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Author Topic: Dwarven Child Care [Reboot] (Werezombie Cloning Tech (What in Armok's name?!))  (Read 206863 times)

McDonald

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Re: Dwarven Child Care [Reboot]
« Reply #90 on: July 17, 2014, 07:45:59 am »

So that's the case.

DF crashed for the second time in the span of 10 minutes. While it's not crashing, the next subject refuses to enter the test chamber. Even earlier, he stood in the middle of the plump helmet farm, "picking up equipment". Retiring and unretiring unfroze him, but now I get "You have no seeds for this location" on my farms, and around 400 articles of clothing appeared out of thin air, choking my FPS and stockpiles. Loads of Fun...
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Reelya

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Re: Dwarven Child Care [Reboot]
« Reply #91 on: July 17, 2014, 08:03:20 am »

If you want more kids for testing, make extra dwarven castes, set them as "common domestic" "Pet" and maybe another couple of tags needed. Then you can buy children at embark as pets. Once they arrive they act like normal dwarves mostly though, except for having a "tame" tag.
« Last Edit: July 17, 2014, 08:05:01 am by Reelya »
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McDonald

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Re: Dwarven Child Care [Reboot]
« Reply #92 on: July 17, 2014, 08:04:53 am »

Okay, contained my subject in McDonald's Play Place Mk. III. His name is Aban Tiristσnul (Aban Rimmirrored).
Traits:
-Quick to heal
-Quite clumsy
-A lot of willpower
-Questionable spatial sense
-Quite poor focus
-Very clumsy kinesthetic sense
-Brave in face of imminent danger

His chamber looks like this:
WWWWW
WWUPW
WUSUW
WWBWW
WWDWW


W: Wall
U: Statue
P: Stockpile
S: Spears
B: Bed
D: Door

The spear trap is loaded with 10 spears. Stockpile is in a weird place because I noticed that I can't have buildings and stockpiles on the same tile. D'oh!

Starting research right now. I'll get you results soon TM.

Reelya: This sounds... I don't even know. But it's dwarfy.
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Reelya

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Re: Dwarven Child Care [Reboot]
« Reply #93 on: July 17, 2014, 08:06:33 am »

They can climb smoothed walls in a pinch I hear.

I recommend putting retracting bridges in the food slot. Either one of them, controlled by lever, or two stacked together. You can make an airlock arrangement (rig one bridge, flip the switch, rig the other), or if that's not good enough to keep them, have two separate levers.
In adventure mode testing it's entirely impossible to climb smooth walls. Block walls are exceedingly difficult to hold onto but smooth walls don't even give the option. If there are rough walls above them though it's possible the child climbed on those.
Yeah sorry I meant block walls, not smooth.

Reelya

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Re: Dwarven Child Care [Reboot]
« Reply #94 on: July 17, 2014, 08:12:44 am »

Oh yeah, a really weird thing you can also do is to put the pack animal tags onto sentients, and remove them from all other pack animals.

Then, you get that race pulling wagons instead of yaks or whatever. As close as you'll get to slavery.
« Last Edit: July 17, 2014, 08:14:45 am by Reelya »
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McDonald

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Re: Dwarven Child Care [Reboot]
« Reply #95 on: July 17, 2014, 08:16:21 am »

Oh my god.

Can I somehow force a child to wear a hood instead of a cap? This subject constantly gets knocked out.

Aaaaaaaand it crashed again.
« Last Edit: July 17, 2014, 08:18:12 am by McDonald »
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Broseph Stalin

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Re: Dwarven Child Care [Reboot]
« Reply #96 on: July 17, 2014, 08:16:42 am »

Yeah sorry I meant block walls, not smooth.

Always good to get the information out there again. One thing about block walls is that while hanging onto them is super hard climbing on top of them is fairly easy.

McDonald

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Re: Dwarven Child Care [Reboot]
« Reply #97 on: July 17, 2014, 08:33:48 am »

Hm, the child would be okay if spears didn't cause pulping. Hits only cause bruises, but the head explodes in gore after a few hits.
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Skullsploder

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Re: Dwarven Child Care [Reboot]
« Reply #98 on: July 17, 2014, 10:36:36 am »

I have had some success in the old version by attaching the children's dorms to the main dining hall via a corridor filled with war dogs, at about 3 dogs/tile. With "all harvest" disabled, the kiddies just went from their individual rooms to the dining hall and back. It's not ideal, since they socialise in the hall, but they did get some good dodging and toughness training, and they had easy access to the hospital for scratches and bite wounds. It gave my doctors good xp too.
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Agent_Irons

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Re: Dwarven Child Care [Reboot]
« Reply #99 on: July 17, 2014, 10:58:15 am »

Hm, the child would be okay if spears didn't cause pulping. Hits only cause bruises, but the head explodes in gore after a few hits.
It seems like you should scale up the spear frequency by starting off slowly, or allow some wounds to heal between stabbings.
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McDonald

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Re: Dwarven Child Care [Reboot]
« Reply #100 on: July 17, 2014, 11:11:14 am »

I switch the spears off  when he gets knocked unconscious and he's fine with only bruising, but when I left him lying there one time he got killed in 15 seconds.
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TheOnlySolitaire

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Re: Dwarven Child Care [Reboot]
« Reply #101 on: July 17, 2014, 11:46:34 am »

I switch the spears off  when he gets knocked unconscious and he's fine with only bruising, but when I left him lying there one time he got killed in 15 seconds.

That will be because of the targeting difficulty on unconscious targets is very easy - like in Adv. mode when you knock someone unconscious, or they give in to pain etc, you can essentially guarantee hitting them - the same thing happens for the spears, and fall damage too I believe.
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greycat

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Re: Dwarven Child Care [Reboot]
« Reply #102 on: July 17, 2014, 05:32:14 pm »

Can I somehow force a child to wear a hood instead of a cap? This subject constantly gets knocked out.

The child should be able to wear both at the same time.  But I don't know of any way to force the removal of a citizen's cap, except assignment to a military squad, which obviously a child can't do.
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McDonald

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Re: Dwarven Child Care [Reboot]
« Reply #103 on: July 17, 2014, 05:57:26 pm »

Can I somehow make the child wear both? Several hoods are lying by it.
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Reelya

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Re: Dwarven Child Care [Reboot]
« Reply #104 on: July 17, 2014, 10:33:57 pm »

not with vanilla DF. You could mod out caps, but that kind of defeats the purposes of seeing what's possible in vanilla DF, might as well hack up every stat then and not need the day care.
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