http://blogs.msdn.com/b/vcblog/archive/2015/12/04/introducing-clang-with-microsoft-codegen-in-vs-2015-update-1.aspx

Clang is cross-platform, so code written to it should be compile-able for all platforms. (knock on wood.)
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cochramd

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Re: Future of the Fortress
« Reply #3323 on: January 19, 2016, 10:40:39 pm »

Second, are giant desert scorpions officially gone for good, or is the idea of re-adding them them just on hold for the moment?

Some kind of giant scorpion is coming, as stated in the file changes file. Just because that didn't happen at the first opportunity doesn't mean it's never going to happen.
Everyone, start praying to Armok that we're getting war-trainable giant blind cave scorpions with venom of equal potency to giant desert scorpions, because I hate to pray to Armok alone.
Mind if I swipe that idea?
Go right ahead.

Dear Toady, what in Armok's name is a frilly turban and can it fit under a helm? I can't any information on it anywhere, not even in the raws.
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quekwoambojish

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Re: Future of the Fortress
« Reply #3324 on: January 20, 2016, 02:59:35 am »

How close are we to verbally/visually identifying  what group a particular bandit or hearth person holds allegiance to?
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Bumber

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Re: Future of the Fortress
« Reply #3325 on: January 20, 2016, 03:29:50 am »

Dear Toady, what in Armok's name is a frilly turban and can it fit under a helm? I can't any information on it anywhere, not even in the raws.
It's a turban made of HFS fabric, and yes.
« Last Edit: January 20, 2016, 03:33:15 am by Bumber »
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Bumber

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Re: Future of the Fortress
« Reply #3326 on: January 20, 2016, 10:04:56 am »

Re-posting this here, because I doubt it will get answered in the release thread:
Quote
What's the reason for removing zombie wrestling? Is it difficulty, or because they were doing weird stuff with it (e.g., joint locks?) The stereotypical zombie, as I've seen them portrayed, congregates in a crowd of grasping arms. The difficulty should already be mitigated by the running and strength nerf.

Not saying they have to be stereotypical zombies, but it's a behavior that makes sense. If zombies are creatures of instinct, then primates are prone to grasping things.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

cochramd

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Re: Future of the Fortress
« Reply #3327 on: January 20, 2016, 01:17:47 pm »

Dear Toady, what in Armok's name is a frilly turban and can it fit under a helm? I can't any information on it anywhere, not even in the raws.
It's a turban made of HFS fabric, and yes.
I got mine as an artifact made from cave spider silk actually, but it's a relief to know that it fits snuggly under a helm just like a normal turban to provide just a little extra protection for my militia commander's head. It's a shame, really, that we can't make turbans of our own, or else they'd be part of every soldier's gear. The thing is, though, I cannot for the life of me picture what a "frilly turban" looks like, and Google has failed to help me in such matters. Also, I read on the wiki that such HFS clothing is associated with certain spheres....do we know which spheres are associated with "frilly"?

Toady: A while back, you said that giving players control over what imagery was producing in statues, figurines, engravings, etc was on the to-do list. How far down the to-do list is it right now? I ask because I'm sick of the majority of engravings in my fortress being of political events, the creation of masterwork crafts and Rismal Dineddishes, that one fucking human who went on four or more fucking journeys through the Slow Forests taming giant lice on the second journey and taming giant dingoes on the fourth before becoming the ruler of the human civilization nearest to my current fort. (By the way, the engravings of Rismal never told me he became the leader of the human civilization and I never looked at the civ screen for them. I only knew he was leader because one year the human diplomat told me that his (the diplomat's) grandchild had become leader, replacing old Rismal. It gave me.....feels. Keep working your magic, Toady).
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UristMcTruman

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Re: Future of the Fortress
« Reply #3328 on: January 20, 2016, 01:19:10 pm »

Hi Toady! Probably a stupid question, but...
In your mental representation of those creatures, do Eagle Women have breasts?
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Dirst

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Re: Future of the Fortress
« Reply #3329 on: January 20, 2016, 01:22:12 pm »

Hi Toady! Probably a stupid question, but...
In your mental representation of those creatures, do Eagle Women have breasts?
My guess for an animal person would be has.breasts=NOT(lays.eggs)
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