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Author Topic: Changes to Mining?  (Read 5219 times)

Extreme Boyheat

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Re: Changes to Mining?
« Reply #15 on: July 15, 2014, 04:57:25 am »

But magnetite throne rooms sound so cool. :P
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Chelicerate

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Re: Changes to Mining?
« Reply #16 on: July 15, 2014, 06:26:07 am »

You can still build floors and walls of magnetite rock, if you so wish.
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Rince Wind

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Re: Changes to Mining?
« Reply #17 on: July 15, 2014, 08:52:57 am »

But you can't engrave it.
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Sorg

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Re: Change to Mining?
« Reply #18 on: July 15, 2014, 09:04:16 am »

Expanding on the comment above, I wonder how casting obsidian on dirt will work now?
I did a quick ‼SCIENCE‼ (flooding the half of embark with magma and burning the other half in process :P ) and found out that casting obsidian over dirt (or stone) and then digging it doesn't work.
« Last Edit: July 15, 2014, 09:34:57 am by Sorg »
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SmileyMan

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Re: Changes to Mining?
« Reply #19 on: July 15, 2014, 09:05:31 am »

So get the iron out of the magnetite and make iron block flooring? Or steel......
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

gunpowdertea

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Re: Change to Mining?
« Reply #20 on: July 15, 2014, 10:28:59 am »

Expanding on the comment above, I wonder how casting obsidian on dirt will work now?
I did a quick ‼SCIENCE‼ (flooding the half of embark with magma and burning the other half in process :P ) and found out that casting obsidian over dirt (or stone) and then digging it doesn't work.

Is that even when only mining the top obsidian layer and leaving the lower one intact? That is assuming you did cast more than one layer...
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Dirst

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Re: Changes to Mining?
« Reply #21 on: July 15, 2014, 10:49:10 am »

At least marble is still a layerstone. Obsidian can be as well, near volcanos.
I guess it is ok for gems and even ores that they get mined out properly, but why normal stone that just isn't layerstone? So when I mine out bauxite I should get bauxite floor.
Stone generates in two types, vein and layer. Bauxite is a vein stone, so the floor resets to that of the layer once the bauxite is mined out. Remember, there's no "normal stone" in DF.
There are layers, veins, large clusters, small clusters and single-tile clusters.  I'm not at my machine now, do we know what happens with large clusters (e.g., microcline)?  Why guess is that it leaves the layer stone as a floor, but I wouldn't be surprised if it went the other way.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

JoeJoe

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Re: Changes to Mining?
« Reply #22 on: July 15, 2014, 01:47:23 pm »

There are layers, veins, large clusters, small clusters and single-tile clusters.  I'm not at my machine now, do we know what happens with large clusters (e.g., microcline)?  Why guess is that it leaves the layer stone as a floor, but I wouldn't be surprised if it went the other way.

The floor also reverts to being the layer stone.
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Uristocrat

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Re: Change to Mining?
« Reply #23 on: July 15, 2014, 02:57:15 pm »

No smoothed-ingraved-highValue Gold Ore Floor for one. That's been a mainstay of my Noble's rooms for a while.
I'm going to miss having dining halls with magnetite floors, now.

Magnetite floors?  Those could be fun.  Just put in some iron furniture in there and it wouldn't move around during earthquakes.

And it might be something you could weaponize if your armor was made of candy and the gobbos had iron... just need Toady to add magnetism to the game now.  Shouldn't cost too many FPS, I hope, right? :)
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You could have berries on the rocks and the dwarves would say it was "berry gneiss."
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MarcAFK

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Re: Change to Mining?
« Reply #24 on: July 15, 2014, 04:29:53 pm »

Expanding on the comment above, I wonder how casting obsidian on dirt will work now?
I did a quick ‼SCIENCE‼ (flooding the half of embark with magma and burning the other half in process :P ) and found out that casting obsidian over dirt (or stone) and then digging it doesn't work.
So no engraved obsidian floors? This is definetely a problem.....
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Orange Wizard

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Re: Changes to Mining?
« Reply #25 on: July 15, 2014, 10:13:16 pm »

At least marble is still a layerstone. Obsidian can be as well, near volcanos.
I guess it is ok for gems and even ores that they get mined out properly, but why normal stone that just isn't layerstone? So when I mine out bauxite I should get bauxite floor.
Stone generates in two types, vein and layer. Bauxite is a vein stone, so the floor resets to that of the layer once the bauxite is mined out. Remember, there's no "normal stone" in DF.
There are layers, veins, large clusters, small clusters and single-tile clusters.  I'm not at my machine now, do we know what happens with large clusters (e.g., microcline)?  Why guess is that it leaves the layer stone as a floor, but I wouldn't be surprised if it went the other way.
Veins are veins and clusters are veins. The game handles them all the same way.
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Please don't shitpost, it lowers the quality of discourse
Hard science is like a sword, and soft science is like fear. You can use both to equally powerful results, but even if your opponent disbelieve your stabs, they will still die.

Tryble

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Re: Changes to Mining?
« Reply #26 on: July 18, 2014, 11:54:47 am »

I really like this feature. It makes sense to me that when dwarves mine out a metal vein, they would, you know, mine out all of it? Okay you have to consider cave-ins, but that's more about leaving pillars, not the height of the mined out rock.

Gotta second this.  I always felt that it was weird for the dwarves to leave some fraction of the gold and iron just sitting on the floor, instead of pulling it out for usage.

However, the visual effect of a golden streak running through the fortress interior was both pretty cool and mildly irritating.
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arbarbonif

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Re: Changes to Mining?
« Reply #27 on: July 18, 2014, 09:44:06 pm »

It should keep the vein if the z level below is that vein.
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SmileyMan

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Re: Changes to Mining?
« Reply #28 on: July 21, 2014, 03:45:03 am »

Someone's reported it as a bug so I guess we'll find out whether it was intentional or not.
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In a fat-fingered moment while setting up another military squad I accidentally created a captain of the guard rather than a militia captain.  His squad of near-legendary hammerdwarves equipped with high quality silver hammers then took it upon themselves to dispense justice to all the mandate breakers in the fortress.  It was quite messy.

Safe-Keeper

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Re: Changes to Mining?
« Reply #29 on: July 21, 2014, 05:26:14 am »

I really like this feature. It makes sense to me that when dwarves mine out a metal vein, they would, you know, mine out all of it? Okay you have to consider cave-ins, but that's more about leaving pillars, not the height of the mined out rock.
^^This.
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