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Author Topic: Future of the Fortress  (Read 1060970 times)

Random_Dragon

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Re: Future of the Fortress
« Reply #3795 on: March 25, 2016, 07:48:02 pm »

But why don't they reclaim their old sites once they're below that threshold again?

I've seen reclaim expeditions get sent out, but I'm unsure if it's random or based on a given logic.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3796 on: March 25, 2016, 08:04:20 pm »

But why don't they reclaim their old sites once they're below that threshold again?
Pretty sure they do if they have the spare dwarves and feel like it.
Unless the world itself is at it's site limit.

What makes you think they stop despite being under the limit?
« Last Edit: March 25, 2016, 08:06:49 pm by Shonai_Dweller »
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3797 on: March 26, 2016, 03:38:38 am »

Will npc adventurers get any site building skills during this cycle? Would be nice to run into a monster hunter's mountain lodge full of Forgotten Beast bone figurines.
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Untrustedlife

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Re: Future of the Fortress
« Reply #3798 on: March 26, 2016, 11:21:01 am »

Will npc adventurers get any site building skills during this cycle? Would be nice to run into a monster hunter's mountain lodge full of Forgotten Beast bone figurines.

They can already make "camps" which they sleep in during the night.
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Untrustedlife

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Re: Future of the Fortress
« Reply #3799 on: March 26, 2016, 01:59:58 pm »

So how deep will the magic systems be, will it be as simple (and might I add, boring)  as a "create bucket of water" button.

Or will it be as complicated as a custom spell creator based on the worlds rules like "custom spell" -> "I want to create fire" -> "fire ball" ->"shoot it"-> " and I want it to be blue" alright game:  " cost : an entire arm" y or n . "Save template"
 
Or will it be somewhere in the middle?

Cado's magical journey is a good example of a complex magic system based on rules that seems fun.
« Last Edit: March 26, 2016, 02:01:53 pm by Untrustedlife »
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ZM5

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Re: Future of the Fortress
« Reply #3800 on: March 26, 2016, 03:12:53 pm »

So how deep will the magic systems be, will it be as simple (and might I add, boring)  as a "create bucket of water" button.

Or will it be as complicated as a custom spell creator based on the worlds rules like "custom spell" -> "I want to create fire" -> "fire ball" ->"shoot it"-> " and I want it to be blue" alright game:  " cost : an entire arm" y or n . "Save template"
 
Or will it be somewhere in the middle?

Cado's magical journey is a good example of a complex magic system based on rules that seems fun.

Gonna add onto this, though it probably has been asked before - will we see artifacts that allow for magical abilities?

For that matter, will there be "doomsday" artifacts that are sought out by cult-like entities and can cause one of any number of potential end of the world scenarios, wheter it be as simple as "zombie apocalypse", a meteor dropping and killing most of the living populations, or something more complex such as a Ragnarok-type of apocalypse?

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Re: Future of the Fortress
« Reply #3801 on: March 26, 2016, 04:00:55 pm »

If such artifacts exist, then the PC better be able to use them.
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ZM5

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Re: Future of the Fortress
« Reply #3802 on: March 26, 2016, 04:14:43 pm »

If such artifacts exist, then the PC better be able to use them.
Would be pointless if we couldn't. With the new site building I'd definitely make my own cult dedicated to seeking out such artifacts (should there be multiple ones within a world) and unleashing them all at once.

vjmdhzgr

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Re: Future of the Fortress
« Reply #3803 on: March 26, 2016, 04:29:50 pm »

So how deep will the magic systems be, will it be as simple (and might I add, boring)  as a "create bucket of water" button.

Or will it be as complicated as a custom spell creator based on the worlds rules like "custom spell" -> "I want to create fire" -> "fire ball" ->"shoot it"-> " and I want it to be blue" alright game:  " cost : an entire arm" y or n . "Save template"
 
Or will it be somewhere in the middle?

Cado's magical journey is a good example of a complex magic system based on rules that seems fun.

Cado's Magical Journey is what they want the magic system to be like.
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Dirst

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Re: Future of the Fortress
« Reply #3804 on: March 26, 2016, 08:49:06 pm »

If such artifacts exist, then the PC better be able to use them.
Would be pointless if we couldn't. With the new site building I'd definitely make my own cult dedicated to seeking out such artifacts (should there be multiple ones within a world) and unleashing them all at once.
Have you ever seen the Potion Miscibility Table from AD&D or the Magical Item Interaction Table from Rolemaster? :)
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Random_Dragon

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Re: Future of the Fortress
« Reply #3805 on: March 26, 2016, 09:00:56 pm »

Could be worse. Let's hope we don't see Warhammer/WH40k perils of the warp, or the spell results from FATAL. :V
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Re: Future of the Fortress
« Reply #3806 on: March 27, 2016, 12:54:12 am »

Or like ARMOK I, where there was a spell to literally rip a targeted bodypart's skin off.

You could target yourself, too. Rip your own head's skin off.


Actually, that was cool enough. I'd be up for that.
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Shonai_Dweller

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Re: Future of the Fortress
« Reply #3807 on: March 27, 2016, 02:20:00 am »

If such artifacts exist, then the PC better be able to use them.
Would be pointless if we couldn't. With the new site building I'd definitely make my own cult dedicated to seeking out such artifacts (should there be multiple ones within a world) and unleashing them all at once.
And hopefully, if the development notes are up to date, you won't be the only one in the world with that idea. An organic process that actually leads naturally to memorable villains who become the player's nemeses will be pretty cool.
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GoblinCookie

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Re: Future of the Fortress
« Reply #3808 on: March 27, 2016, 07:45:35 am »

Each civ has a site cap, don't they?

No, the whole world has a site cap; there is no per civ site cap.   :)
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ZM5

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Re: Future of the Fortress
« Reply #3809 on: March 27, 2016, 08:42:50 am »

Have you ever seen the Potion Miscibility Table from AD&D or the Magical Item Interaction Table from Rolemaster? :)
I haven't actually :E

And hopefully, if the development notes are up to date, you won't be the only one in the world with that idea. An organic process that actually leads naturally to memorable villains who become the player's nemeses will be pretty cool.
Yeah, that's what I meant by cults seeking such artifacts out. That'd be amazing to actually have randomly-generated villains in the world.
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